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Paul Hegarty에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Paul Hegarty 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Developing iOS 11 Apps with Swift
모두 재생(하지 않음)으로 표시
Manage series 1923912
Paul Hegarty에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Paul Hegarty 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
…
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20 에피소드
모두 재생(하지 않음)으로 표시
Manage series 1923912
Paul Hegarty에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Paul Hegarty 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Tools and APIs required to build applications for the iPhone and iPad platforms using the iOS SDK. User interface design for mobile devices and unique user interactions using multi-touch technologies. Object-oriented design using model-view-controller paradigm, memory management, Swift programming language. Other topics include: object-oriented database API, animation, mobile device power management, multi-threading, networking and performance considerations.
…
continue reading
20 에피소드
모든 에피소드
×Paul Hegarty introduces Core Motion – detecting the position and movement of the device – and then does a demo with Gravity-Driven Playing Card. He then covers taking pictures within your app.
Paul Hegarty talks about modal, popover, unwind, and embed segues.
Paul Hegarty covers alerts and action sheets, notifications and KVO, and the application lifecycle.
Paul Hegarty extends his coverage of Documents. He then does a demonstration of using Codable to create a JSON representation, storing it in the filesystem then letting UIDocument store it instead, and then using UIDocumentBrowserViewController to choose/create/rename/move documents.
Paul Hegarty continues his demo of Emoji Art where he implements UITextField to add more Emoji. He then introduces persistence.

1 12. Drag and Drop, Table View, Collection View, and Text Field 1:14:07
1:14:07
나중에 재생
나중에 재생
리스트
좋아요
좋아요1:14:07
Paul Hegarty continues his demo of EmojiArt. He then covers editable text input control with UITextField.

1 11. Drag and Drop, Table View, and Collection View 1:20:02
1:20:02
나중에 재생
나중에 재생
리스트
좋아요
좋아요1:20:02
Paul Hegarty lectures about drag and drop – transferring information around within and between apps – and demonstrates applying it in a demonstration of EmojiArt. He then introduces UITableView and UICollectionView.
Jason Riggs explains instruments.
Paul Hegarty covers multithreading and then demonstrates with a multithreaded Cassini. He then introduces autolayout.
Paul Hegarty delves into the view controller lifecycle – keeping track of what's happening in your Controller as it goes through its lifetime – and then demonstrates putting print()s into the multiple-MVC version of Concentration. He then covers scroll view.
Junjie Ke covers Github and the source control workflow.
Paul Hegarty continues his coverage of Animation.
Paul Hegarty begins with an explanation of multiple MVCs and demonstrates Theme Chooser in Concentration. He then introduces timer and animation.
Paul Hegarty continues his PlayingCard demonstration on views. He then introduces gestures and concludes with a demo on swiping, tapping and pinching.
Paul Hegarty covers error handling, special types any and anyobject, and casting. He then introduces views.
Paul Hegarty continues his coverage of Swift.
D
Developing iOS 11 Apps with Swift

Paul Hegarty begins with a demonstration of making Concentration's button layout dynamic. He then reviews the first two lectures and continues diving into Swift.
D
Developing iOS 11 Apps with Swift

Jason Riggs talks about debugging and shares Xcode tips and tricks.
Paul Hegarty explains the Model-View-Controller (MVC) concept. He then continues the Concentration demo: demonstrating the application of MVC to the Concentration Game.
D
Developing iOS 11 Apps with Swift

Paul Hegarty provides an overview of the lecture series and introduces the different components in iOS. He concludes with a demo of Concentration Game.
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