Sneak Attack! is a homebrew actual play tabletop RPG podcast set in the world of Brannis, as well as the depths of outer space. While in season, new episodes release every Friday.
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Player FM - Internet Radio Done Right
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Checked 1d ago
추가했습니다 four 년 전
Daniel Hastings에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Daniel Hastings 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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State Secrets: Inside The Making Of The Electric State


1 The Secret To Getting Inspired: Millie Bobby Brown & Chris Pratt Go Behind The Scenes 21:04
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Step into the mysterious and visually stunning world of The Electric State as host Francesca Amiker takes you behind the scenes with the creative masterminds who brought Simon Stålenhag’s dystopian vision to life. In this premiere episode, directors Joe and Anthony Russo, stars Millie Bobby Brown and Chris Pratt, writers Christopher Markus and Stephen McFeely, and producers Angela Russo-Otstot and Chris Castaldi reveal how they transformed a haunting graphic novel into an epic cinematic experience. Watch The Electric State coming to Netflix on March 14th. Check out more from Netflix Podcasts . State Secrets: Inside the Making of The Electric State is produced by Netflix and Treefort Media.…
RPGBOT.Podcast
모두 재생(하지 않음)으로 표시
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Daniel Hastings에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Daniel Hastings 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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446 에피소드
모두 재생(하지 않음)으로 표시
Manage series 2980061
Daniel Hastings에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Daniel Hastings 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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446 에피소드
모든 에피소드
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RPGBOT.Podcast

1 CLASS SELECTION: It's like speed dating, but with swords and spell slots... 1:28:43
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Not sure which D&D class to start with? We break down the best (and worst) picks for new players—featuring confused Wizards, exploding Artificers, and the ever-reliable Barbarian. We ranked beginner D&D classes so you can stop Googling 'why did my Wizard die in the tutorial? #DNDClassGuide #BarbarianVsArtificer #NewPlayerDND Summary In this episode of the RPGBOT.Podcast, the hosts explore which Dungeons & Dragons classes are best suited for new players. With humor, experience, and a healthy dose of debate, they walk through the ins and outs of each class—from the accessible Fighter to the complicated Wizard—highlighting which choices provide a smooth introduction to tabletop RPGs and which might send new players reaching for the Player’s Handbook (and aspirin). The discussion ranges from the brute-force appeal of the Barbarian to the arcane intricacies of spellcasters like the Sorcerer and Warlock. Along the way, the hosts consider how party composition, game length, and mechanical complexity should influence character selection, and they sprinkle in some banter about drink preferences to keep things lively. Whether you're a first-time adventurer or helping someone roll their first character, this episode provides a thoughtful—and often funny—guide to starting strong. Key Takeaways: General Advice for New Players: Class complexity varies dramatically and should be a key consideration for beginners. New players benefit greatly from having experienced players at the table. It’s okay to change classes as players get more comfortable with the game. Simpler classes help players stay engaged without feeling overwhelmed. Class-by-Class Breakdown: Artificer Highly versatile, but too complex for most beginners. Heavy reliance on magic items and systems mastery. Barbarian Excellent starting class due to simplicity and durability. High hit points make them forgiving for mistakes. Bard Complex with many strategic spell choices. Spell traps can confuse new players. Cleric Highly versatile with a strong role in the party. Forgiving due to the ability to change prepared spells easily. Druid Mechanically rich but overwhelming for new players. Requires understanding Wild Shape and extensive spellcasting. Fighter The most beginner-friendly class. Few pitfalls and highly customizable. Monk Fun but mechanically challenging. Not recommended for brand new players. Paladin Durable and straightforward in combat. Introduces both martial and spellcasting elements in a manageable way. Ranger Offers utility and moderate complexity. Flexible due to spell-switching mechanics. Rogue Stealthy and skillful with few mechanical traps. A solid choice for new players who want to be clever. Sorcerer Straightforward focus on damage, but can suffer from decision overload. Can be beginner-friendly if spells are chosen carefully. Warlock Simple core mechanics, but pact and spell choices can create analysis paralysis. Very dependent on the build and playstyle. Wizard One of the most complex classes due to extensive spell lists. Power spike at level 5 (Fireball) can feel rewarding. Requires patience and careful spell management. Bonus Insight: The 2024 D&D rules are referred to as “aggressively fine,” hinting at minor changes that still preserve class identity and structure. The type of campaign and its length can heavily impact how enjoyable a class feels to play. A player's drink preference might not help you pick a class—but it will make the table more fun.…
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RPGBOT.Podcast

1 W40K IMPERIUM MALEDICTUM - Creating a Character: Min-maxing in the name of the Emporer 1:21:08
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Stats, scars, and sarcasm—because in the Imperium, your character’s death is just character development. Links Imperium Maledictum Core Rulebook ( affiliate link ) Starter Set ( affiliate link ) Imperium Maledictum Digitals on DriveThru ( affiliate link ) Show Notes In this episode, the RPGBOT.Podcast crew dives deep into the dark, dystopian world of Warhammer 40,000 's Imperium Maledictum , focusing specifically on character creation and the mechanics that shape storytelling in this grimdark RPG. The hosts bring their trademark humor and insight as they recount personal anecdotes, character-building decisions, and the mechanical intricacies of designing a unique persona in this rich and brutal universe. From faction selection and patron influence to rolling characteristics and calculating wounds, this episode is a complete journey through the character creation process in Imperium Maledictum . The conversation moves between light-hearted banter and thoughtful critique, touching on both thematic elements like conflict and motivation, as well as gameplay fundamentals like initiative, divination, and equipment stats. As the hosts share their builds and choices, listeners are offered a behind-the-scenes look at how narrative and mechanics come together to create compelling characters ready to face heretics and horrors alike. Whether you're a seasoned Warhammer veteran or a newcomer exploring this latest entry in the 40k RPG family, this episode is packed with insights, laughs, and useful advice for anyone building characters in Imperium Maledictum . Key Takeaways Thematic Depth: Character creation in Imperium Maledictum goes beyond stats, emphasizing themes like conflict, motivation, and the influence of powerful patrons. Humor in Design: A lighthearted approach, filled with banter and in-jokes, adds levity to an otherwise grim setting, enhancing the collaborative spirit of RPGs. Patron Dynamics: Patrons are central to character development, directly impacting motivations, faction alignment, and access to resources. Origins & Factions: A character’s origin and faction not only shape their narrative arc but also affect their skills, equipment, and role in the party. Mechanical Precision: Initiative is calculated using perception and agility; wounds are derived from strength, toughness, and willpower bonuses. Character Options: The game supports both rolled stats and point-buy systems, allowing flexibility in character creation. Role of Divination: Divination can influence a character’s journey, even affecting experience point retention and growth. Skill & Talent Systems: Characters develop through experience points, which can be spent on talents, skill upgrades, and specializations. Armor & Equipment: Armor is essential to survivability, and gear varies by background. Equipment often includes quality modifiers. Narrative Engagement: Character goals and backstory directly influence gameplay and provide opportunities for side quests and roleplay. Collaborative Creation: The group highlights the fun and value of building characters together, creating a shared investment in the story. Unique Builds: From psykers to hardened enforcers, the flexibility of the system allows for creative, memorable character concepts. Ongoing Development: Character creation is just the beginning—growth and evolution continue through gameplay and story progression. Anticipation for Play: The episode concludes with the team’s excitement to bring these characters into the game world, setting the stage for future heretic-hunting adventures. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 UNDEAD (Remastered) - Because sometimes the best minions are already dead 58:26
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We dive into the multifaceted role of undead creatures in tabletop role-playing games (TTRPGs). They explore the unique characteristics of undead from both storytelling and mechanical perspectives, offering insights on how to effectively integrate these entities into gameplay. Narrative Significance of Undead: The hosts discuss how undead creatures can enhance storytelling by introducing themes of horror, mystery, and moral ambiguity. They examine the symbolic meanings of various undead types, such as zombies representing loss of control or vampires embodying eternal temptation. Mechanical Aspects in Gameplay: An analysis of common traits among undead creatures, including immunities to certain conditions and the implications for player strategies. Considerations for Game Masters (GMs) on balancing encounters involving undead to maintain challenge without overwhelming players. Incorporating Undead into Campaigns: Tips for GMs on creating compelling undead villains or factions that align with the campaign's tone and setting. Ideas for plot hooks and adventures centered around undead themes, such as necromantic cults or haunted locales. Player Interaction with Undead: Strategies for players when facing undead adversaries, emphasizing the importance of knowledge about undead weaknesses and resistances. Discussion on character options and tools effective against undead, like specific spells or magical items. Materials Referenced: RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 9 – Death DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23 Other Stuff Brandon Sanderson Candlekeep Mysteries ( affiliate link ) Forgotten Realms How Orcus Stole Christmas ( affiliate link ) Key Takeaways: Undead creatures offer rich thematic and mechanical opportunities in TTRPGs, serving as versatile tools for storytelling and challenge creation. Understanding the lore and mechanics of undead can enhance both the GM's ability to craft engaging narratives and the players' capacity to interact meaningfully with these elements. Balancing the use of undead in campaigns requires careful consideration to ensure they contribute to the game's depth without disrupting its balance. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 WARHAMMER 40K IMPERIUM MALEDICTUM - An Introduction: Mutants, Mayhem, and Middle Management 1:19:18
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The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum —where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook ( affiliate link ) Starter Set ( affiliate link ) Imperium Maledictum Digitals on DriveThru ( affiliate link ) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum . The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting’s lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark , the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum , brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor’s role as a guiding force in interstellar navigation. Humanity’s decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity’s struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy , steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 LOW STAT CHARACTERS - Low Stats, High Drama: Roleplaying Your Character's Flaws 1:14:31
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Ever rolled a 6 and thought your character was doomed? Think again. In this episode, the RPGBOT crew dives deep into the art of playing characters with low stats—and why it might just be the best decision you ever make at the table. From bumbling barbarians to clueless clerics and grumpy rogues who can’t charm their way out of a paper bag, the hosts break down how weaknesses can drive unforgettable moments in storytelling and gameplay. We explore every major attribute—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and how a “bad” roll can lead to brilliant roleplay. With examples pulled from pop culture, personal campaigns, and creative builds, this episode is a must-listen for players looking to level up their character depth. Whether you’re new to TTRPGs or a veteran looking for inspiration, this episode will challenge the way you think about dump stats—and maybe even make you hope for a low roll next time. Links 2024 Player’s Handbook ( affiliate link ) Rizz (short for Charisma) Key Takeaways: Weaknesses aren’t a flaw—they’re fuel for great storytelling. Dump stats offer unexpected roleplaying gold. Low Strength? You can still be the hero of the story. A clumsy, low-Dex character can shine with the right narrative. Constitution isn’t just about HP—it affects how you play every scene. Intelligence can drive your character’s logic, even when it’s lacking. Low Wisdom can create characters who act before they think—with wild results. Charisma isn’t about looks; it’s about how your character moves through the world. Characters are defined by their challenges, not their stat bonuses. Every attribute is an opportunity for memorable moments—good or bad. Great roleplay comes from embracing the flaws, not ignoring them. Group dynamics matter—roleplaying low stats should uplift the table, not derail it. Collaboration with the DM can turn a dump stat into a story arc centerpiece. Relatable characters often come from a mix of strengths, flaws, and humanity. Examples like Rocket and Roy Kent show that depth doesn’t require perfection. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 MANAGING MAGIC ITEMS (Remastered) - Bag of Holding, Brain of Forgetting 50:36
