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Broken Silicon and Moore's Law Is Dead에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Broken Silicon and Moore's Law Is Dead 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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117. Dune the Game, Cyberpunk 2077 Mistakes, Next Gen Ray Tracing | Studio Director

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Manage episode 301723839 series 2513658
Broken Silicon and Moore's Law Is Dead에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Broken Silicon and Moore's Law Is Dead 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it. [SPONSOR for cheap Windows & Gaming Keys: https://www.cdkeyoffers.com/] 25% software discount code: brokensilicon 3% EVERYTHING discount code: dieshrink Windows 10 Key: https://bit.ly/3izasOD 0:00 What is an Operations Director do for a studio? 3:50 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC 11:44 When do game studios upgrade their PCs? How are the shortages affecting them? 16:36 How did Funcom gain the rights to make a Dune Survival Game? Will it be good? 25:47 Why do games sometimes fail? 30:24 What makes a studio cancel a game mid-development? 35:30 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable? 44:25 Early Access and Kickstarter Funding Models 53:52 Tencent funding Western games - Should we be worried about outside censorship? 58:56 Next Gen Motion Capture 1:02:35 How do people get into game development? 1:09:25 Game Development Misconceptions, thoughts on Crunch Culture 1:14:02 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing? Guest’s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/ Funcom: https://www.funcom.com/ https://en.wikipedia.org/wiki/Tencent https://en.wikipedia.org/wiki/Star_Citizen https://www.bbc.com/news/world-asia-50093028
  continue reading

256 에피소드

Artwork
icon공유
 
Manage episode 301723839 series 2513658
Broken Silicon and Moore's Law Is Dead에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Broken Silicon and Moore's Law Is Dead 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it. [SPONSOR for cheap Windows & Gaming Keys: https://www.cdkeyoffers.com/] 25% software discount code: brokensilicon 3% EVERYTHING discount code: dieshrink Windows 10 Key: https://bit.ly/3izasOD 0:00 What is an Operations Director do for a studio? 3:50 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC 11:44 When do game studios upgrade their PCs? How are the shortages affecting them? 16:36 How did Funcom gain the rights to make a Dune Survival Game? Will it be good? 25:47 Why do games sometimes fail? 30:24 What makes a studio cancel a game mid-development? 35:30 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable? 44:25 Early Access and Kickstarter Funding Models 53:52 Tencent funding Western games - Should we be worried about outside censorship? 58:56 Next Gen Motion Capture 1:02:35 How do people get into game development? 1:09:25 Game Development Misconceptions, thoughts on Crunch Culture 1:14:02 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing? Guest’s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/ Funcom: https://www.funcom.com/ https://en.wikipedia.org/wiki/Tencent https://en.wikipedia.org/wiki/Star_Citizen https://www.bbc.com/news/world-asia-50093028
  continue reading

256 에피소드

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