Jeden Tag eine App
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CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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ECS not just for games (mrmcd25)
Manage episode 506181077 series 1910928
CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Entity Component System. It's something in game engines, right? But what does it actually do? I'll explain what Entities, Components, and Systems are good for, and I'll show with the Bevy ECS how to use it outside of games. When I first used Bevy, everything clicked into place. All the game engines I fiddled with before - I felt like I was fighting them. Bevy worked with me. I think it's because it used the ECS architecture which is pretty much unused outside of games. Recently, I've been working on Wayland again, and I felt a similar frustration as with game engines. Could an ECS help writing software that is not a game? As of filing the proposal, the [jury is still out](https://codeberg.org/dcz/flooshon). ECS differs from object-oriented coding in that it makes all state global. Say goodbye to trying to find the right getter. The data is yours to manipulate. At the same time, mindblowingly, it allows parallel, race-free accesses! But if you're not careful, debugging can be a mess. How does ECS do all that? Come and learn. https://creativecommons.org/licenses/by-sa/4.0/ about this event: https://talks.mrmcd.net/2025/talk/U87GK7/
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1783 에피소드
Manage episode 506181077 series 1910928
CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Entity Component System. It's something in game engines, right? But what does it actually do? I'll explain what Entities, Components, and Systems are good for, and I'll show with the Bevy ECS how to use it outside of games. When I first used Bevy, everything clicked into place. All the game engines I fiddled with before - I felt like I was fighting them. Bevy worked with me. I think it's because it used the ECS architecture which is pretty much unused outside of games. Recently, I've been working on Wayland again, and I felt a similar frustration as with game engines. Could an ECS help writing software that is not a game? As of filing the proposal, the [jury is still out](https://codeberg.org/dcz/flooshon). ECS differs from object-oriented coding in that it makes all state global. Say goodbye to trying to find the right getter. The data is yours to manipulate. At the same time, mindblowingly, it allows parallel, race-free accesses! But if you're not careful, debugging can be a mess. How does ECS do all that? Come and learn. https://creativecommons.org/licenses/by-sa/4.0/ about this event: https://talks.mrmcd.net/2025/talk/U87GK7/
…
continue reading
1783 에피소드
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