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Ever wonder how to give your players powerful loot without breaking your game (or your soul)? This episode has the answers—and a few cursed surprises. In this episode of the RPGBOT.Podcast, the crew delves into one of the most beloved aspects of tabletop roleplaying games—magical items. From balancing their distribution to enhancing narrative flavor, the team explores how to manage magical items effectively, whether you're a Dungeon Master trying to maintain game balance or a player eager to wield arcane power responsibly. Key Takeaways: Thoughtful magical item management keeps gameplay engaging and balanced. Item choice can enhance roleplay, story arcs, and mechanical synergy. Dungeon Masters should consider narrative consequences for powerful loot. Resources Mentioned: Dungeon Master’s Guide (5e) RPGBOT.net’s magic item guides and optimization articles Homebrew resources: D&D Beyond, GM Binder, The Homebrewery If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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RPGBOT.Podcast

1 CARCERI - Because Regular Hell Isn't Hardcore Enough 1:03:02
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What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery , the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth. Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans. The crew also journeys into the cursed gate town of Cursed , where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain. Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Carceri Stormwrack (DnD 3.5) ( affiliate link ) RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways Carcery is D&D’s ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible. The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys. Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection. Creatures within Carcery include: Varguile : cursed flying heads with grotesque powers. Demodans : cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery. Shrieking Terrors : monstrous weapons of war echoing the cruelty of the plane itself. Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds. The gate town of Cursed is a trap of its own: Slows movement and instills dread. Ruled by Shattor Demodan Villegas Bazangar . Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding. Lurks the Node , a Cranium Rat collective that trades secrets about the Lady of Pain . Escape is mythic—requiring rare spells, artifacts, or god-tier intervention. Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting. Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party’s breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 MASTERING ACTION ECONOMY - Randomly generate an NPC your players will hate... 58:14
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Are your players constantly asking, “Can I do that on my turn?” Are you tired of DMs crying over bonus actions and stunned conditions? Do you wake up at night wondering if Pathfinder 2 just does it better ? In this episode, we dive deep into the tactical jungle that is action economy in TTRPGs. From the stripped-down speed of 5E to the glorious chaos of Pathfinder 2’s three-action system, we break down what works, what doesn’t, and what might just break your game (in the best way). We cover: Why random encounters might be the most underrated tool in your GM toolbox. The real reason 5E’s action economy feels like fighting with one hand tied behind your back. How Pathfinder 2 turned “You get 3 actions” into a strategy masterclass . What the Stormlight Archive RPG is doing that’s weird... but kinda brilliant. Why status effects like stunned, slowed, and “oh no, not again” are actually game-defining. The math behind multiple attacks—and why it’s both a blessing and a curse. How to level up your online roleplay with better gear, stronger communication, and less awkward silences. This isn’t just crunch—it’s a full-blown mechanics buffet, with hot takes, cooler heads, and a few unfiltered truths about what makes combat fun (or unbearable). If you’ve ever cared about how your character moves, strikes, or just desperately tries not to die in initiative order, this episode’s for you. Tactical Takeaways from the RPGBOT.Podcast Random encounters create chaos—and legends. The action economy makes or breaks your game’s strategy. 5E’s simplicity can be limiting. Pathfinder 2 says: “Hold my initiative tracker.” Free actions are powerful. Use them like seasoning—sparingly but effectively. Multi-attack penalties exist for balance—but they still sting. Status conditions aren’t just flavor text. They’re battlefield game-changers. Pathfinder 2 isn’t just complex—it’s elegant, once you speak its crunchy language. Stormlight Archive RPG is a sleeper hit in action design. Want better online games? Start with better audio and stronger player connections. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 CONSUMABLE ITEMS (Remastered) - Scrolls, Snacks, and Sketchy Vials 1:01:28
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Why do heroes carry bags full of magical snacks, explosive flasks, and glowing goo—only to never use them until it’s way too late? In this remastered episode of the RPGBOT.Podcast, we delve into the role and management of consumable items in tabletop role-playing games (TTRPGs), such as potions and scrolls. They explore strategies to make these items useful and engaging, emphasizing their importance as tools for players. Key Takeaways: Effective Management: Proper handling of consumable items can enhance gameplay by providing players with additional resources and strategic options. Player Engagement: Incorporating consumables thoughtfully can make them integral to the gaming experience, encouraging creative problem-solving. Resource Allocation: Deciding when and how to use consumables adds a layer of strategy, influencing the flow and outcome of encounters. Referenced Materials: RPGBOT.Podcast Episodes Treasure Vault for PF2 – RPGBOT.News S3E11 Gold – RPGBOT.Podcast S2E70 RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular Content from RPGBOT.net DnD 5e — Practical Guide to Poisoner, Poison and Poisoning Other Stuff dScryb: I Brew a Potion ( affiliate link ) Greetings Adventurers podcast For a comprehensive understanding and additional insights, listeners are encouraged to explore the full episode and the materials referenced. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game —a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/ Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/ Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/ Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/ Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon’s massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers’ input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 OTHERWORLDS 2 EPISODE RECAP - Prophecies, Giant Beasts, and One Very Suspicious Egg 1:01:18
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Show Notes: In this episode, the hosts recap our latest session of our Other Worlds actual player series. Character development? Lore? Plot twists? We’ve got ‘em. We dig into our Inventor and Summoner builds, and try to pry some plot out of Randall. We wrap with some hype for an upcoming special on the Pokémon Junior Adventure Game—yes, that’s real, and yes, we’re absurdly excited. Key Takeaways (a.k.a. What We Learned While the GM Was Panicking): Character mechanics matter... unless you’re a Summoner, in which case good luck . Monster Hunter RPGs: come for the gear, stay for the glorious chaos. James Bond can absolutely be an RPG—just add explosions and questionable ethics. Witcher 3: universally beloved. Everything else: divisive at best. Podcasting tip: prepare for the game; improvise the jokes. Summoners were OP until they weren’t. RIP, synthesis. Inventors are great—if you enjoy downtime more than combat. Foundry can either be your best friend or a confusing digital labyrinth. Class balance: not just a suggestion, it’s a survival mechanism. Long-term campaigns: where dreams and class regret both thrive. GMing under pressure = GMing while slowly melting inside. Inverting joysticks: a hill some gamers will die on. Multiverse storytelling: because one timeline just isn’t messy enough. Twin films: two movies, one brain cell. Twitch streaming: like podcasting, but now you can see the panic. Character development is the soul of RPGs—or at least the part we pretend we had planned. Lore: the thing players ignore until it’s suddenly relevant. Community interaction makes everything better, even if they heckle. Always debrief. Sometimes therapy isn’t enough. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios. Episode Highlights: Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations. Upcasting in DnD 5e: Damage Spells: Many damage-dealing spells, such as Inflict Wounds , gain additional damage dice when upcast, making them more potent against formidable foes. Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters. Utility Spells: Certain spells, including Hold Person , can target more creatures when upcast, offering greater control over the battlefield. Upcasting in PF2e: Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations. Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions. Scaling Effects: Many spells in PF2e, such as Heal , scale effectively with higher-level casting, maintaining their relevance throughout a character's progression. Strategic Considerations: Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation. Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios. Materials Referenced: RPGBOT.Podcast Episodes: Dice Math – RPGBOT.Podcast S2E92 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Kobold Press’s Tome of Beasts 3 – RPGBOT.News S2E101 Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Content from RPGBOT.net: Bardadin: The Portable Punching Bag – DnD 5e Practical Guide to Doom-Style DnD Combat – DnD 5e DnD 5e Resources: Player’s Handbook (affiliate link) Big Bad Booklet by Hitpoint Press Other Resources: Lamentations of the Flame Princess (affiliate link) Roll20 Veins of the Earth If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 OTHER WORLDS 2 - AN RPGBOT.ADVENTURE - Prophecies, Giant Beasts, and One Very Suspicious Egg 1:33:39
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Continuing or Other Worlds adventure, we bring you an epic mix of strategy, storytelling, and sheer chaos, where heroic battles, mysterious eggs, and a prophecy about a giant beast somehow all make perfect sense—if you don't think too hard about it. Episode Summary: In this episode, the hosts dive into their Pathfinder adventure, focusing on character dynamics, thrilling battles, and the immersive experience of role-playing. The conversation includes humorous exchanges, reflections on previous gaming sessions, and a deep dive into the unfolding narrative of their adventure. Listeners are introduced to a fantastical story featuring a mysterious captain, an arena filled with cheering crowds, and an overarching prophecy that ties the characters to a battle against a formidable seventh beast. The hosts analyze the mechanics of their character roles, engage in strategic discussions, and uncover deeper narrative themes, including the significance of a mysterious egg and philosophical reflections on life and death. The episode highlights the players' creativity, humor, and teamwork as they prepare for an impending battle against insectoid creatures, leading to an action-packed encounter filled with tactical decisions and thrilling combat sequences. The session concludes with an intense showdown against a powerful adversary, where unique items like the Blight Bomb and the Eternal Eruption Bomb come into play. As the battle ends, the revelation of a mysterious Shard of Light leaves the players with more questions, setting the stage for future adventures. Key Takeaways: Narrative and Role-Playing Elements: Character creation influences both gameplay and storytelling. The prophecy of the seventh beast adds urgency to the players' quest. The mysterious egg serves as a key narrative symbol. The arena setting introduces a competitive and high-stakes atmosphere. Humor is a central element that enhances character dynamics and engagement. Character backstories influence current choices and interactions. Role-playing adds depth and immersion to the game world. Collaboration and Teamwork: Teamwork is crucial for overcoming in-game challenges. Communication among players enhances strategic decision-making. Collaborative storytelling strengthens immersion and engagement. Managing resources effectively ensures long-term survival. The balance between risk and reward shapes character progression. Thematic and Philosophical Reflections: Language barriers can create humorous and unexpected moments. Philosophical discussions add depth to character arcs and decision-making. Music can significantly impact the gaming atmosphere. The balance between humor and seriousness enriches the experience. Cliffhangers keep players and listeners invested in the unfolding story. This episode encapsulates the excitement, strategy, and camaraderie of tabletop RPGs, offering valuable insights for both new and experienced players. As the adventure continues, listeners can look forward to further exploration of the characters’ fates and the unfolding mysteries within the world of Pathfinder. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
