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Jared Norman에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Jared Norman 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Dead Code
모두 재생(하지 않음)으로 표시
Manage series 3645584
Jared Norman에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Jared Norman 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
The software industry has a short memory. It warps good ideas, quickly obfuscating their context and intent. Dead Code seeks to extract the good ideas from the chaos of modern software development.
…
continue reading
Hosted on Acast. See acast.com/privacy for more information.
47 에피소드
모두 재생(하지 않음)으로 표시
Manage series 3645584
Jared Norman에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Jared Norman 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
The software industry has a short memory. It warps good ideas, quickly obfuscating their context and intent. Dead Code seeks to extract the good ideas from the chaos of modern software development.
…
continue reading
Hosted on Acast. See acast.com/privacy for more information.
47 에피소드
모든 에피소드
×In this episode of Dead Code, Jared talks with Marco Roth about Herb, a new fault-tolerant parser for HTML and ERB designed to improve the developer experience in the Rails ecosystem. Unlike tools like Deface or Nokogiri, Herb doesn’t auto-correct or mask errors—it parses templates exactly as written, enabling better diagnostics, formatting, and linting for server-rendered views, especially in Hotwire, Turbo, and Stimulus contexts. Built in C for portability and speed, Herb can be used across Ruby, JavaScript, and browsers via WebAssembly. Marco created it after running into limitations with existing tooling while building the Stimulus LSP. Future plans include deeper integration with tools like Ruby LSP and possibly enabling LiveView-style reactive rendering in Rails. Developers can try it today via a VS Code extension or the interactive web playground. Links: Deface Spree Solidus Nokogiri RuboCop Prism Herb Herb Playground Herb VS Code Extension Hotwire Turbo Stimulus StimulusReflex Phoenix LiveView Ruby LSP Episode 10 with Kevin Newton on Prism Episode 38 with Carson Gross on HTMX Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code , Jared talks with Alan Ridlehoover, Senior Engineering Manager at Cisco Meraki, about managing software complexity through clear abstractions and thoughtful design. Using a metaphor of a vending-style coffee machine, Alan explains how complexity often arises not from algorithms but from code that’s hard to understand due to excessive abstraction or poor structure. He emphasizes focusing on the readability of what’s directly in front of you, using tools like flog and the ABC metric to quantify complexity, while also trusting gut instinct and applying heuristics like Sandi Metz’s five-line rule. Alan discusses minimizing over-engineering, favoring well-named private methods over inline comments, and stresses that code and commit messages—not comments—should tell the story. He also introduces “rehydration,” the process of adding back duplication to reveal better abstractions, helping developers make their code more maintainable and easier to change over time. Links: Flog (Ruby) ABC Metric Gerrit DRY Principle (Don’t Repeat Yourself) Domain-Driven Design (DDD) Polymorphism Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code , Jared chats with Scott Werner, CEO of Sublayer, about his experimental AI web framework, Monkey’s Paw—a Ruby-based tool that uses natural language prompts to generate web pages, embracing LLM “hallucinations” as a creative feature rather than a flaw. Designed to bring back the playful spirit of early Web 2.0, Monkey’s Paw allows developers to prototype ideas quickly and unexpectedly, often resulting in delightful, unintended features like auto-generated tooltips. Scott explains how the project reflects a broader shift toward ephemeral, AI-assisted development and introduces Sublayer, his minimal agent framework built for AI generation. Both Jared and Scott agree that while LLMs may not produce enduring art, they offer fun, whimsy, and new ways to experiment in coding, highlighting how these tools can be valuable outside of pure productivity or profit-driven goals. Links: Monkey’s Paw Sublayer Artificial Ruby Works on My Machine (Substack) Websim TRICK Competition Rails Generators PowerPoint Copilot Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
