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Brooklin Myers에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brooklin Myers 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien

1:09:21
 
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Manage episode 374751338 series 2998364
Brooklin Myers에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brooklin Myers 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Today, we're stepping into the not-too-common world of game creation in Elixir with a special guest, a friend and a colleague.
Andrew Berrien is a developer at DockYard. He is also the brain behind the Entity-Component-System (ECSX) Framework for Elixir. He tells is about his journey building the framework and how you can get started with Game Development in Elixir.
Andrew explains the core concepts of entities, components, systems, tags, and managers—each crucial to bringing a game to life.
We also discuss the potential of running multiple games on a single application, leveraging concurrency, and exploring fault tolerance. We end with a glimpse into the ECSX and Live Dashboard's workings, designed to make game design easy and efficient for both newbies and experienced developers. So, tune in to explore Andrew's fascinating journey and his dedication to expanding the horizons of what Elixir can achieve.
Links of this episode
Blogpost about ECSx at DockYard
ECSx Tutorial
ECSx Repo
Andrew's Twitter

---
Want to learn more about LiveView Native? Take my CodeBeam America Workshop on March 6, 2024.
For the latest updates on DockYard Academy, join our Newsletter.

  continue reading

챕터

1. Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien (00:00:00)

2. Building Games With the ECSX Framework (00:00:01)

3. Developer Experience in Elixir and ECSX (00:09:00)

4. Understanding Entity-Component-System (ECS) Architecture (00:15:27)

5. Limitations and Type Checking in ECSX (00:30:31)

6. Multiple Managers and Games in Elixir (00:48:24)

7. Understanding ECSX and Live Dashboard (00:55:44)

8. Andrew's Support and Elixir Game Development (01:06:49)

37 에피소드

Artwork
icon공유
 
Manage episode 374751338 series 2998364
Brooklin Myers에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brooklin Myers 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Today, we're stepping into the not-too-common world of game creation in Elixir with a special guest, a friend and a colleague.
Andrew Berrien is a developer at DockYard. He is also the brain behind the Entity-Component-System (ECSX) Framework for Elixir. He tells is about his journey building the framework and how you can get started with Game Development in Elixir.
Andrew explains the core concepts of entities, components, systems, tags, and managers—each crucial to bringing a game to life.
We also discuss the potential of running multiple games on a single application, leveraging concurrency, and exploring fault tolerance. We end with a glimpse into the ECSX and Live Dashboard's workings, designed to make game design easy and efficient for both newbies and experienced developers. So, tune in to explore Andrew's fascinating journey and his dedication to expanding the horizons of what Elixir can achieve.
Links of this episode
Blogpost about ECSx at DockYard
ECSx Tutorial
ECSx Repo
Andrew's Twitter

---
Want to learn more about LiveView Native? Take my CodeBeam America Workshop on March 6, 2024.
For the latest updates on DockYard Academy, join our Newsletter.

  continue reading

챕터

1. Ep 34 Elixir Game Development using ECSx w/ Andrew Berrien (00:00:00)

2. Building Games With the ECSX Framework (00:00:01)

3. Developer Experience in Elixir and ECSX (00:09:00)

4. Understanding Entity-Component-System (ECS) Architecture (00:15:27)

5. Limitations and Type Checking in ECSX (00:30:31)

6. Multiple Managers and Games in Elixir (00:48:24)

7. Understanding ECSX and Live Dashboard (00:55:44)

8. Andrew's Support and Elixir Game Development (01:06:49)

37 에피소드

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