Episode Summary: In this particularly chaotic and deeply nerdy episode, the hosts embark on a magical journey through Pathfinder: Lost Omens Rival Academies , but not before getting sidetracked by their own brand of ridiculousness. The episode kicks off with an exciting announcement about an upcoming West Marches-style game, loosely inspired by Monster Hunter —because who doesn’t love a good excuse to whack giant beasts with unnecessarily large weapons? Once they finally manage to refocus, the hosts dive into the Rival Academies supplement, offering an in-depth exploration of the convocation of magical schools, the history of the World Wound (which, surprise surprise, involves wizards making bad choices), and the fascinating cultural dynamics of Golarion’s magical academia. They break down each of the six academies, ponder the mechanics of running adventures in a world of scholarly spellcasters, and try to decide whether demon hunting is a practical career choice or just a competitive college sport with higher-than-usual mortality rates. As the episode progresses, the conversation somehow takes a hard turn into discussing the Seven Deadly Sins, leading to an amusing debate about which sin best represents each host as a Rune Lord. Things escalate quickly as they delve into personal anecdotes about gluttony—both in terms of food and drink—revealing that some of them may have majored in "College Drinking Games 101." The discussion wraps up in true RPGBOT fashion: a delightful mess of nostalgia, absurdity, and the realization that teleportation magic would make them all incredibly lazy. Links: Pathfinder: Rival Academies ( affiliate link ) Pathfinder Wiki: Runelords Key Takeaways: The upcoming West Marches campaign promises flexible, player-driven adventuring and likely many, many large weapons. Lost Omens Rival Academies is essentially a magical World’s Fair, full of weird and wonderful academic rivalries. The World Wound was created by wizards summoning demons, proving yet again that wizards should probably not be left unsupervised. The convocation of magic schools is all about rebuilding lost historical knowledge, which is noble—if not also a great excuse for some high-stakes academic drama. Golarion’s magic schools provide diverse character options, making them a playground for role-playing and mechanical depth. The hosts love letting discussions flow organically, even if that means they occasionally spiral into completely unrelated nonsense. Player engagement is key to making a game world feel alive, especially in settings as rich as Pathfinder’s. The historical lore surrounding the World Wound adds a dramatic backdrop for adventures, reinforcing that bad wizard decisions have long-term consequences. Each magic school has its own unique theme and mechanical flavor, ensuring something for everyone—whether you want to be a scholarly necromancer or a wizard athlete. Rune Lords remain one of the most beloved and terrifying elements of Golarion’s lore, because nothing says “respect my authority” like wielding ancient, sin-powered magic. Demon hunting in Rival Academies is not just a grim necessity—it’s practically a competitive sport. If you’re not slaying demons for clout, are you even trying? The city at the heart of the convocation serves as an adventuring hub, making it easy to introduce characters and plotlines. Political intrigue can be seamlessly woven into magical academia, proving that wizard politics are just as cutthroat as regular politics—but with more fireballs. The thematic elements of the Rune Lords and their ties to the Seven Deadly Sins make for compelling character and villain concepts. Anathemas in magic should not be taken lightly—unless, of course, you enjoy watching your character suffer terrible consequences for breaking them. Indulging in sin can lead to some of the best role-playing moments, but portraying pride or lust effectively is harder than it sounds. The book is packed with lore-rich content, though some DMs might find it lacking in practical tools for structuring campaigns. New wizard schools introduce fresh gameplay mechanics, making it a great resource for players looking to spice up their spell-slinging. The podcast’s Question of the Week prompts some self-reflection, ultimately proving that given the choice, teleportation and summoning magic would make everyone incredibly lazy adventurers. The discussion on gluttony goes beyond overeating, touching on the nature of indulgence in all its forms—especially when it involves alcohol. Nostalgia plays a huge role in the hosts’ humorous drinking stories, as they recall their reckless college days and questionable beverage choices. Lust proves to be a particularly challenging sin to explore in role-playing, leading to some entertainingly awkward moments. Cigars and alcohol somehow make their way into the discussion, proving once again that any RPG conversation can and will derail into personal anecdotes. The episode ends in beautifully chaotic fashion, as all good RPGBOT episodes should. Final Thoughts: If you’re a fan of Pathfinder, wizard academies, or just enjoy listening to a group of nerds veer wildly off-topic before pulling everything back together at the last second, this episode is for you. Whether you’re here for deep lore discussions or just the occasional tangent about irresponsible college drinking, RPGBOT delivers yet another entertaining and insightful episode filled with laughter, lore, and just the right amount of nonsense. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
War. What is it good for? Epic dungeon fantasy TTRPG campaigns, apparently. On this episode of the RPGBOT.Podcast, we march forward with part 2 of our discussion on war in tabletop RPGs. This time, we’re diving into the chaos of writing and running adventures where mass war isn’t just a backdrop—it’s the main event. Grab your dice, rally your troops, and prepare for tactical brilliance or absolute disaster. Either way, it’s going to be legendary. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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On this episode of the RPGBOT.Podcast - We break down the art of smacking, grappling, and generally making your DM cry. Episode Summary: Ever wanted to suplex a dragon? How about blind an orc with a well-placed pocket full of dirt? In this episode, our hosts take a deep dive into combat maneuvers across Pathfinder 1E, Pathfinder 2E, and Dungeons & Dragons 5E, exploring how these tactical tools can make or break a fight. We tackle the infamous grapple flowchart (yes, that thing exists), discuss why Pathfinder 2’s tagging system makes life easier, and reminisce about the chaotic glory of PF1’s maneuvers like Dirty Trick and Sunder. Whether you love combat crunch or prefer 5E’s simplified "grapple and shove" approach, there’s something here for every tactician at the table. Plus, we chat about weapon masteries, homebrew rule flexibility, and why new DMs should break the rules (responsibly, of course). So grab your rulebooks, prepare your trip attacks, and let’s get tactical! Key Takeaways: PF2’s tagging system makes combat easier to navigate, but some players miss the crunch. Combat maneuvers = tactical genius – they’re not just for magic users! Learning PF2 is like learning a new language – fluency in rules is key. PF1’s CMB/CMD system is complex but allows for wild combat creativity. Grappling is both powerful and a logistical nightmare – be ready to double your combat time! Battlemaster fighters in 5E get all the fun maneuvers, leaving other classes feeling left out. Dirty Trick (PF1) is underrated – ever wanted to blind someone with an improvised move? You can! Size matters in combat – grappling a giant is significantly harder than tripping a goblin. PF1 had an overwhelming amount of maneuvers, while 5E boiled it down to just grapple and shove. Weapon masteries & new systems like Tales of the Valiant add more martial depth to combat. Homebrew makes everything better – house rules can improve mechanics & storytelling. New DMs: loosen up! Don’t be a rules lawyer; creativity beats strict rule-following. Whether you're a seasoned Pathfinder pro, a new DM trying to navigate combat mechanics, or just here for the chaos, this episode has something for you. Now, go forth and trip your enemies into oblivion! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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Welcome, weary adventurers, to another celestial installment of the RPGBOT.Podcast! In this episode, our hosts take a divine deep dive into the luminous layers of Mount Celestia, the lawful good paradise of the D&D multiverse, where angelic beings reign supreme, the paperwork never stops, and even heaven has a dress code. Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Celestia The Roof is on Fire The Bad Touch What’s Inside This Episode? Prepare for an unholy amount of lawful good as our hosts grapple with questions like: Is Mount Celestia just an exclusive afterlife country club? The ultimate "gated community," where only the most virtuous souls get a keycard and an HOA compliance form. Do Celestials ever take a break? Or are they stuck in an eternal grind to keep their goodness rating at a solid 10/10? Why does the seventh layer feel like the VIP lounge of the cosmos? No one comes back to tell the tale—are they ascending to ultimate bliss or just getting locked in divine HR meetings forever? Is Bahamut’s realm the fantasy equivalent of an armored Renaissance Faire? A blend of knightly virtue, dragon-sized bureaucracy, and the world's most rigid chivalry standards. What’s with the mysterious black domes? Are they heavenly zen gardens or celestial prisons? And why do they sound like the plot of a horror movie? Heaven, but Make It Complicated The discussion takes unexpected turns as the hosts compare D&D’s Mount Celestia with Pathfinder’s Heaven, exploring celestial beings, alignment shenanigans, and the sheer logistics of running a flawless divine realm (spoiler: it’s harder than it looks). From beachfront property in the first layer to the moral implications of ascending through good deeds, the conversation proves that even perfection has a few cracks. But wait, there’s more! Comedic interludes featuring celestial court jesters, the trials of divine pronunciation (is it Pay-lore or Pah-lore ?), and the baffling existence of heavenly bouncers . A light roasting of the celestial bureaucracy, because even angels probably have to fill out divine TPS reports. A deep-dive into morality, questioning whether lawful good is just neutral good with extra paperwork. Final Verdict? Celestia might be a beacon of goodness, but our hosts aren’t convinced it’s the paradise it claims to be. Between the divine bureaucracy, alignment gatekeeping, and oddly exclusive policies, they make a compelling case for why sometimes, chaotic neutral might be the way to go. Tune in to this hilariously insightful episode where philosophy meets comedy, and the afterlife gets a much-needed reality check! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 NAVAL COMBAT (Remastered) - High Seas, Low Rolls, and Kraken Problems 57:07
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Set sail with this remastered episode of the RPGBOT.Podcast as we navigate the stormy seas of naval combat rules, patch the holes in D&D and Pathfinder mechanics, and pray the kraken doesn’t TPK the party! MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Spelljammer: Adventures in Space – RPGBOT.News S2E67 Other Stuff Ghosts of Saltmarsh ( affiliate link ) Skulls and Shackles Ahoy, adventurers! On this remastered episode of the RPGBOT.Podcast, we hoist the anchor and dive deep into the world of naval combat in TTRPGs. What makes a sea battle exciting? What do the mechanics need to capture the thrill of commanding a ship, firing cannons, and boarding enemy vessels? We explore the naval combat rules in D&D and Pathfinder, picking apart what works, what doesn’t, and what could be better. Whether you're plotting to sink enemy ships or survive a stormy encounter with a kraken, this is the episode for you. Tune in and prepare to navigate the high seas of tabletop adventures! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 TIME MANAGEMENT - Every Absolute Condition Ruins Fun 1:08:35
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Ever wonder how Tolkien kept track of all that walking in Middle-earth? Turns out, he’d be a pro Dungeon Master. This week on RPGBOT.Podcast, we’re diving into the wild world of time management in tabletop RPGs. From tracking minutes to years, making crafting fun (yes, it’s possible), and throwing just enough time pressure to keep your players sweating—this episode has it all. Tune in and learn how to make your campaigns feel like epic, immersive worlds instead of endless waiting rooms. Links: RPGBOT.podcast Episodes Pacing & Rest Mechanics Random Encounters Show Summary: In this engaging and multifaceted episode, the hosts explore the intricacies of time management in tabletop role-playing games (RPGs), such as Dungeons & Dragons and Pathfinder . They highlight how tracking time enhances storytelling, creates tension, and influences player choices and character development. With references to Tolkien’s meticulous use of time in The Lord of the Rings , the discussion blends practical advice for Dungeon Masters with imaginative storytelling possibilities. From tracking in-game minutes to spanning years, the hosts explore how dynamic time mechanics can enrich gameplay, create meaningful challenges, and immerse players in a living world. They also touch on crafting, retraining mechanics, and how to keep gameplay engaging during downtime. The episode culminates in practical tips for Dungeon Masters to effectively implement time pressure, manage resource scarcity, and balance the flow of the campaign while ensuring players enjoy the experience. Alongside their mechanics-focused discussion, the hosts keep the conversation entertaining and accessible, making this episode both informative and engaging. Key Takeaways: Time Management in Tabletop RPGs: Storytelling Depth: Tracking time enhances immersion, tension, and the dynamism of the game world. Tolkien as a Model: Referencing Tolkien’s detailed timekeeping highlights how time can add stakes and realism to narratives. Player Decisions: Different time intervals (minutes, days, years) influence character development and resource management. Practical RPG Mechanics: Time Pressure: Can drive narrative stakes but must be used sparingly to avoid overwhelming players. Dynamic Worlds: Introducing world changes over time enhances player engagement. Crafting & Downtime: Transform crafting and downtime into engaging quests or mechanics. Player Adaptability: Allowing character retraining ensures players can adjust and optimize their gameplay experience. Tips for Dungeon Masters: Balanced Challenges: Avoid excessive time pressure, especially for lower-level characters. Meaningful Encounters: Use both combat and non-combat scenarios to enrich the story, particularly during travel sequences. Goal-Oriented Play: Setting clear, accomplishable goals with time limits helps players focus. Time Skips & Growth: Utilize time skips to show character development or increase emotional stakes. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 2024 D&D MONSTER MANUAL Pt 2 - A Look Ahead (This Took Two Episodes) 1:11:59