Short-Form Summary: In this episode of Dead Code , host Jared chats with Noel Rappin, Staff Engineer at Chime and co-author of the updated Programming Ruby (“The Pickaxe Book”), about revitalizing Ruby’s most iconic reference. Rappin explains that despite claims Ruby is “dead,” it’s still widely used by startups and major companies like GitHub and Shopify. He took on the update to bridge the gap between Ruby 2.0 and 3.3, modernizing the book to reflect new features like pattern matching and changes in the ecosystem, while keeping it relevant for today’s developers, many of whom are coming from JavaScript, Python, or Java. They discuss the balance between Ruby’s flexible syntax and emerging norms via tools like RuboCop, the cautious use of metaprogramming, and how Ruby’s expressive power still stands out. Rappin hints at a future Ruby 4 update and encourages developers to embrace Ruby’s strengths, especially for teams valuing agility and clarity. Links: Noel Rappin Dave Thomas Programming Ruby (The Pickaxe Book) why’s (poignant) Guide to Ruby Bundler RuboCop StandardRB Ractors Pattern Matching in Ruby Sorbet RBS Steep Dry-types Sinatra RSpec Concurrent Ruby Fibers Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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Dead Code

1 Undefined and Unforgiven (with Joel Drapper and Lucian Ghinda) 43:59
43:59
나중에 재생
나중에 재생
리스트
좋아요
좋아요43:59
In this episode of Dead Code , Jared is joined by Lucian and returning guest Joel to debate a classic Ruby dilemma: whether to access instance variables directly or use getter methods. Lucian advocates for getters, especially in large, fast-changing codebases, arguing they help catch subtle bugs and improve maintainability, as well as insights drawn from his time at Cookpad and the Short Ruby newsletter. Joel, while appreciating the clarity and performance of direct access, introduces his gem strict_ivars , which raises runtime errors for undefined variables, offering a hybrid solution that improves safety without sacrificing flexibility. The conversation expands into the future of Ruby developer experience, discussing AST-based tooling, the role of testing, and how small, intentional coding choices can add up to more resilient and readable software. Links: Short Ruby Newsletter Show Ruby YouTube Channel Joel Draper’s Website strict_ivars Gem Joel on Bluesky Practical Object-Oriented Design in Ruby (POODR) by Sandi Metz Prism Bootsnap ruby-require-hooks by Vladimir Dementyev AST (Abstract Syntax Tree) Modified Condition/Decision Coverage (MCDC) – advanced testing technique Ruby Keyword Arguments Cookpad Plane Shopify Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared interviews Heydon Pickering about his satirical strategy to sabotage AI web crawlers by generating nonsense versions of his blog posts. Using Eleventy and JS DOM, Heydon replaces keywords in his content with absurd alternatives from a static lexicon, creating grammatically broken, jargon-filled text that wastes crawler resources without harming his SEO. Frustrated by how LLMs scrape web content without consent, he frames his approach as both a protest and a creative, Dadaist rebellion against exploitative tech norms. While the method won’t cripple AI models, it reflects a broader resistance to the unchecked harvesting of human-created content. Links: “Poisoning the Well” (Heydon’s article) “Please Stop Externalizing Your Costs Directly In My Face” – The article that partly inspired Heydon’s efforts to push back against LLM scraping. Heydon’s Blog Webbed Briefs (Heydon’s video series) Eleventy (11ty) JS DOM robots.txt nofollow attribute Dadaism Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared talks with Stevan about building reliable distributed systems using Erlang-inspired design patterns. Stevan shares how his background in functional programming and formal verification led him to simulation testing—a deterministic approach to testing distributed systems that avoids the flakiness of traditional CI environments. He emphasizes that Erlang’s true innovation lies not in lightweight processes, but in its structured behaviors (like gen_server and supervisor), which make systems easier to reason about, test, and verify. These behaviors support a more disciplined approach to concurrency, enabling reproducible fault injection and better simulation frameworks. Stevan advocates for programming languages that natively support deterministic testing and model checking, suggesting that the future of distributed systems lies in building on these structured, verifiable foundations. Links: Stevan’s Blog Erlang Elixir Agda Idris TLA+ Roc Jepsen Antithesis BEAM Let it crash philosophy Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared interviews Carson Gross, creator of HTMX, about the principle of Locality of Behavior (LoB) and its role in web development. Carson explains that HTMX enhances HTML rather than replacing it like modern JavaScript frameworks, offering a simpler, hypermedia-driven approach ideal for use cases like e-commerce. He critiques the traditional emphasis on Separation of Concerns, arguing that keeping behavior close to markup improves maintainability and avoids “spooky action at a distance.” Carson acknowledges trade-offs between LoB, DRY, and SoC, emphasizing the importance of context-based