Artwork

CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Player FM -팟 캐스트 앱
Player FM 앱으로 오프라인으로 전환하세요!

New Game+: Adding Backend Features to Your Godot Projects (godotfest2025)

39:54
 
공유
 

Manage episode 519077684 series 2475293
CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like real-time multiplayer, analytics, and social systems that keep players engaged and coming back for more. **Why unlock backend features?** Features like guilds, chat, challenges, real-time play, and analytics are the "New Game+" of modern game development—they transform good games into great experiences. This session will show you what's possible and how combining these features creates engaging, sticky player experiences. **Backend Architecture Draft:** I'll present a practical architecture blueprint that you can adapt for your games. See how different components work together and understand the reasoning behind key architectural decisions for game backends. **Backend Setup Overview:** Quick walkthrough of the pre-configured Node.js, Docker, and database setup provided in the repository. Learn what's included and how to get started quickly without spending hours on initial configuration. **APIs: Websockets vs REST:** Understand the differences, use-cases, and recommended packages for implementing real-time and traditional communication between your game and backend. **Integrating with Godot:** See practical examples of connecting your Godot game to backend services, including authentication, data sync, and real-time features through live demonstrations. **Best Practices:** Get tips on debugging, security, scalability, and common pitfalls to avoid when building and maintaining your backend. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/L3A9UZ/
  continue reading

1990 에피소드

Artwork
icon공유
 
Manage episode 519077684 series 2475293
CCC media team에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CCC media team 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like real-time multiplayer, analytics, and social systems that keep players engaged and coming back for more. **Why unlock backend features?** Features like guilds, chat, challenges, real-time play, and analytics are the "New Game+" of modern game development—they transform good games into great experiences. This session will show you what's possible and how combining these features creates engaging, sticky player experiences. **Backend Architecture Draft:** I'll present a practical architecture blueprint that you can adapt for your games. See how different components work together and understand the reasoning behind key architectural decisions for game backends. **Backend Setup Overview:** Quick walkthrough of the pre-configured Node.js, Docker, and database setup provided in the repository. Learn what's included and how to get started quickly without spending hours on initial configuration. **APIs: Websockets vs REST:** Understand the differences, use-cases, and recommended packages for implementing real-time and traditional communication between your game and backend. **Integrating with Godot:** See practical examples of connecting your Godot game to backend services, including authentication, data sync, and real-time features through live demonstrations. **Best Practices:** Get tips on debugging, security, scalability, and common pitfalls to avoid when building and maintaining your backend. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/L3A9UZ/
  continue reading

1990 에피소드

كل الحلقات

×
 
Loading …

플레이어 FM에 오신것을 환영합니다!

플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.

 

빠른 참조 가이드

탐색하는 동안 이 프로그램을 들어보세요.
재생