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What do monks, rich people, and spellcasting dragons have in common? We had no idea either—until this week’s episode of the RPGBOT.Podcast. Join us as we dive into the 2024 Monster Manual , where over 80 new creatures are ready to terrify and delight. From Haunting Revenants to a revamped lineup of vampires, there’s something for every adventurer to fear. We also explore the evolution of dragons, now more terrifying than ever with spellcasting abilities and complex mechanics that make them true forces of nature. And in case you missed it, kobolds are officially dragons now, so prepare your campaigns accordingly. Oh, and apparently rich people might collect monks like rare treasures. It’s a thing. Links DnDBeyond Blog Post YouTube Video on new Dragons YouTube Video on new Monster Manual Compilation of stat block previews on ENWorld Other Stuff Count Chocula ( affiliate link ) Double Stuff Oreos ( affiliate link ) The Darkest House ( affiliate link ) Summary The hosts kick things off with a spirited discussion about the finer things in life: their choice of beverages, the strange allure of monastic life, and, apparently, why rich people might consider monks the latest luxury accessory. Naturally, this segues into the real meat of the episode—exploring the juicy details of the 2024 Monster Manual and its cavalcade of new creatures for tabletop RPGs, particularly Dungeons and Dragons . With over 80 fresh monsters to drool over, the hosts dissect everything from revamped high CR nightmares to quirky additions like the Haunting Revenant and Ghast Gravecaller. They marvel at the diversity of vampires, debate the artistic and mechanical evolution of dragons, and even grapple with the introduction of creatures like the "concubus," which is either a typo or the funniest twist on infernal lore ever. The conversation spirals into the exciting changes coming to classic beasts. Dragons, the rock stars of D&D , are getting a glow-up: they’re confirmed spellcasters now, complete with terrifyingly complex mechanics for fear and charm effects. Gargantuan creatures defy physics, kobolds are dragons now (deal with it), and green dragons might just have depth beyond being scaly jerks. Along the way, the hosts dive into the artistry behind the manual, storytelling opportunities baked into monster lore, and the importance of keeping players on their toes with creative creature designs. Whether it's reimagined cyclopes or the Death Knight Aspirant filling the undead middle-management void, the new content promises a blend of challenge and storytelling gold. Takeaways: Drinks & Drama: The hosts enjoy their drinks as much as their discussions, setting a relaxed, comedic tone. Monastic Mysteries: Monks are weirdly versatile—both in D&D and in conversations about rich people. Monster Mayhem: The 2024 Monster Manual introduces 80+ creatures to terrify and delight players. Dragon Drama: Dragons are evolving into spell-slinging, fear-inducing nightmares, and honestly, we’re all for it. Artistic Flair: The new designs focus on unique silhouettes and storytelling potential, bringing creatures to life in ways that excite both players and DMs. Lore & Laughter: From Medusa vs. Gorgons to undead promotion paths, the hosts balance humor with deep dives into game design. Biggest Twist: Kobolds are dragons now. Let that sink in. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 DICE MATH (Remastered) - Why the Odds are Never in Your Favor 55:29
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What if I told you the secret to TTRPG greatness isn’t a magic sword, but a deep understanding of math? In this remastered episode of the RPGBOT.Podcast, we break down dice math—because nothing says "epic adventure" like probabilities and statistics. Learn how to outsmart the dice, impress your party, and finally understand why your bard keeps rolling ones. Turns out, math is the real boss fight. MATERIALS REFERENCED IN THIS EPISODE Content from RPGBOT.net DnD 5e – The Fundamental Math of Character Optimization Other Stuff Easy Roller Dice ( affiliate link ) Gamescience Dice Geometric Distribution Monte Carlo Method Monte Cooke Games Monty Hall Problem Noether’s Theorem If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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Are kobolds officially dragons now? Is the bloodied mechanic back to make us all sweat? Are gnolls actually fiends, or are they just misunderstood? These are the big questions the RPGBOT.Podcast tackles this week as we dive into the new Monster Manual for D&D. Join us for a hilarious romp through challenge ratings, legendary actions, and why the new exhaustion mechanics make misery a team effort. From Titans and Shadow Dragons to cultists with a creepy glow-up, this episode has everything—including a heated debate over alphabetical monster organization. (Spoiler: It’s like a library, but with more teeth.) If you’re ready to laugh, learn, and maybe reconsider your next dungeon encounter, this one’s for you. Links DnDBeyond Blog Post YouTube Video on new Dragons YouTube Video on new Monster Manual Compilation of stat block previews on ENWorld Other Stuff Count Chocula ( affiliate link ) Double Stuff Oreos ( affiliate link ) The Darkest House ( affiliate link ) Summary Get ready for an episode packed with laughter, insights, and all the monster-filled mayhem you could ask for! The RPGBOT.Podcast hosts kick off with their signature banter, swapping jokes and anecdotes before diving headfirst into the new Monster Manual for Dungeons & Dragons. But don’t be fooled by the chuckles—this discussion gets as deep as a mimic’s treasure chest! Here’s what awaits: Monster Mayhem 101: Alphabetical monster organization is here, and the hosts are split. Is it revolutionary or just Dewey Decimal for dice slingers? Challenge Ratings Are a Challenge : New DMs rejoice! The manual aims to demystify those tricky challenge ratings, although seasoned DMs might still side-eye the math. Bloodied but Not Beaten: The fan-favorite bloodied mechanic is back! Will it revolutionize combat or just remind us how squishy we really are? Legendary (and Exhausted): Legendary actions and resistance are getting a glow-up, but spellcasters everywhere are still grumbling about those pesky save negations. Kobolds: The Dragon Glow-Up We Deserve: Kobolds officially join the dragon family tree, bringing their rightful swagger—and lots of fire breath. Titans, Cultists, and Shadow Dragons, Oh My!: Titans are stomping into the fray, cultists are getting a creepy upgrade, and Shadow Dragons are ready to haunt your dreams. The hosts don’t hold back on humor as they reflect on their own monstrous mistakes ( Pro Tip: Gnolls as fiends are still scary ) and speculate wildly about what’s next for D&D monster design. Whether you’re here for the laughs, the nostalgia, or the hot takes, this episode delivers. Takeaways: Monsters are easier to find, but are they easier to fight? TBD. Stat blocks: Simpler for DMs, scarier for adventurers. New exhaustion mechanics: Everyone suffers equally—how democratic! Legendary actions are still a DM’s best friend for keeping players on their toes. Creature types are evolving faster than a polymorph spell, and the debate over classifications like gnolls-as-fiends is just heating up. Kobolds = dragons now. Fight us. Whether you’re a rookie DM or a grizzled D&D vet, this episode will leave you entertained, informed, and possibly questioning whether your next monster encounter needs more dragons. Spoiler: It does. Ready to roll initiative on a good time? Press play now! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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Brace yourselves, adventurers! In this week’s RPGBOT.Podcast, we take on our most dangerous quests yet: planning a charity live stream without burning down the kitchen, deciphering the D&D 2025 release schedule without a map, and surviving the wrath of YouTube’s algorithm. They’ll explore the secrets of NPCs, the motivations of villains, and why humans are always the worst. Along the way, there’s talk of Starfinder 2E , remastered treasures, healing potions with pizzazz, and a bold pitch for restaurants where the chef makes all the decisions (because who needs a menu?). Tune in for laughs, lore, and the occasional internet meltdown. It’s chaotic, it’s hilarious, and it’s everything you didn’t know you needed in a TTRPG podcast. Links 2025 DnD Release Schedule Article Malancon ( affiliate link ) Cosmere RPG Tom Segura , apparently? Mike Tyson , too The Hangover Steinhardt Frieren Summary In this laugh-filled episode of the RPGBOT.Podcast, the hosts embark on an epic journey across the wild landscape of tabletop role-playing games (TTRPGs), charity initiatives, and personal cooking struggles. First, they unveil their ambitious plans for an upcoming charity live stream to support victims of the LA fires, sparking debates about whether they should risk their lives (and dignity) attempting to cook live on camera. Spoiler alert: delivery food might save the day. From there, the conversation shifts to a whirlwind tour of the 2025 D&D and Paizo release schedules. With a lineup of new adventures, remastered classics like Treasure Vault , and the highly anticipated Starfinder 2E , the hosts dig into what makes these releases so exciting. Naturally, they poke fun at D&D’s sometimes baffling naming conventions (seriously, how many "Vaults of Something" can we have?) and share their thoughts on how remastered content enhances gameplay. The episode also features a deep dive into the art of storytelling in TTRPGs, focusing on villains and NPCs. The hosts stress how NPCs are often the unsung heroes of great campaigns, offering insights on the upcoming NPC Core Book and its potential to empower game masters everywhere. They explore the importance of giving villains relatable motivations, lament the frequent role of humans as the ultimate antagonists in stories, and share clever ways to weave NPCs into complex narratives. For lore enthusiasts, there’s a discussion on the Lost Omens line and its connection to Golarion’s rich history, alongside teasers for upcoming adventures that promise to explore bold new themes and settings. Meanwhile, the release of Starfinder 2E is hailed as a major milestone, with the hosts eagerly anticipating its innovations. As the episode unfolds, the hosts delve into the challenges faced by content creators in the RPG community. They discuss the ever-shifting algorithms of YouTube and how these changes impact D&D content creators, while also emphasizing the importance of diversifying across platforms like Spotify. The hosts champion independent TTRPG creators, urging listeners to support their work through purchases and sharing content. The discussion then takes a creative turn as the group brainstorms unique mechanics to enhance TTRPG gameplay. They draw inspiration from Baldur’s Gate 3 , suggesting fun twists like using healing potions in unexpected ways or designing environmental effects to create more dynamic encounters. All this is wrapped up in the hosts’ signature relaxed and humorous tone, sprinkled with tangents about their struggles with cooking, internet connectivity disasters, and their wish for restaurants where the chef decides the menu. It’s an episode packed with laughter, lore, and a lot of love for the TTRPG community. Whether you’re a player, a dungeon master, or a content creator, this episode has something for everyone—plus plenty of ideas for making your next game unforgettable. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky: rpgbot.net TikTok YouTube Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 ANIMAL HANDLING (Remastered) - Critical Misses and Unnecessary Tangents 48:43
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Think you’ve mastered Animal Handling in D&D? Sure, you can calm a horse, but can you convince a mimic posing as a dog to play fetch? Join this remastered episode of the RPGBOT.Podcast as we break down the wild world of Animal Handling—because sometimes, the real treasure is not getting bitten. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.podcast Episode 2 – Mounted Combat RPGBOT.Podcast Episode 6 – The Tarrasque RPGBOT.Podcast Episode 14 – Pets, Companions, and Hirelings RPGBOT.Podcast Season 2 Episode 1 – Variant Rules Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Content from RPGBOT.net Forbidden Lands – A Review The Monsterizer Other Stuff Mork Borg Online Tools If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 TWO-WEAPON FIGHTING: Swords, Spells, and Audiobook Shenanigans 1:12:57