decision-making. He and Jared also discuss broader software trends, advocating for deeper modules, simpler APIs, and a pragmatic, less ideological approach to coding as the industry evolves. Links: HTMX Website HTMX Essays (especially Locality of Behavior and When to Use Hypermedia) grugbrain.dev Hypermedia Systems Book Richard Gabriel’s “Worse Is Better” Essay Mozilla Developer Network (MDN) John Ousterhout’s A Philosophy of Software Design The Uncle Bob vs. John Ousterhout Argument Big Sky Software (Carson’s Company) Hyperscript Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared chats with Nora, a Rust contributor, about operator precedence and the trade-offs between code clarity and conciseness across programming languages. Nora, inspired by her blog post “ Don’t Play the Precedence Game,” explains how languages like C and Rust handle operator order differently, particularly around equality and bitwise operations, which can lead to subtle, hard-to-spot bugs. She advocates for using parentheses generously to make intent explicit, even if some consider it “noisy,” and highlights how tools like linters and formatters approach optional syntax differently. They also touch on Ruby’s permissive style, Lisp’s avoidance of precedence via prefix notation, and broader lessons for language design—ultimately agreeing that clarity should win when it matters, and that different languages cater to different developer mindsets. Links: “Don’t Play the Precedence Game” Rust C Programming Language Ruby Lisp Go Rescript rustfmt Clippy Prettier Nora’s Website Nora’s Mastodon Nora’s GitHub Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared speaks with software engineer Nicole Tietz-Sokolskaya about the ethical complexities of large language models (LLMs). Nicole shares her mixed experiences with LLMs—finding brief personal value but little long-term usefulness in her work—and critiques their environmental impact, reliance on questionable training data, and potential to concentrate power among major tech companies. She raises concerns about consent, bias, and the quality of generated code, while also acknowledging LLMs’ potential in accessibility and trust and safety roles. Ultimately, both Nicole and Jared advocate for a values-driven approach to technology, urging developers to critically evaluate the tools they use and the broader implications of their choices. Links: Mastodon: nicole@tietz.social Nicole’s Bandcamp Can I Ethically Use LLMs? Talon Voice Software Recurse Center Deconstruct Conf AMP Project Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared talks with Kevlin Henney about the importance of immutability in software development, particularly as a strategy for reducing bugs related to state and concurrency. Kevlin explains that while many programming languages default to mutable state, treating state change as a privilege—not a right—can lead to more maintainable, less error-prone code. He discusses how immutability strengthens encapsulation, simplifies reasoning about systems, and avoids issues like race conditions and deadlocks, especially in multi-threaded environments. Kevlin also emphasizes that these design choices are architectural, not just implementation details, and that teams benefit from shared philosophies around state management. The conversation ties into broader programming culture and offers practical insights for developers, especially those working in languages like Ruby, where mutability is common but evolving. Links: Kevlin Henney’s article – “Restrict Mutability of State” Book – 97 Things Every Programmer Should Know Open source repo with contributions Overflow collection curated by Shirish Padalkar (includes the “Restrict Mutability of State” essay) RubyConf Mini Providence Talk – Immutable Data Structures RailsConf Talk – Immutable Objects in Practice @Kevlin on Bluesky @Kevlin@mastodon.social Kevlin Henney on LinkedIn Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, journalist Joan Westenberg joins host Jared to explore the political and ethical consequences of our tech choices, advocating for decentralized, open-source platforms over corporate-controlled ecosystems like Google and Meta. Joan shares her path from tech journalism to founding The Index, a reader-supported publication free from ads and investor influence, driven by a DIY punk ethos inspired by bands like Fugazi. She critiques the monopolization of the internet, the erosion of data privacy (especially for EU users), and the complicity of tech giants in supporting authoritarian politics. Emphasizing the power of small, intentional decisions, Joan urges listeners to resist cynicism, adopt “pragmatic meliorism,” and choose tools and platforms that align with their values—even if it’s harder—because incremental change still matters. Links: The Index Joan Westenberg’s Website Ghost Mastodon Pixelfed Lemmy Fairphone Murena / /e/OS Vivaldi Qwant Ecosia Where Wizards Stay Up Late: The Origins of the Internet Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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Dead Code

