Player FM 앱으로 오프라인으로 전환하세요!
Wendy Wise on developing for virtual reality and augmented reality
Manage episode 193528866 series 1433313
The O’Reilly Programming Podcast: The impact of ARKit on developers and consumers.
In this episode of the O’Reilly Programming Podcast, I talk with Wendy Wise, technical director of emerging technologies at Turner Broadcasting System, and author of the recent article “How to pick the right authoring tools for VR and AR.” She is developing Learning Paths, which will be released on Safari in 2018, on how to get started with ARKit using Unity and XCode.
Discussion points:
- On the distinction between virtual reality (VR) and augmented reality (AR), Wise says that in VR, “the virtual world is painted completely over everything and it obscures your eyes completely from the outside world. In AR, you have a view of the real world, with computer-aided content laid on top of that, augmenting actual reality.”
- Apple’s ARKit, which allows developers to create augmented reality applications that work on the newer iPhones and iPads, “opened up the augmented reality landscape to billions of people who can now use AR apps without having to purchase any specific hardware,” Wise says. “Developers in the Apple framework and the Google framework can now develop AR apps and have access to billions of users.”
- Why Wise says that “the service industry is going to be really impacted by augmented reality in a positive way.”
- Wise predicts there will eventually be standardization regarding AR and VR because developers are going to demand it. “The hardware and software industries haven’t standardized any tools, interfaces, or programming languages,” she says. “Until that time, there’s an opening in the market for innovative companies or startups to step in to try to create some sort of standardized tool set.”
Other links:
- Wendy Wise’s book Anyone Can Create an App
- Unity, Xcode, and Unreal Engine are among the tools for developing AR or VR apps that Wise discusses.
- Developers for the HoloLens can start with Unity, and then use Visual Studio to test and deploy the application, Wise says.
25 에피소드
Manage episode 193528866 series 1433313
The O’Reilly Programming Podcast: The impact of ARKit on developers and consumers.
In this episode of the O’Reilly Programming Podcast, I talk with Wendy Wise, technical director of emerging technologies at Turner Broadcasting System, and author of the recent article “How to pick the right authoring tools for VR and AR.” She is developing Learning Paths, which will be released on Safari in 2018, on how to get started with ARKit using Unity and XCode.
Discussion points:
- On the distinction between virtual reality (VR) and augmented reality (AR), Wise says that in VR, “the virtual world is painted completely over everything and it obscures your eyes completely from the outside world. In AR, you have a view of the real world, with computer-aided content laid on top of that, augmenting actual reality.”
- Apple’s ARKit, which allows developers to create augmented reality applications that work on the newer iPhones and iPads, “opened up the augmented reality landscape to billions of people who can now use AR apps without having to purchase any specific hardware,” Wise says. “Developers in the Apple framework and the Google framework can now develop AR apps and have access to billions of users.”
- Why Wise says that “the service industry is going to be really impacted by augmented reality in a positive way.”
- Wise predicts there will eventually be standardization regarding AR and VR because developers are going to demand it. “The hardware and software industries haven’t standardized any tools, interfaces, or programming languages,” she says. “Until that time, there’s an opening in the market for innovative companies or startups to step in to try to create some sort of standardized tool set.”
Other links:
- Wendy Wise’s book Anyone Can Create an App
- Unity, Xcode, and Unreal Engine are among the tools for developing AR or VR apps that Wise discusses.
- Developers for the HoloLens can start with Unity, and then use Visual Studio to test and deploy the application, Wise says.
25 에피소드
모든 에피소드
×플레이어 FM에 오신것을 환영합니다!
플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.