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Fastmail에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Fastmail 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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From Players to Creators: Diving into the Video Game Industry

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Manage episode 422997268 series 2950950
Fastmail에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Fastmail 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

With Frank Lee, Shawn Pierre, and Jessica Creane, we discuss the future of the video game landscape and the transition from game player to game maker. We explore what draws people into the gaming space, what video games mean to the people who play and create them, and what gaming organizations are doing to push the narrative.

Episode Notes

Discover the real-world applications of gaming, how to get into the game making community, video game conferences that you need to know, events that test game makers’ skills, and suggestions from coaches in the video game world.

▶️ Guest Interview

🗣️ Discussion Points

  • Special guests Frank Lee, Shawn Pierre, and Jessica Creane are three video game makers and educators from the Philadelphia area.
  • Generally, a video game is a game played on a computer device. Many people play video games to connect with others. Video games provide an outlet for creativity, power, and control in a very curated way that we often don’t get in daily life.
  • The barriers to creating games have significantly decreased in the last five years. Sometimes, creators have an easier time getting their work out there and placing it into a storefront for free. However, this also means that there is more competition in the field than ever before.
  • If you want to make games, try to mod games that already exist rather than creating something new from scratch. This will allow you to experiment without having to build tools yourself. If you enjoy that, then you may start creating entire levels. If you’re not comfortable with this creative software yet, start with board games and think about how systems are used to engage people.
  • Shawn says by educating people on video games, you teach them to think critically and solve problems for themselves in a coaching role.
  • In discussing coaching work, Jessica talks about how she supports people with the execution of becoming game makers. She helps them find buoyancy in transformation and reminds them that even in fictional games, everything is real– the team and the people who will play the game are real.
  • Frank also suggests being proactive in the types of games that kids play and what can be a positive and negative experience for them.

🔵 Find Us

Digital Citizen Website: fastmail.com/digitalcitizen.

Check out our blog.

Tweet us: @Fastmail.

Follow us on Mastodon: @fastmail@mastodon.social.

💙 Review Us

If you love this show, please leave us a review on Apple Podcasts or wherever you listen to podcasts. Take our survey to tell us what you think at digitalcitizenshow.com/survey.

  continue reading

24 에피소드

Artwork
icon공유
 
Manage episode 422997268 series 2950950
Fastmail에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Fastmail 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

With Frank Lee, Shawn Pierre, and Jessica Creane, we discuss the future of the video game landscape and the transition from game player to game maker. We explore what draws people into the gaming space, what video games mean to the people who play and create them, and what gaming organizations are doing to push the narrative.

Episode Notes

Discover the real-world applications of gaming, how to get into the game making community, video game conferences that you need to know, events that test game makers’ skills, and suggestions from coaches in the video game world.

▶️ Guest Interview

🗣️ Discussion Points

  • Special guests Frank Lee, Shawn Pierre, and Jessica Creane are three video game makers and educators from the Philadelphia area.
  • Generally, a video game is a game played on a computer device. Many people play video games to connect with others. Video games provide an outlet for creativity, power, and control in a very curated way that we often don’t get in daily life.
  • The barriers to creating games have significantly decreased in the last five years. Sometimes, creators have an easier time getting their work out there and placing it into a storefront for free. However, this also means that there is more competition in the field than ever before.
  • If you want to make games, try to mod games that already exist rather than creating something new from scratch. This will allow you to experiment without having to build tools yourself. If you enjoy that, then you may start creating entire levels. If you’re not comfortable with this creative software yet, start with board games and think about how systems are used to engage people.
  • Shawn says by educating people on video games, you teach them to think critically and solve problems for themselves in a coaching role.
  • In discussing coaching work, Jessica talks about how she supports people with the execution of becoming game makers. She helps them find buoyancy in transformation and reminds them that even in fictional games, everything is real– the team and the people who will play the game are real.
  • Frank also suggests being proactive in the types of games that kids play and what can be a positive and negative experience for them.

🔵 Find Us

Digital Citizen Website: fastmail.com/digitalcitizen.

Check out our blog.

Tweet us: @Fastmail.

Follow us on Mastodon: @fastmail@mastodon.social.

💙 Review Us

If you love this show, please leave us a review on Apple Podcasts or wherever you listen to podcasts. Take our survey to tell us what you think at digitalcitizenshow.com/survey.

  continue reading

24 에피소드

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