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Digital Foundry에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Digital Foundry 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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DF Direct - The Starfield Special

1:09:47
 
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Manage episode 376440569 series 3003898
Digital Foundry에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Digital Foundry 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer.

0:00:00 Introduction

0:01:00 Why is Starfield 30fps on consoles?

0:05:12 How would Starfield run unlocked? Frankenstein console tested!

0:12:37 Could Starfield hit 60fps on consoles?

0:22:01 Ways to increase contrast and improve HDR

0:28:38 Adding DLSS support through modding

0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement?

0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far?

0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game?

1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination?

1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity?

1:06:58 Final thoughts

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

205 에피소드

Artwork
icon공유
 
Manage episode 376440569 series 3003898
Digital Foundry에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Digital Foundry 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer.

0:00:00 Introduction

0:01:00 Why is Starfield 30fps on consoles?

0:05:12 How would Starfield run unlocked? Frankenstein console tested!

0:12:37 Could Starfield hit 60fps on consoles?

0:22:01 Ways to increase contrast and improve HDR

0:28:38 Adding DLSS support through modding

0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement?

0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far?

0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game?

1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination?

1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity?

1:06:58 Final thoughts

Learn more about your ad choices. Visit megaphone.fm/adchoices

  continue reading

205 에피소드

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