1 Ordinary Corrupt Memory Love (with Jean Boussier (byroot)) 33:25
33:25
나중에 재생
나중에 재생
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좋아요
좋아요33:25
In this episode of Dead Code, host Jared Norman speaks with Jean Boussier, a key contributor to the Ruby community and Shopify engineer, about the challenges of concurrency in Ruby, particularly the Global VM Lock (GVL). Jean explains that while the GVL was originally implemented to simplify Ruby’s design, it now limits parallel execution, sparking debate on whether it should be removed. He argues that many Ruby applications are more CPU-bound than previously thought and suggests improving Ruby’s thread scheduler as a more practical short-term solution rather than eliminating the GVL entirely. The discussion also explores Ractors, Ruby’s experimental approach to parallelism, which remains unstable and impractical for most applications. Jean envisions a future where Ractors become more viable, gradually leading to broader concurrency improvements. The episode wraps up with insights on profiling tools and the evolving landscape of Ruby performance optimization. Links: Jean Boussier’s Blog Jean’s GitHub Ivo Anjo’s GVL Profiling Talk (RubyConf) Ivo Anjo’s GVL Profiling Tool Jean’s Blog Post: “So, You Want to Remove the GVL?” Jean’s Blog Post: “The Mythical IO-Bound Rails App” Ruby Ractors Documentation Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared interviews James Gayfer about data modeling and the challenges of structuring databases effectively. James, who prefers raw SQL over ORMs, explains how many database models merely mirror table structures, leading to inefficient APIs and excessive data fetching. He discusses the concept of complete versus incomplete data models, emphasizing that completeness depends on an application’s needs at a given time. They explore trade-offs between overly simplistic models that require frequent queries and overly complex ones that attempt to replicate real-world relationships in unnecessary detail. James advocates for designing domain models thoughtfully, using patterns like repositories to maintain consistency while keeping data retrieval manageable. Ultimately, he encourages developers to embrace iteration, rethink their models as needed, and accept that all models are wrong, but some are useful. Links: James Gayfer’s Blog James Gayfer’s Mastodon profile SQLx library for Rust Repository Pattern Hanami Framework Phoenix Framework Ecto Hotwire All models are wrong, but some are useful Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared explores the world of roguelike game development with guests Mark R. Johnson and Darren Grey from Roguelike Radio, discussing the history, appeal, and technical challenges of the genre. They dive into the upcoming Seven-Day Roguelike Challenge, where developers create a game in a week, emphasizing the importance of procedural generation, permadeath, and strategic mastery. The conversation covers how roguelikes have evolved from classic ASCII-based dungeon crawlers to modern iterations like FTL and The Binding of Isaac, attracting both players and programmers due to their complexity and emergent gameplay. Darren and Mark share advice for aspiring developers, urging them to keep their projects small and focused while embracing the creative possibilities of procedural content. Links: Seven-Day Roguelike Challenge (7DRL) on itch.io Roguelike Radio Podcast Roguelike Dev Community on Reddit Roguelikes Community on Reddit Mark R. Johnson’s Game (Ultima Ratio Regum) Mark R. Johnson’s Twitter (X) Mark R. Johnson’s Bluesky Darren Grey’s Bluesky Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Jared’s Newsletter & Website Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared interviews Tim Riley about Hanami, an alternative Ruby web framework that prioritizes separation of concerns, modular components, and maintainability over Rails’ monolithic approach. Tim explains how Hanami’s repository pattern for database interactions reduces unintended ripple effects, while its built-in dependency injection improves testability and scalability. He shares the evolution of Hanami, its integration with dry-rb and ROM, and the project’s commitment to fostering an inclusive, sustainable community. With ongoing efforts to enhance accessibility and documentation, Hanami aims to offer Ruby developers a flexible, well-structured alternative for building applications while staying within the familiar Ruby ecosystem. Links: Hanami Website Tim Riley’s Website Tim Riley on Mastodon Hanami GitHub Repository dry-rb GitHub Repository ROM-rb GitHub Repository Tilt (Ruby template engine support) Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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Dead Code

