Player FM 앱으로 오프라인으로 전환하세요!
Frost Giant engineers chat about SC2, RTS in general & BRAND NEW footage with Artosis & feardragon on Ep.129
Manage episode 294091272 series 2362743
Engineers from Frost Giant Studios chat about StarCraft, RTS in general, BRAND NEW footage Frost Giant's WIP project, and Dreamhaven partnership with ArtosisTV and feardragon64.
We dove deep into the challenges & opportunities ahead of them as they work on building a next gen RTS inside the brand new Unreal 5 engine.
00. 00:00:00 Intro Video
01. 00:01:39 Welcome back / Show road map / Guest introductions
02. 00:04:38 Frost Giant + Dreamhaven / Making an RTS
03. 00:14:13 History of designing RTS games - SC2
04. 00:24:15 Frost Giant unit testing
05. 00:30:04 Optimization for current & future gen hardware
06. 00:33:00 Unreal Engine 5 features / Designing Lockstep Networking for RTS
07. 00:49:00 Unreal Engine 5 Possibilities / Setting long term goals for RTS design
08. 00:55:32 What does the process look like this early on?
09. 01:01:42 Setting up the needed tools and teams
10. 01:05:58 Long term goals before setting up timelines
11. 01:08:55 Challenges we are looking forward to
12. 01:13:19 Patreon Q&A
13. 01:13:44 What is one of your early SC2 community memories?
14. 01:19:36 What game genre would interest FG beside RTS?
15. 01:21:13 What about Westwood would you consider bringing on board to your games?
16. 01:24:33 Are there any downsides to the decision to use an Unreal Engine?
17. 01:25:19 Regarding lockstep networking system versus client-server architecture - does SC2 work as lockstep?
18. 01:26:38 What is the team's approach to the UI and functionality?
19. 01:28:51 Please introduce your doggos?
20. 01:31:08 Does triangular mesh and flocking have anything in common with a flow field idea from SupCom?
21. 01:32:57 What type of developers/specializations will you be looking for as you begin to hire?
22. 01:35:30 Final thoughts / Wrap up / Thanks for watching
ThePylonShow is live streamed almost every Wednesday around 5:45pm PT on https://www.twitch.tv/Artosis
- Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow
- Special thanks to the Pylon Show Team:
Producer: https://twitter.com/CobraVe7nom7
Shownotes - Alisaunder: https://twitter.com/Daisemiin
TWiSC Presenter - https://twitter.com/CreightonOlsen
Timestamps: https://twitter.com/AllelujahTV
Intro VFX Artist: https://twitter.com/BodyVii
WebDev: NeosteelEnthusiast
Track: Koven - Never Have I Felt This [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/-7fuHEEmEjs
Stream: http://ncs.io/NeverHaveIFeltThisYO
#StarCraft #ThePylonShow #ArtosisTV
The Pylon Show, Artosis, ArtosisTV, CobraVe7nom7, Podcast, TalkShow, Talk Show, Streaming, Gaming, Twitch, #StarCraft, StarCraft, Twitch.tv, twitch, Youtube, Live streaming, Game, games
154 에피소드
Manage episode 294091272 series 2362743
Engineers from Frost Giant Studios chat about StarCraft, RTS in general, BRAND NEW footage Frost Giant's WIP project, and Dreamhaven partnership with ArtosisTV and feardragon64.
We dove deep into the challenges & opportunities ahead of them as they work on building a next gen RTS inside the brand new Unreal 5 engine.
00. 00:00:00 Intro Video
01. 00:01:39 Welcome back / Show road map / Guest introductions
02. 00:04:38 Frost Giant + Dreamhaven / Making an RTS
03. 00:14:13 History of designing RTS games - SC2
04. 00:24:15 Frost Giant unit testing
05. 00:30:04 Optimization for current & future gen hardware
06. 00:33:00 Unreal Engine 5 features / Designing Lockstep Networking for RTS
07. 00:49:00 Unreal Engine 5 Possibilities / Setting long term goals for RTS design
08. 00:55:32 What does the process look like this early on?
09. 01:01:42 Setting up the needed tools and teams
10. 01:05:58 Long term goals before setting up timelines
11. 01:08:55 Challenges we are looking forward to
12. 01:13:19 Patreon Q&A
13. 01:13:44 What is one of your early SC2 community memories?
14. 01:19:36 What game genre would interest FG beside RTS?
15. 01:21:13 What about Westwood would you consider bringing on board to your games?
16. 01:24:33 Are there any downsides to the decision to use an Unreal Engine?
17. 01:25:19 Regarding lockstep networking system versus client-server architecture - does SC2 work as lockstep?
18. 01:26:38 What is the team's approach to the UI and functionality?
19. 01:28:51 Please introduce your doggos?
20. 01:31:08 Does triangular mesh and flocking have anything in common with a flow field idea from SupCom?
21. 01:32:57 What type of developers/specializations will you be looking for as you begin to hire?
22. 01:35:30 Final thoughts / Wrap up / Thanks for watching
ThePylonShow is live streamed almost every Wednesday around 5:45pm PT on https://www.twitch.tv/Artosis
- Follow Artosis: https://linktr.ee/Artosis - & Pylon: https://linktr.ee/ThePylonShow
- Special thanks to the Pylon Show Team:
Producer: https://twitter.com/CobraVe7nom7
Shownotes - Alisaunder: https://twitter.com/Daisemiin
TWiSC Presenter - https://twitter.com/CreightonOlsen
Timestamps: https://twitter.com/AllelujahTV
Intro VFX Artist: https://twitter.com/BodyVii
WebDev: NeosteelEnthusiast
Track: Koven - Never Have I Felt This [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/-7fuHEEmEjs
Stream: http://ncs.io/NeverHaveIFeltThisYO
#StarCraft #ThePylonShow #ArtosisTV
The Pylon Show, Artosis, ArtosisTV, CobraVe7nom7, Podcast, TalkShow, Talk Show, Streaming, Gaming, Twitch, #StarCraft, StarCraft, Twitch.tv, twitch, Youtube, Live streaming, Game, games
154 에피소드
모든 에피소드
×플레이어 FM에 오신것을 환영합니다!
플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.