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Everyone is doing memory management wrong. feat. Ryan Fleury | S2 E02

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Boot.dev에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Boot.dev 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

This week on Backend Banter, we’re joined by Ryan Fleury, a talented game developer currently working with Epic Games on their Rad Debugger project. Ryan shares his journey from building games to creating powerful developer tools, offering insights into arenas, memory management, and the fascinating world of programming from the ground up.

In this episode, we dive deep into memory management, exploring the differences between stack, heap, and arenas, and how they shape modern development. We discuss the trade-offs of various allocation strategies, the magic of pointer stability, and how arenas simplify managing lifetimes in both games and other applications. Along the way, Ryan shares his approach to developing tools, insights into game development workflows, and practical tips for clean and efficient programming.

Learn back-end development: https://www.boot.dev

Listen on your favorite podcast player: https://www.backendbanter.fm

Ryan's Socials:

Rad Debugger: https://github.com/EpicGamesExt/raddebugger

Website: https://www.rfleury.com/

X/Twitter: https://x.com/ryanjfleury

Timestamps:

00:00 - Intro

00:54 - Ryan Fleury's Path to Game Development

02:49 - From Engines to Debugging Tools

06:51 - Arenas Explained: Memory Management Basics

16:51 - Arenas vs. Garbage Collectors

27:40 - Real-World Applications of Arenas

31:39 - Why Pointer Stability Matters

42:57 - Dynamic Allocation Made Simple

48:48 - How Arenas Streamline Development

01:01:38 - Debugging Tools and the Rad Debugger

01:09:43 - Where to find Ryan

  continue reading

82 에피소드

Artwork
icon공유
 
Manage episode 462117415 series 3476356
Boot.dev에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Boot.dev 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

This week on Backend Banter, we’re joined by Ryan Fleury, a talented game developer currently working with Epic Games on their Rad Debugger project. Ryan shares his journey from building games to creating powerful developer tools, offering insights into arenas, memory management, and the fascinating world of programming from the ground up.

In this episode, we dive deep into memory management, exploring the differences between stack, heap, and arenas, and how they shape modern development. We discuss the trade-offs of various allocation strategies, the magic of pointer stability, and how arenas simplify managing lifetimes in both games and other applications. Along the way, Ryan shares his approach to developing tools, insights into game development workflows, and practical tips for clean and efficient programming.

Learn back-end development: https://www.boot.dev

Listen on your favorite podcast player: https://www.backendbanter.fm

Ryan's Socials:

Rad Debugger: https://github.com/EpicGamesExt/raddebugger

Website: https://www.rfleury.com/

X/Twitter: https://x.com/ryanjfleury

Timestamps:

00:00 - Intro

00:54 - Ryan Fleury's Path to Game Development

02:49 - From Engines to Debugging Tools

06:51 - Arenas Explained: Memory Management Basics

16:51 - Arenas vs. Garbage Collectors

27:40 - Real-World Applications of Arenas

31:39 - Why Pointer Stability Matters

42:57 - Dynamic Allocation Made Simple

48:48 - How Arenas Streamline Development

01:01:38 - Debugging Tools and the Rad Debugger

01:09:43 - Where to find Ryan

  continue reading

82 에피소드

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