We are here recording live at Medallia Experience at the Wynn in Las Vegas, and have been seeing and hearing some amazing things about how AI can enhance the customer experience as well as enable teams at organizations to create more meaningful connections with customers. Today we’re going to talk about how AI can help to create better experiences for customers before, during, and after their interactions. To help me discuss this topic, I’d like to welcome Fabrice Martin, Chief Product Officer at Medallia. RESOURCES Medallia: https://www.medallia.com Catch the future of e-commerce at eTail Boston, August 11-14, 2025. Register now: https://bit.ly/etailboston and use code PARTNER20 for 20% off for retailers and brands Don't Miss MAICON 2025, October 14-16 in Cleveland - the event bringing together the brights minds and leading voices in AI. Use Code AGILE150 for $150 off registration. Go here to register: https://bit.ly/agile150 Connect with Greg on LinkedIn: https://www.linkedin.com/in/gregkihlstrom Don't miss a thing: get the latest episodes, sign up for our newsletter and more: https://www.theagilebrand.show Check out The Agile Brand Guide website with articles, insights, and Martechipedia, the wiki for marketing technology: https://www.agilebrandguide.com The Agile Brand podcast is brought to you by TEKsystems. Learn more here: https://www.teksystems.com/versionnextnow The Agile Brand is produced by Missing Link—a Latina-owned strategy-driven, creatively fueled production co-op. From ideation to creation, they craft human connections through intelligent, engaging and informative content. https://www.missinglink.company…
Alice O'Connor on Dota 2 : “…there is nothing more satisfying than that very British thing of being overwhelmingly polite to someone who is very rude to you…” (mp3) (audio player in full post) AudioPlayer.embed("alice_oconnor_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/alice_oconnor.mp3"});…
James Wallis on Rez : …do you know about the Trance Vibrator?…“ (mp3) (audio player in full post) AudioPlayer.embed("james_wallis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/james_wallis.mp3"});
Joel Goodwin on World Of Goo : …you’re part of a very giant vast universe. You’re a tiny thing. You can hardly understand it’s majesty…“ (mp3) (audio player in full post) AudioPlayer.embed("joel_goodwin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/joel_goodwin.mp3"});
Fernando Ramallo on Ninja : “… It never happened with any other game before – that feeling of community, of ambiance…” (mp3) (audio player in full post) AudioPlayer.embed("fernando_ramallo_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/fernando_ramallo.mp3"});
Bennett Foddy on Pyro 2 (& Crusader Kings 2 & others): “…what I love about it is that everything in the game is completely literal….” (mp3) (audio player in full post) AudioPlayer.embed("bennett_foddy_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/bennett_foddy.mp3"}); Full rousing manifesto version (with praise for ZiGGURAT)…
Andrew Sheerin on Junta : “… it feels like it shouldn’t work, but it’s just such good fun to play - as it relies on trusting untrustworthy people….” (mp3) (audio player in full post) AudioPlayer.embed("andrew_sheerin_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/andrew_sheerin.mp3"});…
Ed Key on Pandemic : “…the way the cards come out really dramatically affects the landscape of the game….” (mp3) (audio player in full post) AudioPlayer.embed("ed_key_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/ed_key.mp3"});
Robert Yang on Thirty Flights Of Loving : “…It’s one of the most important games made in the last twenty years. Thirty years. Forty. Thirty years….” (mp3) (audio player in full post) AudioPlayer.embed("robert_yang_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/robert_yang.mp3"}); (or click here for a longer version, with the full drunken wander through the streets of Soho)…
Tom Francis on Dark Messiah of Might and Magic “…it’s like being in a film where everyone wants the film to be spectacular…” (mp3) (audio player in full post) AudioPlayer.embed("tom_francis_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/tom_francis.mp3"});
David Kanaga on a game of musical improvisation he plays: “…if at any point someone becomes bored, they ding the bell, read the next card, and the next game is played…” (mp3) (audio player in full post) AudioPlayer.embed("david_kanaga_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/david_kanaga.mp3"});…
Rudolf Kremers on Quake : “…you could just walk around, look at the environment, no pressure…” (mp3) (audio player in full post) AudioPlayer.embed("rudolf_kremers_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/rudolf_kremers.mp3"});
Kit Richardson on King’s Quest VI : “… all I remember is the sound of midi waves, and the occasional seagull noise, and just serious levels of frustration …” (mp3) (audio player in full post) AudioPlayer.embed("kit_richardson_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/kit_richardson.mp3"});…
Jenn Frank on Berzerk : “…And it wasn’t until I was demonstrating Berzerk for my friend Brian that I realized – I’ve been playing it wrong in every way…” (mp3) (audio player in full post) AudioPlayer.embed("jenn_frank_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/jenn_frank.mp3"}); (half hour extended interview edition : hear Jenn try out the game the “proper” way)…
Lewie Procter on zooming (in Spore , R.U.S.E. and Osmos ): “…and then when you zoom out to the next level, it’s generals stood around it in a war room, with units represented by counters on a table…” (mp3) (audio player in full post) AudioPlayer.embed("lewie_procter_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/lewie_procter.mp3"});…
Quintin Smith on Pathologic : “…and he never found out – none of us ever found out what it was!…” (mp3) (audio player in full post) AudioPlayer.embed("quintin_smith_player", {soundFile: "http://nottheinternet.com/bestgamedesign/audio/quintin_smith.mp3"});
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플레이어 FM은 웹에서 고품질 팟캐스트를 검색하여 지금 바로 즐길 수 있도록 합니다. 최고의 팟캐스트 앱이며 Android, iPhone 및 웹에서도 작동합니다. 장치 간 구독 동기화를 위해 가입하세요.