In this Dead Code podcast episode, Cyrus Omar and Andrew Blinn discuss Hazel, an innovative programming language and editor designed to handle incomplete programs by providing continuous feedback and partial code execution, similar to dynamic languages, while maintaining a robust type system. Hazel’s unique graphical editor allows domain-specific visual representations, such as sliders for integers and playing cards for data manipulation, making programming more intuitive and tactile. The team highlights collaborations with climate scientists for interactive data work and explores Hazel’s potential across various domains like hardware design and mathematics. Future developments include “probes” for live runtime data visualization within code, with the hope that Hazel’s novel approach will inspire broader adoption in the programming community. Links: Hazel Website Andrew Blinn’s Website Andrew’s Balatro Cards Demo PROPL Workshop Paper Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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Dead Code

In this episode of Dead Code, Jared interviews Ingy döt Net, co-creator of YAML, about its origins, unexpected rise in popularity—especially within the Ruby community—and its evolution into a widely used configuration language. Ingy shares insights into YAMLScript, a new programming language he developed to address YAML’s limitations, enabling more powerful configuration and data transformation through a Lisp-like approach. By leveraging Clojure and GraalVM, YAMLScript offers cross-language compatibility and improves YAML’s usability in environments like Kubernetes and Helm. The conversation explores broader industry trends in serialization, the challenges of maintaining a widely adopted format, and Ingy’s philosophy of acmeism , which promotes language-agnostic tooling. He also discusses YAMLScript’s warm reception at KubeCon and its inclusion in programming education platforms like Exercism. Links: YAMLScript Official Website YAMLScript GitHub Repository Exercism Make a Lisp KubeCon Prism Helm GraalVM MkDocs Material Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared interviews software engineer Joel Drapper about his open-source projects in the Ruby ecosystem. They discuss Phlex, a view framework that allows developers to build HTML components using pure Ruby, eliminating the need for templating languages like ERB. Joel also introduces Literal, a library for reducing boilerplate in object creation with built-in type validation, and Quickdraw, an experimental test runner optimized for multi-core execution. The conversation concludes with Yippee, a SQLite-centric full-stack Ruby framework designed for simplicity and performance, challenging conventional Rails architectures. Joel shares insights on how these projects streamline development while embracing SQLite’s growing viability in production applications. Links: Phlex Literal Stephen Margheim ( @fractaledmind on Bluesky ) Joel Drapper ( @joel.drapper.me on Bluesky ) Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this Dead Code episode, host Jared interviews Karl Oscar Weber about revitalizing Camping, a minimalist Ruby web framework originally created by “Why the Lucky Stiff.” Karl shares his 14-year programming journey, his passion for Ruby, and the challenges of modernizing Camping while preserving its compact, esoteric design under five kilobytes. He introduces updates like plugins (“Camping Gear”) and compatibility with newer Ruby features, emphasizing Camping’s educational value and simplicity. Beyond the technical, Karl discusses fostering inclusivity in the Ruby community, countering exclusionary attitudes, and creating spaces that welcome underrepresented developers. Jared commends Karl’s efforts to honor Ruby’s quirky, fun spirit while addressing cultural issues, highlighting the broader impact small projects can have on shaping tech communities. Links: Camping GitHub Repository Why’s (Poignant) Guide to Ruby Sequel Gem Documentation Roda GitHub Repository Cuba GitHub Repository Andrew Tate Background (Wikipedia) Metroid Series Overview (Wikipedia) Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared Norman hosts Ruby developer and consultant Ismael Celis to discuss event sourcing—a data storage model that records historical events to derive the current state of an application, offering benefits like accurate audit trails and reduced complexity. Ismael explains how event sourcing contrasts with traditional CRUD systems by focusing on a flat sequence of events rather than intricate relational models, making it particularly useful in e-commerce and microservices. He highlights his experimentation with event sourcing in Ruby, aiming to combine its simplicity with Ruby’s expressiveness, and mentions existing tools like Rails Event Store, Sequence, and Eventide. Offering practical advice, Ismael suggests starting small with simple Ruby scripts to grasp the concept before adopting established libraries. The episode underscores the potential for event sourcing to streamline debugging and enhance adaptability in dynamic systems. Links: Ismael Celis on Twitter Ismael Celis on GitHub Ismael’s Website Rails Event Store Eventide Documentation Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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Dead Code

