Artwork

Brett Douville / Tim Longo, Brett Douville, and Tim Longo에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

DGC Ep 285: Resident Evil 4 (part five)

1:20:35
 
공유
 

Manage episode 307902383 series 2391797
Brett Douville / Tim Longo, Brett Douville, and Tim Longo에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4. We take a little sidestep into the things that aren't mentioned in the manual, and then work through Chapter 4. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Through the end of Ch 4!

Issues covered: things we didn't notice about the game, target practice, going to apparent side tracks first, extending play to try to slow trade-in, collectibles, gacha mechanics, needing to enjoy the core thing, a precursor to lootboxes, expanding to other types of players, ways to expand the mechanics, upgrading treasures, having the nagging idea that you might need to go back, hidden mechanic that extends play, adding discovery, Eastern vs Western design philosophies, misreading the thing they wanted from the El Gigantes, the dragon room, having to come back to a side room, leaving Ashley behind, the layers of history of Europe vs Japan, looking for locations and ideas that can support a lot of varied fictional, differences between systems and level design and parallels with programming, the creature that seems unkillable, being unable to read the boss' states, the Salazar bot and Salazar as an enemy (versus others), the mine car section and its tensions, failing the QTE at the end, wanting an indication that a QTE is coming, feeling unfair, Brett makes a plan, the problem with setpieces, matching expectations, insta-killed by being grabbed by a lava gigante, dropping barrels on your enemies, fighting in close quarters, being absorbed into a giant plant, jumping down to avoid QTEs, turning and running and fighting the design, Your Princess is in another castle, giving a little bit of thanks.

Games, people, and influences mentioned or discussed: Shenmue, Arkham Asylum, Metal Gear (series), Dark Souls, Demon's Souls, Assassin's Creed, Legend of Zelda (series), Arkane, Dishonored (series), Prey, Mass Effect, Fallout 3, Ico, Dragon's Lair, Republic Commando, God of War, Uncharted: Drake's Fortune, Donkey Kong, The Thing, Control, Kirk Hamilton, Aaron Evers, Mark Garcia, Temple of Doom.

Next time: Finish the game!

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

  continue reading

393 에피소드

Artwork

DGC Ep 285: Resident Evil 4 (part five)

Dev Game Club

160 subscribers

published

icon공유
 
Manage episode 307902383 series 2391797
Brett Douville / Tim Longo, Brett Douville, and Tim Longo에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Brett Douville / Tim Longo, Brett Douville, and Tim Longo 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4. We take a little sidestep into the things that aren't mentioned in the manual, and then work through Chapter 4. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: Through the end of Ch 4!

Issues covered: things we didn't notice about the game, target practice, going to apparent side tracks first, extending play to try to slow trade-in, collectibles, gacha mechanics, needing to enjoy the core thing, a precursor to lootboxes, expanding to other types of players, ways to expand the mechanics, upgrading treasures, having the nagging idea that you might need to go back, hidden mechanic that extends play, adding discovery, Eastern vs Western design philosophies, misreading the thing they wanted from the El Gigantes, the dragon room, having to come back to a side room, leaving Ashley behind, the layers of history of Europe vs Japan, looking for locations and ideas that can support a lot of varied fictional, differences between systems and level design and parallels with programming, the creature that seems unkillable, being unable to read the boss' states, the Salazar bot and Salazar as an enemy (versus others), the mine car section and its tensions, failing the QTE at the end, wanting an indication that a QTE is coming, feeling unfair, Brett makes a plan, the problem with setpieces, matching expectations, insta-killed by being grabbed by a lava gigante, dropping barrels on your enemies, fighting in close quarters, being absorbed into a giant plant, jumping down to avoid QTEs, turning and running and fighting the design, Your Princess is in another castle, giving a little bit of thanks.

Games, people, and influences mentioned or discussed: Shenmue, Arkham Asylum, Metal Gear (series), Dark Souls, Demon's Souls, Assassin's Creed, Legend of Zelda (series), Arkane, Dishonored (series), Prey, Mass Effect, Fallout 3, Ico, Dragon's Lair, Republic Commando, God of War, Uncharted: Drake's Fortune, Donkey Kong, The Thing, Control, Kirk Hamilton, Aaron Evers, Mark Garcia, Temple of Doom.

Next time: Finish the game!

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

  continue reading

393 에피소드

모든 에피소드

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드