Artwork

Digital Foundry에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Digital Foundry 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

DF Direct Weekly #161: Starfield Performance Upgrade, PS5 Pro GPU Info, New Switch 2 Reports

2:07:50
 
공유
 

Manage episode 416794700 series 3003898
Digital Foundry에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Digital Foundry 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

0:00:00 Introduction

0:01:41 News 01: Bethesda announces big Starfield update

0:23:05 News 02: AMD sees massive gaming revenue decline

0:40:14 News 03: New PS5 Pro GPU details!

0:58:27 News 04: Switch 2 rumour roundup

1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction

1:16:02 News 06: Resident Evil titles get path tracing!

1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance

1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?

1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?

1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?

1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?

1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?

1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?

2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

189 에피소드

Artwork
icon공유
 
Manage episode 416794700 series 3003898
Digital Foundry에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Digital Foundry 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.

0:00:00 Introduction

0:01:41 News 01: Bethesda announces big Starfield update

0:23:05 News 02: AMD sees massive gaming revenue decline

0:40:14 News 03: New PS5 Pro GPU details!

0:58:27 News 04: Switch 2 rumour roundup

1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction

1:16:02 News 06: Resident Evil titles get path tracing!

1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance

1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2?

1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything?

1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox?

1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched?

1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice?

1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony?

2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

189 에피소드

모든 에피소드

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드