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Ever wonder why two-weapon fighting feels like juggling flaming swords while blindfolded? We dove deep into Pathfinder, D&D, and the eternal question: "Is the Dual Wielder feat secretly trolling us?" Along the way, we debated the cultural legacy of Drist, praised doubling rings like they’re the new sliced bread, and agreed that critical hit confirmations are basically your dice laughing at you. Tune in to hear us talk combat mechanics, convention chaos, and why humor might just be the ultimate life-saving spell. Show Notes: Get ready for a whirlwind of banter, dice rolls, and dramatic deep-dives as the hosts tackle everything from RPG mechanics to natural disasters. This episode has something for everyone, whether you're fascinated by the nuances of doubling rings or curious about how Nick Mastery can transform your two-weapon fighting strategy. Along the way, the conversation meanders through critical hits, the evolution of bonus actions, and even the enduring influence of Drist, the legendary dual-wielding ranger. The discussion begins with a lighthearted look at how humor serves as a coping mechanism during challenging times, before diving into the complexities of RPG combat mechanics. Pathfinder’s action economy, which revolves around its unique three-action system, is unpacked alongside comparisons to D&D’s approach. Pathfinder's emphasis on critical hit confirmations and Touch AC mechanics gets a spotlight, offering insights into how these rules create a more intricate—and sometimes intimidating—gameplay experience. The hosts share their thoughts on the often underwhelming Dual Wielder feat, providing comedic relief while exploring how two-weapon fighting can feel both rewarding and frustrating. They reflect on Drist's cultural impact, considering how his character has shaped the design of dual-wielding mechanics across editions. The conversation shifts to Pathfinder 2nd Edition, celebrating its improvements to the action economy and the creative freedom it offers. Of course, no RPG chat would be complete without a few grumbles about how long combat can drag on, especially when critical hits are involved. A highlight of the episode is the exploration of Nick Mastery and doubling rings, which allow for impressive damage potential and flexibility in combat. The discussion also touches on the essentials of convention games, emphasizing the importance of clear communication, engaging puzzles, and pre-generated characters. Anecdotes about convention mishaps and player confusion bring humor to these practical tips. On a lighter note, the hosts share their excitement about an upcoming audiobook project, discussing the creative process and encouraging community support for such endeavors. As always, they manage to blend serious topics with witty commentary, creating a lively and engaging atmosphere that listeners won’t want to miss. Listener Challenge: What’s your most epic fail moment in RPG combat? Share your story with the hosts on social media—bonus points if it involves Pathfinder’s crit confirmation rules making you question your life choices! Links Melancon ( affiliate link ) Main-Gauche If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 D&D UNEARTHED ARCANA REVIEW Part 2 - ARTIFICER: I would like a small army, please? 1:13:47
1:13:47
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The Alchemist subclass has leveled up its potion game, proving you can now brew life-saving elixirs faster than most of us can make a cup of coffee. Meanwhile, the Armorer subclass is out here making Dreadnought armor that essentially says, "I’m big, I’m bad, and I take up two squares now." The Artillerist got an upgrade, so you can still blow stuff up while debating whether guns belong in your magical fantasy world. Spoiler: Someone’s Homunculus Roomba is going to have to clean up the mess. Tune in for the laughs, stay for the puns, and remember: one day, Vicious Mockery might become a bonus action, and then no adventurer’s ego will be safe. Links Eberron: Rising from the Last War ( affiliate link ) Tasha’s Cauldron of Everything ( affiliate link ) Unearthed Arcana: Revised Artificer Melancon: A Grimoire Tale ( affiliate link ) https://www.somanyrobots.com/s/Spellbound-Sea-Sample.pdf Summary and Takeaways In this hilarious deep-dive into Dungeons & Dragons' Unearthed Arcana, the hosts embark on a chaotic yet insightful exploration of all things Artificer. The episode begins with a lively discussion of the revamped Alchemist subclass, where the once-mediocre healer is now brewing elixirs that can practically bring characters back from the brink of death—or at least keep them upright long enough to face their next poor life choice. Potions are now crafted faster than ever, which might explain why Alchemists seem perpetually caffeinated. Shifting gears, the hosts don their metaphorical armor (and probably some literal helmets) to dissect the updated Armorer subclass. With options like Dreadnought armor, which makes you bigger and scarier in combat, and Perfected Armor, which adds a splash of damage and utility, there’s something for everyone—unless you liked the old customization options, in which case, condolences. The new armor replication system is simpler, but as one host laments, "simplicity is the enemy of shiny customization." Things take a turn for the absurd as the conversation veers into gameplay mechanics. Pulling and pushing creatures might sound straightforward, but apparently, it's a one-way ticket to rules-lawyering chaos. Grappling, once a staple of wrestling matches gone awry, now feels about as effective as trying to hug a gelatinous cube. And then there’s the unforgettable mention of "character brain extraction," which the hosts agree is equal parts horrifying and comedy gold, depending on which side of the dice you're on. Next, the spotlight shines on the Artillerist subclass, which has undergone upgrades that make it deadlier—and debatably more explosive—than ever. This sparks a lively debate about the coexistence of magic and technology in fantasy worlds, with one host arguing for the poetic elegance of wands and the other championing the raw, chaotic energy of boomsticks. Meanwhile, Battlesmith fans will be pleased to know the Steel Defender is now more useful, although one host quips, "It still won't do your taxes." The humor continues with a look at the Homunculus spell, a new addition to the Artificer arsenal that lets players conjure a small, slightly unsettling creature to assist in adventures. One host imagines it as "a glorified Roomba with attitude," while the other is already brainstorming scenarios where the Homunculus saves the day—or ruins it spectacularly. The episode rounds off with a mailbag segment tackling the question: which cantrips should become bonus actions? This sparks a flurry of debate, with one host suggesting Firebolt could add some sizzle to multi-action rounds and the other lamenting that bonus-action Vicious Mockery would lead to endless pun wars at the table. Throughout the episode, the hosts share their hopes, dreams, and mixed feelings about the future of D&D. They long for innovative subclasses, yearn for a return to the rich settings of Eberron, and urge designers to embrace the weird, wonderful flavor that makes the game magical. All this is delivered with a heaping dose of humor, proving once again that no matter how complex the rules or contentious the changes, the real joy of D&D is in laughing through it all with friends. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 SPLITTING THE PARTY (Remastered) - Two Roads Diverged and Everyone Died 52:33
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Splitting the party isn’t always a disaster! On this episode of the RPGBOT.Podcast, we dive into the chaotic art of making the biggest TTRPG mistake actually work. Can we turn party-splitting into something fun, engaging, and not a total death sentence for your characters? Spoiler alert: Yes, we can! Tune in and learn how to avoid the dreaded grind-to-a-halt moments while keeping your adventurers alive (mostly). If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 D&D UNEARTHED ARCANA REVIEW Part 1 - ARTIFICER: You Owe Me a Minute to Breathe 1:17:33
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Get ready, adventurers, because the RPGBOT.Podcast is diving deep into the latest Unearthed Arcana for D&D 2024 . This time, it’s all about the Artificer, and the updates are so game-changing they might just qualify as magical tinkering on steroids. We’re breaking down the Drain Magic Item ability—yes, the Artificer can now convert magic items into spell slots, effectively turning "resourceful" into an art form. The new rules for infusions and the Replicate Magic Item feature let you conjure common magic items at level 2, while rare ones have to wait until level 14. Battlesmith fans might be mourning a few losses, but the class’s overall versatility is better than ever. In this episode, we talk about what works, what feels awkward, and why features like Right Tool for the Job might need a little extra fine-tuning. We also dig into why the Artificer has solidified its place as the Swiss Army Knife of adventuring, ready to save the day with creativity and clever mechanics. Don’t miss this discussion—whether you’re here for the strategic breakdown or just want to laugh at our attempts to pronounce "homunculus" correctly. Tune in now wherever you get your podcasts! Summary In this episode, the hosts tinker with the latest Unearthed Arcana release from Wizards of the Coast, spotlighting the Artificer class updates for Dungeons & Dragons 2024. They break down the changes to spellcasting mechanics, the revamped Infusion feature, and the flashy new "Drain Magic Item" ability, pondering how these tweaks might supercharge Battlesmiths and reshape gameplay strategy. The conversation doesn’t stop at mechanics—they explore what the updates mean for character development, subclass diversity, and the art of outsmarting your DM with magical gadgetry. Along the way, they examine how the Artificer’s changes align with broader trends in D&D design, share thoughts on the class’s evolution, and speculate on future possibilities (spoiler: more subclasses, please ). If you’ve ever wondered how to balance a bag of holding full of spell-storing items or why concentration mechanics are your worst enemy, this episode is for you. Tune in, and discover how the Artificer’s shiny new toolkit might just redefine your next adventure! Links Eberron: Rising from the Last War ( affiliate link ) Tasha’s Cauldron of Everything ( affiliate link ) Unearthed Arcana: Revised Artificer Melancon: A Grimoire Tale ( affiliate link ) Other Stuff https://www.somanyrobots.com/s/Spellbound-Sea-Sample.pdf Episode Takeaways In this episode, the hosts delve into the latest Unearthed Arcana updates for the Artificer class in Dungeons & Dragons 2024 . They explore the significant changes introduced in the playtest, focusing on how these updates impact gameplay and the class’s overall role in the game. Key features like the new Drain Magic Item ability stand out, allowing Artificers to convert magic items into spell slots, adding a strategic layer to their utility. Other updates include adjustments to Replicate Magic Item , which now allows Artificers to create any common magic item starting at level 2, while delaying access to rare items until level 14 for better balance. The ability to change cantrips on a long rest has been extended to Artificers, increasing their adaptability in various scenarios. Meanwhile, the changes to spellcasting focus require infused items, creating new considerations for character planning. The hosts also discuss the potential downsides of the revisions, such as the removal of certain options for Battlesmiths and the diminished utility of Right Tool for the Job . They emphasize how these updates reflect a broader effort to refine and modernize the class while noting the mixed player reception. The conversation highlights the importance of clear mechanics, balanced features, and rewarding gameplay experiences, especially as players evaluate the Artificer’s evolving toolkit. While the updates show promise, the hosts agree that more refinement is needed to ensure the class remains engaging and versatile, particularly through the introduction of new subclasses and impactful capstone abilities. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 PLANE OF ARCADIA - Imagine Weather Designed by Committee 48:29
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Ever wondered what it’s like to visit a plane where metallic animals roam, bureaucrats are literal perfectionists, and time is kept by a giant celestial fidget spinner? Tune into the latest RPGBOT.Podcast, where we unravel the shiny, dystopian mysteries of Arcadia! From the overly organized Storm Kings to the Spotless Seven (who are way too proud of their cleanliness), we’ll guide you through this paradoxical paradise. Plus, we tackle the ultimate DM challenge: explaining planar vitality to kids without breaking their brains. Don’t miss this hilariously existential adventure—perfect for your next campaign or your next identity crisis. Summary The latest RPGBOT.Podcast takes us on an adventure into Pathfinder and the enigmatic plane of Arcadia. While it may appear to be a utopian paradise, Arcadia hides underlying tensions fueled by the pursuit of perfection. With layers that range from idyllic to militaristic, realms like Heliopolis, and eerie features like metallic flora and fauna, Arcadia offers a complex, dystopian backdrop for campaigns. From the lost layer of Nemesis, which warns of perfection gone wrong, to the Orb of Day and Night’s unique timekeeping, this plane brims with intrigue. Its afterlife is home to spirits of lawful warriors, dwarves, celestials, and weather-controlling Storm Kings who work in chaotic collaboration. Fortitude, the unsettling gate town, is ruled by the conformity-obsessed Spotless Seven. For younger players, the podcast suggests simplicity: use pre-generated characters and familiar storylines, turning children's tales into exciting RPG adventures. Whether you’re a player, a DM, or a curious listener, this episode highlights the richness of RPG storytelling and the quirky challenges of Arcadia. Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Arcadia Key Takeaways The latest RPGBOT.Podcast dives deep into the world of Pathfinder and the fascinating, yet unsettling, plane of Arcadia. While Arcadia is often seen as a utopian paradise, it’s riddled with hidden tensions. The pursuit of perfection—central to its culture—creates a paradox, where the idyllic veneer masks an undercurrent of discomfort and conflict. Arcadia is a plane of many layers, blending peaceful and militaristic elements. One such layer, Nemesis, stands as a cautionary tale about the dangers of enforcing perfection at all costs, while Heliopolis shines as a central realm within this complex plane. Arcadia’s day-night cycle is governed by the Orb of Day and Night, a unique mechanism that adds a touch of the surreal to this already paradoxical landscape. The plane’s eerie metallic flora and fauna, while peaceful, lack the ability to speak, adding an unsettling atmosphere to its supposed perfection. Spirits of good and lawful warriors populate the afterlife here, and societies like the dwarves and celestials play crucial roles in maintaining Arcadia’s structure. Meanwhile, the Storm Kings collaborate chaotically to control the weather, offering a fascinating contrast to the rigid conformity of Fortitude, the gate town. Governed by the Spotless Seven, Fortitude embodies Arcadia’s obsessive pursuit of purity and order, often to disturbing extremes. For Dungeon Masters, Arcadia’s complexities reflect broader RPG themes, making it an excellent setting for immersive storytelling. For younger players, however, the podcast emphasizes the importance of simplification. Pre-generated characters can streamline gameplay, while familiar children’s stories can be adapted into engaging RPG adventures, balancing complexity with accessibility. Whether you're looking to explore the intricate layers of Arcadia or seeking advice for crafting campaigns for younger audiences, this episode offers a wealth of insights into the rich and often paradoxical nature of RPG storytelling. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 COSMIC HORROR (Remastered) - A Beginner's Guide to Existential Crisis 49:03
