Jeden Tag eine App
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CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Beyond the Loop: A Primer on Interactive Music in Godot (godotfest2025)
Manage episode 519122606 series 1910928
CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic terms and techniques_ you will be equipped with a **practical toolkit** for implementing dynamic music in Godot, from *layering* to crafting *transitions* and driving the music through *game states* with signals and gameplay based parameters. Beyond a technical overview, you will walk away with a _collaborative roadmap_ of clear strategies for _communicating your vision_ to composers, effective use of reference materials and workflows that facilitates both creative freedom and project constraints. Whether you have never implemented a sound effect or you are thinking of prototyping your first adaptive music system, this talk will equip you with a _starting point_ to understand audio terminology and empower you to elevate your game through music. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/8NEFJQ/
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1724 에피소드
Manage episode 519122606 series 1910928
CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic terms and techniques_ you will be equipped with a **practical toolkit** for implementing dynamic music in Godot, from *layering* to crafting *transitions* and driving the music through *game states* with signals and gameplay based parameters. Beyond a technical overview, you will walk away with a _collaborative roadmap_ of clear strategies for _communicating your vision_ to composers, effective use of reference materials and workflows that facilitates both creative freedom and project constraints. Whether you have never implemented a sound effect or you are thinking of prototyping your first adaptive music system, this talk will equip you with a _starting point_ to understand audio terminology and empower you to elevate your game through music. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/8NEFJQ/
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1724 에피소드
모든 에피소드
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