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CORDIScovery에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CORDIScovery 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Ready Player... You? Welcome to the Virtual Reality revolution

40:22
 
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Manage episode 370776686 series 3491325
CORDIScovery에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CORDIScovery 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Virtual reality – just another bone of contention between screen-addicted adolescents and their frazzled parents? Or can the inherent characteristics of VR, communicating at a distance but in a space that feels intimate, be harnessed to really revolutionise the way we interact?

Can avatars, digital representations of ourselves, foster empathy or are they yet another medium providing a cloak of anonymity that can be abused? And are deep fakes about to go 3D?

Dr Salvador Alvidrez, Marie Curie Research Fellow at Queen’s University Belfast is interested in the socio-psychological effects of communication technologies. He is looking at VR and its role in tackling prejudice. Can we use VR to walk around in someone else’s shoes? Fancy a digital twin? Dr Verónica Orvalho’s company Didmo has patented technology to generate digital humans. Her inventions have been used by Microsoft, Universal and Sony and others. But how can the general public make the most of VR? I2CAT is making the tech cheaper and more immersive. Sergi Ferandez explains how.

For more info on the projects featured, visit: https://europa.eu/!YtfHQf

  continue reading

40 에피소드

Artwork
icon공유
 
Manage episode 370776686 series 3491325
CORDIScovery에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 CORDIScovery 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Virtual reality – just another bone of contention between screen-addicted adolescents and their frazzled parents? Or can the inherent characteristics of VR, communicating at a distance but in a space that feels intimate, be harnessed to really revolutionise the way we interact?

Can avatars, digital representations of ourselves, foster empathy or are they yet another medium providing a cloak of anonymity that can be abused? And are deep fakes about to go 3D?

Dr Salvador Alvidrez, Marie Curie Research Fellow at Queen’s University Belfast is interested in the socio-psychological effects of communication technologies. He is looking at VR and its role in tackling prejudice. Can we use VR to walk around in someone else’s shoes? Fancy a digital twin? Dr Verónica Orvalho’s company Didmo has patented technology to generate digital humans. Her inventions have been used by Microsoft, Universal and Sony and others. But how can the general public make the most of VR? I2CAT is making the tech cheaper and more immersive. Sergi Ferandez explains how.

For more info on the projects featured, visit: https://europa.eu/!YtfHQf

  continue reading

40 에피소드

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