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Feeling brave? On this remastered episode of the RPGBOT.Podcast, we’re diving into the shadowy depths of cosmic horror . You know, the one with the creepy tentacles, reality-shattering monsters, and existential dread that keeps you up at night. We’re breaking down what makes this spine-chilling subgenre tick and giving you the tools to run a game that’ll have your players questioning their very existence. Join us... if you dare. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 – Horror Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76 Spooktober 2022: Haunts – RPGBOT.Podcast S2E82 Other Stuff Call of Cthulhu Darkest Dungeon Monstrous Races ( affiliate link ) If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 SIGIL.VTT - WoTC's New Digital Frontier with Room to Grow 1:25:06
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In this episode, the RPGBOT team bravely ventures into the digital dungeon of Sigil VTT, the latest virtual tabletop experiment from Wizards of the Coast. They dissect its features, question its "user-friendly" design, and debate whether it’s a game-changer or just a new way to set money on fire. Along the way, they compare Sigil to classics like Roll20, Foundry, and Dungeon Alchemy, discuss the importance of map-making, spellcasting mechanics, and undo buttons (seriously, why is that still an issue?), and ponder the future of D&D in a world where subscription models are king. They also take a hard look at monetization strategies, because nothing says immersive fantasy roleplaying like microtransactions and corporate greed. Is Sigil the beginning of a bright new era for D&D, or just another way to charge players for digital dice? The hosts have thoughts, and they're not holding back. Key Takeaways Sigil VTT is in beta and, like most betas, it’s got issues. The user interface? A puzzle unto itself, and not the fun kind. Graphics range from "cool" to "wait, did my internet just die?" Three-dimensional movement? Neat! Terrain management? A tragic comedy. Spellcasting animations exist, so at least there's some razzle-dazzle. Undo button? Oh, you sweet summer child. Integration with D&D Beyond? More like integration pending . Map creation tools feel like they were designed by someone who never made a map. Dungeon Alchemy is still winning in the VTT race. Game masters deserve better, and Sigil isn't there yet. Kids might love it because it looks like a video game. Serious gameplay? Maybe in a few updates. Subscription models are here to stay, and we are tired . Digital content ownership is a concern, because who really owns your virtual minis? Hasbro wants your money. That’s not a conspiracy, that’s just math. The gaming community is skeptical, and for good reason. The future of D&D depends on whether Wizards listens to actual players. Will Sigil level up or end up rolling a natural 1 on usability? Tune in to find out! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 2025 UNEARTHED ARCANA - The Cartographer's Guide to Getting Lost 1:24:15
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Ever wanted to play an Artificer so obsessed with maps that they can literally teleport via doodles, yet still somehow get lost? Buckle up, because the Cartographer subclass is here to turn your D&D campaign into a magical GPS adventure—complete with rerouting, questionable shortcuts, and the occasional teleportation mishap straight into a dragon's lair! Episode Summary In this thrilling episode of the RPGBOT.Podcast, the hosts embark on a magical journey through the latest Unearthed Arcana updates for the Artificer class, complete with a hearty dose of laughter and debate. They begin by dissecting the major changes to the Artificer’s core mechanics and subclass features, including an in-depth look at the newest addition to the Artificer family: the Cartographer subclass—because what every adventuring party really needs is a sentient GPS that may or may not lead them into a pit of doom. The discussion unfolds with an analysis of the Adventures Atlas, a magical mapping system that aims to redefine exploration mechanics but also raises questions about just how useful a glowing, teleporting map can be in the middle of combat. Can you really fight a dragon while scribbling out escape routes? The hosts weigh in. From there, the conversation pivots to a much larger topic—the role of exploration in 5e. The hosts argue whether modern D&D has devalued travel and survival mechanics and whether subclasses like the Cartographer can bring back the golden age of navigating with actual consequences (hint: probably not, but it's fun to dream). Not stopping at Artificer updates, the episode veers into Dragon Marks, magic items, and character customization, with the hosts debating whether Dragon Marks should get a modern refresh or stay as the Eberron-exclusive party trick they’ve always been. They also dig into the Mark of Healing, Potent Dragon Mark, and the Boon of Sibiris, contemplating the power levels of these abilities and whether they introduce game-breaking (or at least table-flipping) potential. Lastly, the hosts share game-mastering wisdom and some truly absurd personal anecdotes, proving once again that no amount of Unearthed Arcana can prevent players from doing completely unexpected things. Key Takeaways Artificer updates: The Artificer class gets some noteworthy enhancements, including a revamped subclass and fresh spells that improve its versatility. Cartographer subclass: Magical maps and teleportation mechanics open new possibilities, but the subclass may still struggle to compete with stronger Artificer options. Exploration in 5e: The discussion highlights how D&D 5e has gradually moved away from meaningful travel mechanics, raising the question of whether exploration can make a comeback. Teleportation tactics: The Cartographer’s teleportation abilities could be a game-changer in combat, offering strategic mobility for quick positioning and battlefield control. Dragon Marks reimagined: The debate over whether Dragon Marks should receive updates to fit modern D&D leads to a broader discussion about character diversity and flexibility. Magic items and balance: The hosts critique how newer magic items often overshadow classic ones, potentially making certain features obsolete. Healing and spellcasting feats: Mark of Healing and Greater Mark of Healing provide significant cleric-like abilities to other classes, while the Boon of Sibiris introduces high-level spellcasting power without using spell slots. RPG learning curve: The hosts share practical advice for navigating new RPG systems, from focusing on key sections of rulebooks to embracing the inevitable chaos of a first session. Game Master struggles: Balancing player agency, new rules, and campaign consistency is an ongoing challenge—but one that leads to some of the most hilarious moments at the table. If you’ve ever wondered whether a magical map can solve all your problems (spoiler: it can’t) or if the Artificer is finally getting the love it deserves, this episode is for you. Grab your compass (or just ask your party’s wizard for a Teleport spell), and dive into the latest Unearthed Arcana discussion! If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
War. War never changes… except when it involves fire-breathing dragons, spell-slinging wizards, and a group of adventurers who probably have no business leading an army. On this episode of the RPGBOT.Podcast, we charge headfirst into the chaos of war in dungeon fantasy TTRPGs. In part 1, we break down what makes a great fantasy war scenario, explore the mechanics that bring it to life, and highlight the epic moments we all crave. Grab your dice, prepare for battle, and maybe, just maybe, don’t let the bard negotiate the terms of surrender. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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Join us as we take a deep, despair-filled dive into Hades, where souls are currency, mercenary fiends run the economy, and even the afterlife has worse working conditions than your last job! Links 2014 Dungeon Master’s Guide ( affiliate link ) 2024 Dungeon Master’s Guide ( affiliate link ) Mordenkainen’s Tome of Foes ( affiliate link ) Forgotten Realms Wiki - Hades Pathfinder Wiki - Abaddon RPGBOT.Podcast Episodes Puzzles Summary: In this episode, the hosts explore the intricate structure of Hades, its inhabitants, and the common misconceptions about this infamous plane in Dungeons & Dragons. The discussion covers the different layers, known as glooms, and the City of the Dead, a pivotal location where souls face judgment. The hosts shed light on the Yugaloths, their mercenary nature, and their role in the cosmic structure of the Blood War. The conversation also delves into the eerie nature of Nighthags, their trade in larvae, and the unique existence of daemons in Abaddon. Key locations such as the Wall of the Faithless and the town of Death of Innocence are examined, providing insight into the philosophical and mechanical aspects of these realms. Additionally, the hosts explore Hecate’s magical domain, the haunting town of Hopeless, and the nightmares that manifest in physical form. The discussion concludes with an analysis of puzzles and riddles in RPG gameplay, offering tips on how to create engaging and balanced challenges for players. Key Takeaways: Hades and Its Structure: Hades is a bleak yet complex plane, often misrepresented as merely another version of hell. The City of the Dead serves as a place of judgment for mortal souls. Hades consists of multiple layers called glooms, each intensifying in despair. Mortal souls function as currency, reinforcing the grim nature of the plane. The front lines of the Blood War are located in Oinos, the first gloom. The realm imposes exhaustion on visitors, adding a challenging survival element. Portals to Hades are difficult to access and often heavily guarded. Yugaloths and Their Role: Yugaloths are mercenary fiends operating within Hades and other planes. Their hierarchy ranges from lesser to greater forms, each fulfilling specific roles. They embody the worst aspects of capitalism, prioritizing deals and self-interest. Arcana-loths are known for their knowledge but are notoriously untrustworthy. The design and nature of Yugaloths are chaotic, reflecting their unpredictable tendencies. Daemons and Abaddon: Abaddon, a desolate and ominous plane in Pathfinder, is home to daemons. Daemons are formed from the souls of evil mortals and have distinct thematic citadels. Demodans, originally a slave race, rebelled to carve out their own existence. Nighthags trade in larvae, using them in potions and dark dealings. Notable Locations and Lore: The Wall of the Faithless imprisons souls that did not choose a deity, sparking controversy. Death of Innocence is a unique town in Hades that resists the plane’s apathy. Hecate’s realm is shrouded in mystery and filled with magical elements. Corpus, a city made of living bodies, adds to the plane’s disturbing aesthetics. Nightmares physically manifest on the Hill of Bones. The town of Hopeless is devoid of color and emotion, ruled by High Cardinal Thingle and his beholder army. Gameplay Insights: Riddles and puzzles can enhance gameplay but should be carefully balanced. Clear hints are essential to prevent frustration among players. Creativity and clarity are key when designing engaging riddles. The Wishless Well serves as a gateway to Hades, offering narrative opportunities. Imaginative settings and character development are crucial for compelling RPG storytelling. This episode provides a deep dive into the lore of Hades, Yugaloths, and related planes, offering both philosophical musings and practical gameplay insights. Whether crafting a campaign set in these dark realms or incorporating elements of their lore, RPG enthusiasts can gain valuable knowledge from this discussion. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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Episode Summary In this action-packed and delightfully chaotic episode, the RPGBOT hosts kick things off with a thrilling unboxing moment from Hero Forge, revealing a spectacularly 3D-printed D20 die. Naturally, this leads to a deep dive into the wonders of forced movement in tabletop RPGs. Whether it's pushing, pulling, or just shoving characters into awkward situations, the hosts dissect every angle of this often-overlooked mechanic with their signature blend of humor and expertise. The discussion takes some wild detours, including tragicomic battles with printers, a debate on the best and worst jobs (spoiler: San Diego weathermen have it easy), and a flurry of pop culture references and questionable impressions. But fear not, the conversation steers back on track with an in-depth analysis of how forced movement mechanics have evolved in Dungeons & Dragons, Pathfinder 2, and Tales of the Valiant. From grappling tactics to spell-versus-martial balance, the crew explores the intricate dance of battlefield control and the ever-present struggle between player creativity and game mechanics. Ultimately, the hosts leave no stone unturned, questioning the effectiveness of push mechanics, analyzing historical shifts from 2014 to 2024, and debating the fine art of battlefield manipulation. Along the way, they uncover the power of tactical play, uncover absurd yet effective spell interactions, and ensure that no D&D rulebook remains unscathed in their quest for ultimate RPG enlightenment. Key Takeaways Disney Whispers: Technically not forced movement, but we won’t tell if you don’t. What Counts as Forced Movement? If something is physically moving you against your will, it's probably forced. Bull Rush: The football tackle of RPG mechanics. Dungeon Crasher: The best way to turn your Fighter into a wrecking ball. The Meta of Pushing: If pushing mechanics don’t become meta, what are we even doing here? Push 'Em Away! Keep enemies out of melee range with strategic shoving. Every Class Has a Move: If you look closely, every class has at least one forced movement option. Battlefield Control = Power: If you can control positioning, you control the fight. 