Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2E (2nd Edition) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
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Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Dungeons & Dragons 5E (5th Edition) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans. Join us for new episodes every Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
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With the help of their resident cartographer, our heroes pick up the trail of their strange green quarry and follow the river toward its source. Kardain remains equipped. Zara journals. Verrol looks for souvenirs.저자 The Damage Guild
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As our heroes make their way towards the foothills of the Erduin Mountains, the forest comes alive. Kardain receives some unwanted attention. Verrol puts on airs for his guest. Zara finds her zen.저자 The Damage Guild
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Our heroes venture into the wilderness in search of the grove’s magical source. Verrol gains an expert. Kardain consults an old friend. Zara decimates the local rodent population.저자 The Damage Guild
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While business arrangements are made, our heroes engage in their respective downtime activities. Zara conducts regional research. Verrol chats up the locals. Kardain constructs a cage.저자 The Damage Guild
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Gremlins continue to hamper the party’s progress through the earthen tunnels beneath the grove. Kardain summons the stank. Verrol goes swimming. Zara needles a pesky foe.저자 The Damage Guild
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In which an insect of unusual size accosts our heroes during their exploration of a gremlin burrow. Verrol delivers a scathing insult. Zara passes the flaming baton. Kardain delves deep.저자 The Damage Guild
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Our heroes find themselves worse for wear and opt to convalesce before moving forward with their mission. Kardain brews up a covert concoction. Verrol makes a familial inquiry. Zara gets a visit from an old friend.저자 The Damage Guild
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Episode 2 – You Take the High Toad and I’ll Take the Low Toad
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Our heroes delve into the lair of the gremlins, where they encounter an unusually hoppy foe. Zara’s flight is black as night. Verrol is super ineffective. Kardain slips and slides.저자 The Damage Guild
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In which our three heroes cross paths for the first time via a mutual interest in herbal preservation. Zara receives an objectionable task from her father. Verrol is presented with a new venture. Kardain uncovers an infestation.저자 The Damage Guild
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Episode 1 – The Scion, the Witch and the Dwarf-Grove (PF2E)
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In which our three heroes cross paths for the first time via a mutual interest in herbal preservation. Zara receives an objectionable task from her father. Verrol is presented with a new venture. Kardain uncovers an infestation. Note: This is a full-length preview of our first episode for “Season 2” of The Damage Guild. No further episodes will be …
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Bryan, Jay, Sean and Thayne take a wistful look back at a campaign full of courage, comedy and carnage. Of glory, giggles and guts. Of fame, farce and fury. Of brilliance, buffoonery and bloodshed. Of heart, humor and hostility. You get the idea.저자 The Damage Guild
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Episode 185 – Zytasdar Wars: The Emperor Strikes Black
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The emperor is back, baby! But how back is he, really? There’s a weird, dark energy in the room and it’s making things a bit murky. Shabba camps out. Azlo strikes up the band. Tokas goes airborne.저자 The Damage Guild
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Join us for this special look at the Damage Guild’s brand-new Pathfinder 2nd Edition actual-play campaign. The Damage Guild is a tabletop role playing adventure podcast with a focus on worldbuilding, collaborative storytelling, and character-driven narrative, with plenty of improv family-friendly comedy thrown in for good measure. New episodes rele…
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Somehow, the Emperor returned. Apparently… or, apparitionally. Shabba risks all for the right opportunity. Tokas strikes a decisive green slash. Azlo theorizes on the path to victory.저자 The Damage Guild
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The calling is nearly complete, and there appears to be little our heroes can do to stop it. Tokas acts cinematographully. Life gives Shabba mustard, so he makes a hotdog. Azlo sleeps with open eyes.저자 The Damage Guild
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Our heroes have encountered a door which just may be the door to end all doors. Shabba holds a team meeting. Azlo reflects. Tokas spends a precious resource.저자 The Damage Guild
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The zombies are oozing, and somehow familiar to our heroes. Shabba looses light. Azlo keeps the captain fighting. Tokas almost casts a new spell.저자 The Damage Guild
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Having dispatched their foes, our heroes scour the keep in search of its secrets. Azlo plays a private show. Shabba has a near-death Stripey. Tokas waxes eloquent on the intricacies of somnolence.저자 The Damage Guild
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Our heroes engage with the black-clad cultists occupying the keep, desperate to end the fight without alerting the outside world to their presence. Azlo inspires from the shadows. Tokas slays. Shabba sweeps up.저자 The Damage Guild
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Our heroes make an evening raid on the cultists’ fort in a clandestine attempt to infiltrate their inner sanctum. Azlo has scaling trouble. Tokas enters without breaking. Shabba discovers dinner.저자 The Damage Guild
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Having dispatched the welcoming party, our heroes bandage their wounds and proceed toward the rim of the great Embran Caldera. Shabba collects mementos. Azlo voys clairly. Tokas shows off a new trick.저자 The Damage Guild
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Episode 176 – Standing on the Boulders of Giants
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Crimson speckles the snowy mountainside as our heroes battle their way toward the lair of their most hated archenemies. Azlo uses his brain, dog. Shabba summons a badgery apparition. Tokas channels his inner Tarzan.저자 The Damage Guild
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Episode 175 – Let It Snow, Let It Throw, Let It Glow
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With their ragtag crew of misfits gathered, our heroes speed southbound amidst the clouds toward their ultimate destiny. Tokas rigs up a comms system. Shabba favors his enemy. Azlo catches a big one.저자 The Damage Guild
