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Ádám Hushegyi에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ádám Hushegyi 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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CGS: Conversations in Game Studies

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Manage series 3485944
Ádám Hushegyi에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ádám Hushegyi 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
  continue reading

8 에피소드

Artwork

CGS: Conversations in Game Studies

updated

icon공유
 
Manage series 3485944
Ádám Hushegyi에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Ádám Hushegyi 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.
  continue reading

8 에피소드

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With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come with integrating video games into the world of libraries. Video version available on YouTube: https://youtu.be/f3ASYPHrKqE?si=2AT-naU3g642ctYG…
 
Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene. Link to original article: https://eludamos.org/index.php/eludamos/article/view/6981 To follow Kristian on social media: https://twitter.com/madmullah https://www.instagram.com/madmullahhastur/…
 
Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death. Original study: https://www.mdpi.com/2077-1444/14/2/247 Tijana on social media: https://twitter.com/FerejaTina…
 
Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres. Video version https://youtu.be/yRyfCP7HSg8 Link to original study https://www.tandfonline.com/doi/full/10.1080/2040350X.2022.2071520 Prague Game Production Studies Group https://gameproductionstudies.fsv.cuni.cz/ To follow the guests on social media https://twitter.com/raguklemenso…
 
Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch." YouTube version: https://youtu.be/DQltuh_Ewlw Follow Amanda on social media: https://twitter.com/accote http://www.amandaccote.com/ Original Study: https://journals.sagepub.com/doi/10.1177/14614448211014213…
 
Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms. Video version: https://www.youtube.com/watch?v=TEp8g4y-cJk Chris on social media: https://twitter.com/drchrisjyoung Link to study: https://tspace.library.utoronto.ca/bitstream/1807/89734/3/Young_Chris_J_... Game Production Studies: https://library.oapen.org/handle/20.500.12657/47043 Syd Bolton collection at the U of T: https://collections.utm.utoronto.ca/collections/syd-bolton-collection…
 
Jan Švelch (Charles University in Prague, Czech Republic) discusses how player surveillance and the gathering of player data have become a norm in the gaming industry and how developers and publishers have entered into a seemingly reciprocal relationship with players, who receive limited access to this data through infographics and "fun fact" metrics that are disseminated among players and in the gaming press. Video version: https://youtu.be/azt34I65v5U To follow Jan on social media: https://mobile.twitter.com/snewgoblin Link to study: https://journals.sagepub.com/doi/abs/10.1177/14614448221097889 Prague Game Production Studies Group: https://gameproductionstudies.fsv.cuni.cz/ Links to infographics: https://gallery.neoseeker.com/Shadow+of+Death/photostream/2745099782 https://www.reddit.com/r/HuntShowdown/comments/fc95ab /hunt_second_anniversary_infographics_compiled/ https://www.pcgamer.com/mass-effect-3-infographic/ https://geekoutpost.com/cyberpunk-2077-stat-memes-flood-the-community-af... Main theme: Technology by 2TECH-AUDIO | https://2tech-audio.bandcamp.com Music promoted by https://www.free-stock-music.com…
 
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