2014 vs. 2024 Meta: Not much has changed, but we’re still talking about it. AOE Spells Still Reign Supreme: Sometimes, the best way to move enemies is to make them disappear. Martials vs. Casters: Who controls the battlefield better? Let the debates rage on. Tales of the Valiant's Shove Mechanics: Adds some risk-reward spice to the push game. Pull Weapons in Tales of the Valiant: Because yanking enemies into danger is just as fun as pushing them away. Pathfinder 2 Loves Forced Movement: More mechanics, more options, more fun. Grappling in Pathfinder 2: It’s a full-time job, requiring constant upkeep. Pathfinder 2’s Organization Woes: Finding the right rule shouldn’t be harder than fighting a dragon. Hero Points to the Rescue: Because failing a flat check is the worst. Bonus Fun Mechanics Hydraulic Push: It’s a spell, it’s water-powered, and it’s a force movement MVP. Decanter of Endless Water Shenanigans: Turns out, infinite water is useful in a lot of unexpected ways. Grapple Like a Pro: Knowing how to grapple effectively can change the course of a fight. Weapon Traits Matter: Sometimes, the right weapon makes all the difference. Multiclassing = Brain Hurts: Every choice has trade-offs, so choose wisely. Ritual Casting for the Win: Sometimes, taking a few extra minutes pays off. Creative Combat Scenarios: Thinking outside the box leads to legendary moments. Know the Rules, Avoid the Frustration: Nothing ruins a session like rule confusion. Optimal Class Dips: The right multiclass decision can unlock powerful combos. Wizards Stay Winning: Utility and ritual casting make them indispensable. Final Thoughts From printer woes to battlefield strategy, this episode was a whirlwind of insights, laughs, and deep dives into RPG mechanics. Whether you’re a die-hard rules lawyer or just here for the comedic side quests, there’s something for everyone. Tune in, roll your dice, and remember—sometimes the best move is just shoving someone off a cliff. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 COMBAT ROLEPLAYING (Remastered) - Swing First, Ask Rules Questions Later 1:00:01
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Got plans this weekend? Cancel them. The RPGBOT.Podcast is back with another remastered episode, and it’s so good, even your dice will roll themselves to tune in. We’re diving deep into the world of tabletop RPGs, dishing out expert advice, hilarious mishaps, and the kind of wisdom that makes your GM sigh in resignation. Whether you’re a seasoned adventurer or still trying to figure out which die is which, this episode is for you. So grab your character sheet, prepare for some laughs, and join us for another legendary session of nerdy greatness. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Descriptions Masterclass Part I with dScryb’s Alex Gray – RPGBOT.Podcast S2E76 Descriptions Part II with Alex Gray – RPGBOT.Masterclass S2E91 Playing Martial Characters – RPGBOT.Podcast S2E96 GMing for Martial Characters – RPGBOT.Podcast S2E98 Movement – RPGBOT.Podcast S2E41 RPGBOT.podcast Episode 3 – Metacurrencies in Tabletop RPGs How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Dragonlance: Shadow of the Dragon Queen – RPGBOT.News S2E97 RPGBOT.Podcast Episode 9 – Death Content From RPGBOT.Net The Kender Handbook – DnD 5e Other Stuff Critical Role If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 EPISODE 1 RECAP - OTHER WORLDS - AN RPGBOT.ADVENTURE 1:16:02
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In this episode, the hosts discuss the exciting new 3D printed dice from Hero Forge, share a humorous recap of their recent one-shot D&D adventure, and delve into the mechanics and character options explored during the game. They also reflect on the role of the Dungeon Master and the effectiveness of using Theater of the Mind in D&D gameplay. The conversation explores the nuances of tabletop RPG mechanics, particularly focusing on the effectiveness of Theater of the Mind versus tactical play with maps. The hosts discuss innovative sailing mechanics introduced in their game, the implications of push mechanics on gameplay, and share experiences from a memorable encounter with the Stone Queen. The dialogue highlights the balance between creativity and rules in RPGs, emphasizing player engagement and the challenges of game design. Additionally, the discussion focuses on the mechanics of D&D, particularly the monk class and its evolution in the 2024 rules. The effectiveness of various builds, the excitement of playing a wizard, and the potential of Pathfinder 2 are explored. The conversation also touches on sports culture and its parallels with gaming, highlighting the emotional investment players have in both realms. Key Takeaways: 3D printed dice can enhance the RPG experience. Humor and food can be engaging but sometimes distracting in discussions. Recapping adventures helps listeners stay engaged and connected. Character optimization is a key aspect of RPGs and player enjoyment. Dungeon Masters should communicate clearly with players to ensure smooth gameplay. The Kraken serves as a formidable foe and a narrative element in adventures. Preparation is essential for Dungeon Masters to create immersive experiences. Theater of the Mind can be effective but has limitations in tactical games like D&D 5e. Visual aids like maps can enhance player experience and strategic decision-making. Exploring different game mechanics can lead to fun and innovative gameplay experiences. Innovative mechanics can simplify complex scenarios, such as naval battles. Push mechanics can overshadow traditional grappling mechanics in combat. Player engagement is crucial for creating memorable encounters and stories. Balancing creativity with rules is essential in effective game design. The Kraken encounter served more as a narrative hazard than a direct threat. Character builds significantly impact gameplay dynamics and overall strategy. Player feedback is valuable for improving future gaming sessions. A deep understanding of rules allows for more creative gameplay solutions. The monk class has seen significant improvements in the 2024 rules. Pushing mechanics in D&D can lead to creative and dynamic combat encounters. Monks now have more versatility without being overly reliant on focus points. The Order of Scribes wizard offers exciting and flexible spellcasting options. Pathfinder 2 provides a fresh take on character builds and mechanical diversity. Sports fandom shares similarities with gaming communities in emotional investment. Players often root for underdog teams, reflecting their personal connections. The emotional highs and lows of sports mirror the dramatic moments in gaming. Cultural references in gaming can enrich the experience and create deeper engagement. Community engagement through polls and discussions can shape future gaming sessions. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 OTHER WORLDS - An RPGBOT.Adventure - Betrayal, Bad Decisions, and the Mysterious Coin of Chaos 1:35:35
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This episode of the RPGBOT.Podcast has everything: magic, mayhem, and at least one person realizing they should have read the rules on push mechanics before trying them in combat. Things are getting wild on the RPGBOT.Podcast as the crew sets sail into a maelstrom, only to find themselves face-to-face with a Kraken, a legendary pirate, and a whole lot of questionable choices. Between spells flying, swords clashing, and a mysterious coin that nobody fully understands, the stakes couldn’t be higher. Naval combat, unexpected betrayals, and a few too many reckless ideas make this one of the most chaotic sessions yet. Will teamwork save the day, or will bad dice rolls and impulsive plans sink the ship? There’s only one way to find out. Listen now wherever you get your podcasts and join the adventure! Summary: In this action-packed episode, the hosts start with their usual dose of chaotic humor, discussing the struggles of modern comedy, the challenge of new music, and the universal truth that nobody likes change. Then, they dive headfirst into an intense Dungeons and Dragons session featuring a maelstrom, a Kraken, and a whole lot of questionable decision-making. As the players prepare for naval combat, they receive a cryptic coin from their patron, leading to rampant speculation, bad theories, and at least one failed insight check. The session quickly escalates into an epic battle involving pirates, betrayal, and ship repairs that may or may not have been handled responsibly. With spells flying and teamwork being tested, the players must strategize their way through chaos while dodging betrayal, Kraken tentacles, and the ever-present risk of rolling a natural one. Between dramatic moments, surprising tactics, and plenty of player banter, this episode highlights the creativity, excitement, and occasional confusion that makes tabletop role-playing games so much fun. Whether it's using Mass Suggestion to manipulate enemies, questioning their own character choices, or debating whether dragons are friend or foe, the players bring high stakes, high drama, and just enough bad decisions to keep things interesting. Key Takeaways: Change is scary, but so is fighting a Kraken. Comedy and music take time to appreciate, just like a good D&D strategy (or a bad one). The mysterious coin is probably important, but nobody knows why. Naval combat is fun until your ship needs repairs. Teamwork makes the dream work, but betrayal keeps things spicy. Players are never 100% confident in their character builds. Spellcasting can be the difference between victory and disaster. Rolling for initiative can make or break a combat encounter. The DM's storytelling can be both a gift and a curse. Bold moves often have bold consequences (and sometimes tragic ones). The importance of trust in a party cannot be overstated—until someone stabs you in the back. Dragons: helpful allies or terrifying enemies? It depends. Creativity and quick thinking are the best weapons in any RPG session. Strategic planning is great—right up until the dice decide otherwise. Sometimes, the most memorable moments come from absolute chaos. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 GM'ing MARTIAL CLASSES (Remastered) - Swords, Sweat, and Keeping Sad Fighters Engaged 54:02
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Are your martial characters feeling like sidekicks in a world dominated by spell-slinging wizards? Tired of your fighter sighing every time the wizard solves yet another problem with a wave of their hand? On this episode of the RPGBOT.Podcast, we dive into the art of DMing for martial characters. Learn how to keep your sword-swingers engaged, your barbarians entertained, and your rogues feeling like the main character instead of the wizard's underpaid assistant. Tune in and bring balance to your table before your fighters unionize. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes Dice Math – RPGBOT.Podcast S2E92 Movement – RPGBOT.Podcast S2E41 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann RPGBOT.Podcast Season 2 Episode 1 – Variant Rules Content From RPGBOT.Net Practical Guide to Impractical Skill Checks – DnD 5e How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 2024 MONSTER MANUAL REVIEW - We Finally Got a Copy!!! 1:22:39
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Monsters got beefier, rules got weirder, and DMs everywhere are questioning their life choices—welcome to the 2024 Monster Manual meltdown! The RPGBOT.Podcast crew dives headfirst into the 2024 Dungeons & Dragons Monster Manual, and things get wild . Hot takes? Absolutely. Existential dread about humanoid reclassification? You bet. From debating whether False Appearance was too powerful (or if DMs were just lazy) to mourning the loss of non-magical damage resistance, this episode is packed with spicy opinions, monster mayhem, and just a tiny bit of rulebook-related outrage. The team also gushes over the ArchHag, questions the mysterious absence of high-level NPCs, and asks the important question: Does inflating HP while lowering AC make combat better or just longer? Whether you’re here for monster breakdowns, homebrew chaos, or just to hear people passionately argue about stat blocks, this episode has something for everyone. Tune in now and embrace the madness! LINKS Blog of Holding: 2024 Monster Manual on an Index Card TheMonstersKnow.com Slings and Arrows RPGBOT.Podcast Episodes 2024 MONSTER MANUAL - Part 1: A Look Ahead 2024 D&D MONSTER MANUAL Pt 2 - A Look Ahead Content from RPGBOT.net 2024 DnD 5e Monster Manual Change Log Summary: In this delightfully chaotic episode, the hosts battle technical gremlins, reflect on life’s existential woes, and somehow end up deep in the weeds of the 2024 Dungeons & Dragons Monster Manual. They break down the latest changes, from monster stat overhauls to baffling reclassifications (farewell, humanoids?), while throwing in plenty of humor and spicy opinions along the way. The discussion takes an intense turn as they dive into gameplay mechanics, lamenting the loss of beloved traits (RIP False Appearance) and questioning why poison and paralysis are suddenly less terrifying. They also express mixed feelings about the mysterious disappearance of damage resistances, argue whether inflated HP is a blessing or a curse, and call out the promised but mysteriously absent rulebook features. Of course, no Monster Manual discussion is complete without fawning over new monstrosities. The hosts gush over breathtaking artwork, break down standout creatures like the ArchHag and the Blob of Annihilation, and voice their strong opinions about the new and improved Mind Flayer. Wrapping up with thoughts on game balance, community feedback, and whether anyone actually follows official rules, this episode is a must-listen for DMs, players, and anyone who enjoys deep-diving into monster mechanics, stat block debates, and rulebook drama. Key Takeaways Monster Manual Madness The 2024 Monster Manual brings major changes, some exciting and some controversial. Monster design trends are shifting—goodbye non-magical resistances, hello glass cannons. Hags now have personal anathemas, which is both horrifying and amazing. The Blob of Annihilation is exactly as terrifying as it sounds. Mind Flayers got a glow-up, and players are here for it. The ArchHag is a fantastic new addition, possibly leading the Hag Cinematic Universe. Gameplay & Mechanics: The Great Debate False Appearance’s removal: Was it too overpowered, or are DMs just lazy? Humanoids reclassified—because nothing says “fun” like redoing encounter tables. Poison and paralysis mechanics were nerfed, making things less deadly. Resistance to non-magical damage is gone. Bring tissues for your Barbarian. HP inflation versus AC reduction—a battle for the ages. Monsters now hit harder, last longer, and have questionable life choices. Community, Balance, and The Future of D&D Players expected big changes, but not these big changes. Where are the high-level humanoid NPCs? We miss them. Weapon masteries feel imbalanced, and future errata seem likely. Community feedback is key, but does WOTC actually listen? Homebrewing is both a blessing and a curse, especially with changing rulesets. Clear communication is essential for any game transition, looking at you, rulebook writers. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale ( affiliate link ) Producer Dan @Lzr_illuminati…