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The party makes landfall to say goodbye to an old friend. Shabba delivers a heartfelt eulogy. Tokas celebrates the final defeat of his nemesis. Azlo supplies bevvies.저자 The Damage Guild
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Our heroes traverse the local towns, rounding up a dream team to work aboard their latest mode of transportation. Shabba rescues a friend. Tokas holds an educational workshop. Azlo sweeps Nibrin off his feet.저자 The Damage Guild
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Our heroes make a daring sashay into the embattled Nennept, seeking to turn the tide of battle in whatever small way they can. Shabba creates uniforms. Tokas learns the ways of flight. Azlo makes an important pickup.저자 The Damage Guild
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Opposition dwindles in the party’s efforts to commandeer their target vessel. Shabba dismisses the current staff. Tokas takes the wheel. Azlo plans a flight path.저자 The Damage Guild
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Our heroes wage desperate battle for control of the airship as their hopes of retrieving the artifact of their desire hang from a thread. Azlo hits top bins. Tokas lives the life he’s always dreamed of. Shabba attempts to contribute something of value to the fight.저자 The Damage Guild
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The battle in the skies rages onward and upward as our heroes attempt to wrest control of the powerful Scepter of Altoria from their enemies. Tokas has become a mage slayer. Shabba adds to the storm. Azlo takes out the trash.저자 The Damage Guild
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Our heroes speed on wings of magic toward the airship upon which they believe the legendary Scepter of Altoria is passenger. Shabba can only watch in horror. Azlo wins the race. Tokas starts the proceedings.저자 The Damage Guild
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Our heroes trade the relative safety of the guildhall for the chaos of Nennept’s streets, even as a dark army gathers outside its very walls. Shabba heeds the call. Tokas considers a benevolent bestowal. Azlo provides verbal expediency.저자 The Damage Guild
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Our heroes receive an overview of recent events from a high-ranking member of the Sapphire Sabre and make plans to aid the city. Tokas has a clever hunch. Shabba receives unexpected correspondence. Azlo bestows a kingly gift.저자 The Damage Guild
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Beset on all sides by cultists in guards’ clothing, our heroes attempt to survive their homecoming. Azlo forms a blockade. Shabba splits up. Tokas deduces a stunning theory.저자 The Damage Guild
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Our heroes teleport home, only to have their loyalties called into question. Azlo extols the virtues of wealth preservation. Shabba plays gatekeeper. Tokas picks up a prospect.저자 The Damage Guild
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Our heroes count their treasure… and look for creative ways to get rid of it. Azlo receives a startling message. Shabba gets a ticket to ride. Tokas takes to toxins.저자 The Damage Guild
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Will our heroes defeat the monstrous beast they have roused from its lair and reap the spoils of battle? Azlo may not be around to find out. Shabba gives a heads up. Tokas strikes the fiery blow.저자 The Damage Guild
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The party returns to Sulchea to find out the latest on the the Yrdrazu saga. Azlo gets absolved. Shabba laments his herd. Tokas suggests a team-up.저자 The Damage Guild
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Our heroes have some unfinished business to attend to. Azlo faces his family. Shabba imagines the future of the troupe. Tokas proposes going on the offensive.저자 The Damage Guild
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As they rot in prison, our heroes lament Felmindar’s escape and wallow in the hopelessness of their plight. Azlo determines the mode of his archrival’s exit. Shabba is parted from his best friend. Tokas enjoys the food.저자 The Damage Guild
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The situation intensifies as our heroes seek to force a confession around Felmindar’s verbal dance. Tokas predicts future repercussions. Shabba is coerced to violence. Azlo goes psychic.저자 The Damage Guild
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With their plans in order, our heroes prepare to attend what promises to be the performance of a lifetime. Azlo considers the consequences of future actions. Tokas calls upon buried treasures. Shabba makes a threat.저자 The Damage Guild
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With the imminent arrival of Felmindar’s troupe in Tai’ver, our heroes set their plan in motion. Shabba spreads the word. Azlo makes contact. Tokas plays lookout.저자 The Damage Guild
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Our heroes hit the streets of Tai’ver to tackle their to-do list in advance of Felmindar’s arrival. Azlo hits a snag in the process. Tokas starts a government conspiracy. Shabba goes job hunting.저자 The Damage Guild
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In the dark aftermath of a frightening ambush, the party is left wondering how it could’ve happened. Shabba does some tanning. Azlo peruses his mental rolodex. Tokas forms a new bond.저자 The Damage Guild
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With Azlo and Shabba out of the fight, Tokas and his trusty War Ham must deal with the mysterious cloaked assassin and the equally mysterious flying creature harrying him from above.저자 The Damage Guild
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Dream turns to nightmare in the midst of a late-night disturbance on the road. Azlo suffers a character assassination. Shabba is felled by a fell beast. The future lies in Tokas’s gauntleted fists.저자 The Damage Guild
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The battle for the caravan has reached a fever pitch. Shabba bids farewell to magic. Tokas suggests an alternative course of action. Azlo is inexplicably alone.저자 The Damage Guild
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The fight against the bandit caravan continues as our heroes attempt to minimize losses for their merchant clients. Tokas floats. Shabba deals mayhem. Azlo has a boss battle.저자 The Damage Guild
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The party gains new insights regarding a few of its older and long-forgotten treasures. Tokas thanks his past self. Shabba peruses the local niche merchantry. Azlo neutralizes some threats.저자 The Damage Guild
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Our heroes await the will of Sulchea’s town council, which may determine the viability of their plan to aid its people. Shabba purchases a herd. Tokas bought it after all. Azlo’s throat is at stake.저자 The Damage Guild
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