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Bo McCoy에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Bo McCoy 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Episode 56: Stop Killing Games: Who Really Owns What You Buy?

1:22:52
 
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Manage episode 494282501 series 2949609
Bo McCoy에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Bo McCoy 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.

From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?

We break down:

  • The origins of the Stop Killing Games movement
  • High-profile shutdowns and delistings
  • What happens to single-player games with always-online DRM
  • Publisher ethics: Should they patch games to work offline before decommissioning?
  • Legal and moral questions around cracking and emulation
  • The role of the modding community and emulators in digital preservation
  • How platforms like Steam, GOG, and Epic compare in this landscape
  • Why indie developers and players alike should care about this trend

Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.

To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.

If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.

🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at [email protected]
Join us on Discord. https://discord.gg/Nx6HgaAuZ3

Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

  continue reading

60 에피소드

Artwork
icon공유
 
Manage episode 494282501 series 2949609
Bo McCoy에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Bo McCoy 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.

From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?

We break down:

  • The origins of the Stop Killing Games movement
  • High-profile shutdowns and delistings
  • What happens to single-player games with always-online DRM
  • Publisher ethics: Should they patch games to work offline before decommissioning?
  • Legal and moral questions around cracking and emulation
  • The role of the modding community and emulators in digital preservation
  • How platforms like Steam, GOG, and Epic compare in this landscape
  • Why indie developers and players alike should care about this trend

Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.

To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.

If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.

🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at [email protected]
Join us on Discord. https://discord.gg/Nx6HgaAuZ3

Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

  continue reading

60 에피소드

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