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1 PFE2E - GUNS AND GEARS REMASTER - The RPGBOT.Review 1:06:36
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Pathfinder 2E: Guns & Gears Remastered is here, proving once and for all that the best way to balance a game is by strapping explosives to your boots, firing an elephant gun from horseback, and praying Overdrive doesn’t betray you. Guns & Gears Remastered is bringing more chaos than a malfunctioning automaton with a loaded musket. The RPGBOT crew dives into the madness, covering everything from gadget-wielding Inventors to Gunslingers finally getting the respect they deserve. Highlights include: Overdrive no longer punishing you for trying Firearms with enough kickback to send you into the next campaign setting The Harmona gun, because apparently, we needed a weapon specifically for hunting elephants Gadget Skates and Blast Boots proving that fashion and explosions CAN mix A technological wheelchair, making combat both more inclusive and way more stylish If you like high-speed chases, overly complicated weaponry, and questioning whether all of this is actually balanced (spoiler: it is, but barely), you need to check this out. Saddle up, grab your gnome amalgam musket, and prepare for the most mechanically unhinged ride in Pathfinder history. Links Guns and Gears Remastered ( affiliate link ) Guns and Gears Review from the RPGBOT.Podcast Episode Summary Welcome to the wild world of Guns & Gears Remastered, where firearms meet finely tuned mechanical madness. The hosts take a deep dive into the updated Inventor and Gunslinger classes, the Automaton ancestry, and the fallout from the OGL fiasco that led to the Pathfinder Remaster. Expect heated discussions on whether all weapons are viable (spoiler: yes, but also no), how Overdrive is now slightly less heartbreaking, and why the Harmona gun is just excessive (unless you're an elephant, then it's terrifying). The crew also explores the absurdity of gadgets, gizmos, and gloriously impractical firearms, questioning just how many springs, cogs, and explosives one character really needs. The answer is always more. The episode also highlights the introduction of a technological wheelchair, making combat more accessible and proving that even in a world of magic and mayhem, inclusivity matters. So grab your gnome amalgam musket, strap on your Gadget Skates, and get ready for a mechanically enhanced ride through Pathfinder’s most ridiculous (but undeniably fun) rulebook. Key Takeaways Inventors Gonna Invent – The Inventor class is all about making wild contraptions and hitting things with them. Who needs spells when you have gadgets? Slingers Get Some Love – The Gunslinger class gets a well-deserved glow-up, proving that gunpowder and class mechanics can mix well. Overdrive Wins, Even on Failure – Now players still get a minor bonus even when their roll goes horribly wrong. Automatons Are Steampunk Terminators – The Automaton ancestry lets players live their best robotic medieval fantasy dreams. OGL Fiasco Leads to a Pathfinder Remaster – The fallout from the licensing mess led to this refined edition. No new content, just streamlined and improved mechanics. Gadgets Are Not Gizmos – They are mechanical consumables with distinct rules, and the difference may or may not confuse players forever. Ridiculous But Effective – Blast Boots, Gadget Skates, and absurd firearm traits add both strategy and pure chaos to combat. Harmona Gun is Overkill in a Barrel – A gun designed specifically for hunting elephants, with a massive 1d10 damage die, because apparently subtlety is overrated. Mount Up or Brace for Recoil – Firing certain firearms on horseback cancels out their kickback penalty, making mounts the unsung heroes of gunfighting. Firearms Have Range and Quirks – Scatter blasts, kickback mechanics, and fatal aim traits introduce both tactical depth and comic relief. Vehicles and Combat Drivers Expand the Game – High-speed chases and mechanized warfare are now part of the Pathfinder experience. Technological Wheelchair Brings Inclusivity – One of the most impactful additions, ensuring that mobility aids can be just as powerful as any warhorse. Pathfinder Embraces Maximum Absurdity – The Guns & Gears book (and this episode) prove that the best RPGs allow players to embrace the fun, the chaos, and the sheer unpredictability of a well-placed gadget. Guns & Gears Remastered is an absolute blast. Whether you’re an engineer of doom, a sharpshooter with a flair for the dramatic, or just someone who wants to ride into battle on a mechanical unicycle, this book has something for you. Now go forth and build the most impractical, over-engineered character imaginable. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 PLAYING MARTIAL CLASSES (Remastered) - Gladium habeo, ergo sum! 56:09
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On this remastered episode of the RPGBOT.Podcast, we talk about playnig D&D martial classes: because sometimes the best strategy is hitting things really, really hard until they stop moving. Are spells overrated? Do you prefer solving problems with the sharp edge of a sword instead of a 10-minute ritual? This week on the RPGBOT.Podcast, we’re diving into the world of martial classes in D&D—where the solutions are simple, the damage is high, and the closest thing to spellcasting is yelling really loud. Tune in before the wizards convince you otherwise. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES 2 - Mind Magic is Incredibly Powerful 57:29
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In this episode, the RPGBOT.Podcast hosts discuss the latest Unearthed Arcana release and its potential implications for the upcoming Forgotten Realms Player’s Guide . The hosts speculate on new and revised subclasses, examining how these additions and modifications impact gameplay balance and character building. The discussion covers the changes to the Knowledge Domain Cleric, which has received significant buffs in the 2024 rules. The updated spell lists provide more utility options, and Mind Magic introduces spell slot-free casting, increasing versatility. However, the introduction of setting floors for checks sparks debate about whether it undermines core rolling mechanics. Additionally, they explore revisions to the Purple Dragon Knight, which has undergone significant changes. The new features resemble those of the Drake Warden, and the introduction of the Amethyst Dragon Companion adds a fresh dynamic to gameplay. The hosts analyze the viability of these changes and how they may shape future class interactions. Links DnDBeyond Key Takeaways: Unearthed Arcana releases spark speculation about new and revised subclasses, hinting at potential shifts in game balance. Knowledge Domain Clerics receive significant buffs in the 2024 rules, including expanded spell lists and spell slot-free casting via Mind Magic. Setting minimum check values remains a debated mechanic, with some arguing it disrupts gameplay balance. The Purple Dragon Knight sees major improvements, with new features resembling those of the Drake Warden and introducing the Amethyst Dragon Companion. Rallying Surge provides tactical advantages, further improving the subclass’s viability. Community engagement and discussion around Unearthed Arcana updates help shape player perspectives on game design choices. This episode provides an in-depth analysis of upcoming Unearthed Arcana content, offering insights into potential gameplay changes and subclass adjustments. If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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1 2025 UNEARTHED ARCANA - FORGOTTEN REALMS SUBCLASSES - Artisan's Tools are cool now guys! 1:06:53
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If Clerics can outsmart Wizards, Fighters get pet dragons, and Bladesingers are still ridiculously overpowered—has D&D officially lost its mind? The new episode of the RPGBOT.Podcast is live! This week, we ask the hard-hitting questions—should Clerics be smarter than Wizards? Do Fighters deserve pet dragons? And has the Bladesinger finally reached levels of power where even the gods are filing complaints? Join us for heated debates, unnecessary tangents, and the kind of overanalysis that would make a rules lawyer weep. Listen now before Wizards of the Coast patches reality. Links DnDBeyond Episode Summary In this whirlwind episode, the hosts embark on a rollercoaster of topics ranging from the perils of rogue socks in the laundry to the existential nightmare of troubleshooting wired internet connections. Between these real-life boss battles, they somehow manage to talk about Dungeons & Dragons. The latest Unearthed Arcana release is scrutinized with the fervor of scholars deciphering ancient texts—except these texts involve subclasses with confusing names and power levels that may or may not break the game. The hosts dissect the freshly buffed Knowledge Domain Cleric, marveling at its new spell lists and the power of Mind Magic, which essentially lets Clerics moonlight as Wizards without all that pesky spell-slot management. They also ponder whether setting floors on ability checks is a stroke of genius or an affront to the sacred chaos of rolling dice. Next, they turn their attention to the Purple Dragon Knight, a class previously dismissed as the fantasy equivalent of soggy toast. With new features resembling the Drake Warden and the introduction of an Amethyst Dragon Companion (because dragons make everything cooler), this once-ignored subclass suddenly has tactical depth. The hosts debate whether it’s finally worth playing or if it remains the equivalent of a participation trophy for Fighters. Finally, the Bladesinger Wizard takes center stage, dazzling with its high-powered, glass-cannon energy. The hosts discuss its absurd combat effectiveness, its revamped Song of Defense mechanic, and its continued ability to make DMs question their life choices. They also consider whether Steel Wind Strike is a spell or just an excuse for Wizards to roleplay as anime protagonists. All of this is wrapped up with heated opinions, terrible jokes, and an unwavering commitment to finding the perfect balance between power and design—except when it comes to Bladesingers, because apparently, they’re just unstoppable. Key Takeaways The Bladesinger Wizard is so strong it probably multiclasses into itself. Laundry disasters are real, and they don’t discriminate. Unearthed Arcana is like a D&D loot box—exciting, unpredictable, and possibly game-breaking. Technical difficulties are the true final boss of podcasting. Knowledge Clerics can now out-Wizard Wizards in intelligence checks, which feels… illegal. Setting a floor for ability checks is either genius or blasphemy, depending on how much you enjoy suffering. The Purple Dragon Knight is no longer D&D’s equivalent of a sad birthday party. Adding a dragon companion instantly makes any class 300% cooler. Song of Defense makes Bladesingers even more unkillable, which will surely delight players and frustrate DMs. The hosts are equal parts analysts and comedians, which is why this episode feels like a chaotic, but delightful, deep dive into D&D mechanics. If you love high-level theorycrafting, chaotic energy, and the occasional rant about internet cables, this episode is a must-listen.…
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1 KEITH AMMANN STRIKES BACK (Remastered) - Smarter Monsters, Stronger Lairs, and Why Your Players Should Be Afraid 1:21:48
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If your monsters fight like confused toddlers and your villain’s lair has all the security of a roadside inn, you need this episode—Keith Ammann is back on the RPGBOT.Podcast to help you terrorize your players properly ! The RPGBOT.Podcast is back with a new episode, revisiting our masterclasses with Keith Ammann. This time, we're taking a deep dive into MOAR! The Monsters Know What They’re Doing and How to Defend Your Lair . We’ll explore monsters that actually use smart tactics, lairs so well-defended they’ll make your rogue give up, and strategies that will completely change the way you run combat. If you've ever wondered why your villains keep getting steamrolled, this episode is for you. Tune in now before your next dungeon fight turns into an existential crisis. LINKS Keith Ammann How to Defend Your Lair ( affiliate link ) TheMonstersKnow.com Keith’s Existing Books The Monsters Know What You’re Doing ( affiliate link ) MOAR The Monsters Know What You’re Doing ( affiliate link ) Live to Tell the Tale ( affiliate link ) RPGBOT.Podcast Episodes RPGBOT.News – MOAR The Monsters Know What They’re Doing with Keith Ammann Other Stuff Gamehole Con If you enjoy the show, please rate and review us on Apple Podcasts , Spotify, or your favorite podcast app. It’s a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon , where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati…
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