In this episode of Dead Code, Jared Norman interviews Felienne Hermans, creator of the Hedy programming language and author of “A Case for Feminism in Programming Language Design.” Felienne discusses her experiences of alienation in the programming language design community and critiques its prioritization of mathematical rigor and technical difficulty over accessibility and inclusivity. Highlighting Hedy, a simplified, multilingual language designed for beginners and non-English speakers, she emphasizes the value of user-centered design in making programming more approachable and impactful. The conversation explores the exclusionary culture in programming, such as dismissing spreadsheets and front-end work as “not real coding,” and proposes reimagining programming languages to focus on collaboration, user experience, and joy rather than gatekeeping and status. Felienne calls for a cultural shift to prioritize inclusivity and creativity, showcasing how tools like Hedy can inspire and empower diverse communities. Links: The Hedy Programming Language A Case for Feminism in Programming Language Design Felienne Hermans’s Personal Website Programming Language Conference: SPLASH Elm Programming Language Edgar Dijkstra’s EWDs Ruby Programming Language Rust Programming Language Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this Dead Code episode, host Jared Norman interviews JP Camara, Principal Software Engineer at Wealthbox, about Ruby concurrency. JP explains that Ruby applications are inherently multithreaded, even when developers assume otherwise, highlighting how background threads from libraries like Sidekiq or monitoring tools can introduce concurrency issues. He discusses the Ruby community's progress in thread safety, driven by tools like Puma and Sidekiq, and contrasts Ruby's "colorless" concurrency model with JavaScript's explicit async/await syntax, emphasizing Ruby's reduced cognitive overhead. JP also shares his experience contributing to Ruby's M:N thread scheduler for macOS, advocating for developers to rely on vetted concurrency tools like concurrent-ruby and async instead of manually managing threads. He concludes by stressing the importance of avoiding global state, breaking tasks into smaller pieces, and approaching concurrency with a thoughtful mindset. Links: Wealthbox JP Camara's Blog RubyConf Sidekiq Puma Web Server Honeybadger New Relic JP's Ruby Concurrency Series What Color is Your Function? Async Gem Concurrent Ruby Meshuggah – Violent Sleep of Reason Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this whimsical holiday-themed episode of the Dead Code podcast, Jared dives into the much-anticipated release of Ruby 3.4, framing the technical updates in a festive, poetic rendition of 'Twas the Night Before Christmas. Listeners are treated to a charming narrative where Ruby's creator, "Saint Matz," embodies a coding Santa Claus, delivering these updates to the community with flair. Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared speaks with Rebecca Murphey, Field CTO at Swarmia, about the critical importance of written communication in engineering organizations. Rebecca shares insights from her experiences at Indeed and Stripe, emphasizing how clear, concise, and audience-focused communication can drive alignment, mitigate risks, and advance careers. She discusses frameworks like SCQA (Situation, Complication, Question, Answer) and practical strategies, including critical reading and trimming unnecessary details, to improve technical communication. The conversation also explores how AI tools like ChatGPT are reshaping written communication, the shifting role of junior engineers in a more constrained industry, and the need to understand broader business contexts. The episode underscores that strong communication is as vital as coding skills for thriving in today’s tech landscape. Links: Rebecca Murphey on LinkedIn Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X twitch.tv/jardonamron Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared Norman and guests Andrew, Sofia, and Senem discuss their experiences with Advent of Code, an annual programming challenge with Christmas-themed puzzles. They share how the challenge fosters creativity, improves coding skills, and allows for unique problem-solving approaches, particularly using Ruby’s powerful tools like Tally and each_cons. The group reflects