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Brett Douville / Tim Longo, Brett Douville, and Tim Longo에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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DGC Ep 375: Homeworld (part two)

1:26:30
 
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Manage episode 395911942 series 125338
Brett Douville / Tim Longo, Brett Douville, and Tim Longo에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on 1999's Homeworld, the innovative RTS from Relic Entertainment. We talk about interacting with the game and its presentation, and discuss some of the ways in which it creates and eliminates friction in that genre. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Up to M8

Issues covered: a separate manual for the lore, the mysterious science fiction/fantasy, a circle?, meeting the traders for the first time, a matter-of-fact aesthetic, feeling the stakes, grounded vs exaggerated, how each of us interact with the game, setting up the attitude of the ships, Tim's strategies to steal things and get ahead, opening up the side of the mother ship, a leap forward in some ways, limiting the resource type down to one, comparing to 2D tech trees, simplified building queues, dealing with the small fast drones, taking out an enemy fleet, the weird feeling of building at the end, having the feeling of a base attack with a capital ship attack, the quick dock vs the slow drawn out wait, a diversion to explain Battlestar Galactica, setting up archetypes and breaking them, thinking about what our mistakes have been, sending the wrong ships against the capital ships, no one sets out to make a bad game, an anecdote about Skyrim, closing out the game and pushing it out and taking cover, artificial idiocy, whether the movie people ruined Trespasser, the interaction of movies and games, Defeating Games for Charity.

Games, people, and influences mentioned or discussed: Halo, Planet of the Apes, Charlton Heston, Dune, Star Wars, Battlestar Galactica, Warcraft, Starcraft, Star Trek, Ultima Underworld, Eye of the Beholder, Chris Corry, The Simpsons, God of War, Mikael, Matt Groening, Cory Barlog, Skyrim, Istvan Pely, Fallout (series), Republic Commando, Jedi Starfighter, EGM, Trespasser, Will Crosbie, Jim Gee, Alex Seropian, Noah Falstein, Dreamworks Interactive, George Lucas, Steven Spielberg, Tom Bissell, Nolan Filter/CalamityNolan, Dark Souls, Rogue, Final Fantasy IX, Mega Man, Kaeon, Devil May Cry, X-COM, Metroid, Belmont, Bvron, Kyle, Error, Lostlake, BioStats, Mark Garcia, D&D, Kirk Hamilton, Aaron Evers.

Next time: Up to M12?

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord [email protected]

  continue reading

464 에피소드

Artwork

DGC Ep 375: Homeworld (part two)

Dev Game Club

72 subscribers

published

icon공유
 
Manage episode 395911942 series 125338
Brett Douville / Tim Longo, Brett Douville, and Tim Longo에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on 1999's Homeworld, the innovative RTS from Relic Entertainment. We talk about interacting with the game and its presentation, and discuss some of the ways in which it creates and eliminates friction in that genre. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Up to M8

Issues covered: a separate manual for the lore, the mysterious science fiction/fantasy, a circle?, meeting the traders for the first time, a matter-of-fact aesthetic, feeling the stakes, grounded vs exaggerated, how each of us interact with the game, setting up the attitude of the ships, Tim's strategies to steal things and get ahead, opening up the side of the mother ship, a leap forward in some ways, limiting the resource type down to one, comparing to 2D tech trees, simplified building queues, dealing with the small fast drones, taking out an enemy fleet, the weird feeling of building at the end, having the feeling of a base attack with a capital ship attack, the quick dock vs the slow drawn out wait, a diversion to explain Battlestar Galactica, setting up archetypes and breaking them, thinking about what our mistakes have been, sending the wrong ships against the capital ships, no one sets out to make a bad game, an anecdote about Skyrim, closing out the game and pushing it out and taking cover, artificial idiocy, whether the movie people ruined Trespasser, the interaction of movies and games, Defeating Games for Charity.

Games, people, and influences mentioned or discussed: Halo, Planet of the Apes, Charlton Heston, Dune, Star Wars, Battlestar Galactica, Warcraft, Starcraft, Star Trek, Ultima Underworld, Eye of the Beholder, Chris Corry, The Simpsons, God of War, Mikael, Matt Groening, Cory Barlog, Skyrim, Istvan Pely, Fallout (series), Republic Commando, Jedi Starfighter, EGM, Trespasser, Will Crosbie, Jim Gee, Alex Seropian, Noah Falstein, Dreamworks Interactive, George Lucas, Steven Spielberg, Tom Bissell, Nolan Filter/CalamityNolan, Dark Souls, Rogue, Final Fantasy IX, Mega Man, Kaeon, Devil May Cry, X-COM, Metroid, Belmont, Bvron, Kyle, Error, Lostlake, BioStats, Mark Garcia, D&D, Kirk Hamilton, Aaron Evers.

Next time: Up to M12?

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord [email protected]

  continue reading

464 에피소드

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