on their goals, from practicing domain-driven design and test-driven development to simply having fun writing unconventional code. Jared highlights his focus on creativity over competition, streaming his solutions on Twitch, while the guests explore how Advent of Code inspires learning outside their day-to-day work. Links: Advent of Code Jared's Twitch Stream Super Good Project Euler LeetCode TRICK (The Ruby International Obfuscated Code Competition) Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code, Jared Norman and guest Noah Gibbs, author of Rebuilding Rails and Mastering Software Technique , discuss programming as an art form rather than purely a business or engineering practice. They explore how programming, much like traditional art, thrives on creativity and self-expression, with languages like Ruby enabling this through flexibility and elegance, even at the cost of performance. Noah critiques the modern tech ecosystem for prioritizing profit over innovation, stifling creativity with rigid business structures. Highlighting parallels between programming and traditional art education, he advocates focusing on skill and craft instead of monetary incentives. Jared reflects on how these ideas challenge his perspective as a software company owner, urging listeners to consciously define their motivations and reclaim programming as a creative pursuit. The episode, produced by Mandy Moore, invites developers to rethink their relationship with their craft and the systems shaping their work. Links: Codefol.io Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this episode of Dead Code , host Jared Norman shares highlights from RubyConf in Chicago, reflecting on its exceptional programming and his personal connection to the venue, dating back to RailsConf 2014. Memorable talks included Matz’s keynote on Ruby's future, Aaron Patterson’s optimization insights, Enrique Mogollan’s exploration of Ruby's boundaries, and Yusuke Endoh’s innovative code-as-art presentation. Jared also discussed standout moments like Tom Enebo’s talk on the Piet programming language and Nick Means’ keynote on AI and aviation. Looking ahead, Jared announced plans for RailsConf 2025 in Philadelphia, the Advent of Code livestreams, and his new newsletter for behind-the-scenes updates. Links: RubyConf RailsConf StoryGraph Advent of Code Sign up for Jared’s Newsletter Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
In this Dead Code episode, Jared Norman hosts Aji Slater, Development Team Lead at thoughtbot, to discuss “incremental automation,” a concept that advocates for gradually automating tasks by refining them with small steps rather than investing large amounts of time upfront. Aji explains that capturing each step of repetitive tasks enables developers to tweak processes over time, which reduces friction and saves effort without disrupting workflows. Starting with “do-nothing scripts” that print steps or copy commands, developers can progressively automate, building efficiencies that enhance productivity and prevent burnout. Aji also emphasizes sharing these incremental improvements across teams, so everyone benefits from the refined workflows without repeating the same manual work. Links: Tightly Coupled Book Club Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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Dead Code

In this Dead Code episode, Jessica Kerr (Jessitron) joins host Jared Norman to explore the evolving nature of experimentation and learning in software development. Jessica reflects on her shift from valuing software’s determinism to embracing the unpredictability of distributed systems and human factors. She explains that traditional scientific methods, like A/B testing, often fall short in complex, socio-technical environments, where dynamic learning and observing real-world impacts are crucial. At Honeycomb, she practices a holistic approach to experimentation, viewing each system and team as a “symmathesy”—a mutual learning environment where insights flow between developers and the software. Jessica emphasizes that continuous improvement relies on knowledge sharing and storytelling within teams, urging developers to approach retrospectives as genuine feedback loops to refine processes, connect with teammates, and foster growth. Links: Jessica's Website – Jessica’s personal website, where she shares her blog and more about her work. Symmathesy Talk at RubyConf – Jessica's talk about symmathesy from RubyConf Diana Montalion's Book on Systems Thinking: Learning Systems Thinking Graceful.Dev – Jessica's platform for short educational videos. Jessitron’s Twitter Jessitron’s Mastodon Jessitron’s Instagram Honeycomb.io Agile Manifesto Dead Code Podcast Links: Mastodon X Jared’s Links: Mastodon X Episode Transcript Hosted on Acast. See acast.com/privacy for more information.…
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