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Michael Rowe, Michael Martine, Andy Piper, Michael Rowe, Michael Martine, and Andy Piper에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Michael Rowe, Michael Martine, Andy Piper, Michael Rowe, Michael Martine, and Andy Piper 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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The Head Start: Embracing the Journey


1 Sweat and Resilience: Balancing Chronic Migraine with Fitness Goals 35:00
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The healing power of fitness goes far beyond physical benefits—for today’s guest, it’s a form of self-expression and a celebration of what the body can do. In this episode, host Nora McInerny sits down with fitness personality Ivylis Rivera, who shares her deeply personal journey of navigating life with Chronic Migraine while holding onto her passion for movement. Ivylis opens up about the struggle of staying active while facing the fear of triggering a headache or migraine attack and the resilience it takes to keep pushing forward—a resilience that carried her through the challenging journey of finding a Chronic Migraine treatment plan that worked for her. Join Nora and Ivylis as they explore the concept of “soft living,” a philosophy Ivylis embraces—staying active, listening to your body, and building trust in oneself. Click here for Product Information, including Boxed Warning and Medication Guide, or visit https://abbv.ie/prescribing_info See omnystudio.com/listener for privacy information.…
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Michael Rowe, Michael Martine, Andy Piper, Michael Rowe, Michael Martine, and Andy Piper에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Michael Rowe, Michael Martine, Andy Piper, Michael Rowe, Michael Martine, and Andy Piper 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Michael Rowe, Michael Martine, Andy Piper, Michael Rowe, Michael Martine, and Andy Piper에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Michael Rowe, Michael Martine, Andy Piper, Michael Rowe, Michael Martine, and Andy Piper 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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×Photo by Mihály Köles on Unsplash Published 26 May 2025 e515 with Andy, Michael and Michael – the Fortnight Darth Vader NPC, IO, both from Google and Open AI, AI hardware, an intriguing Vision Pro use case, infrared contact lenses, Car Play Ultra, Microsoft’s GamePass set of retro classic games (Pitfall said to be coming!), and a Warhammer typing game. Andy, Michael and Michael start off with stories about Darth Vader in Fortnight. One article deals with how players have gotten the Darth Vader NPC AI (non-player character) to say questionable things and another on the rights Fortnite secured to do so. The team then turned to a summary of the top 15 announcements from Google’s I/O 2025. The cohosts were impressed by the fact that Google created a NotebookLM from the content of the conference. Less impressive was how interacting with the NotebookLM did not create the personalized results expected. Moving along to a different IO; the OpenAI acquisition of Jony Ive’s company, the cohosts note that reimagining what it means to use a computer (AI or otherwise) is an enormous undertaking. Rethinking how spatial computing could be used, Michael R walked Andy and Michael through a use case to see through walls, floors and ceilings in an intuitive and easy way. Another example of superhuman visual powers are contact lenses that provide the wearer with infrared vision. According to the article, these lenses work even better when the wearer closes their eyelids to help block out more of the (previously) visual spectrum to allow for the infrared to be more easily discerned. Rounding out this episode, the cohosts take a slightly deeper look at Car Play Ultra beyond the Aston Martin experience described last week, enjoy the Microsoft Game Pass offering for retro classic games, as well as the Warhammer typing experience. Perhaps some of these user experience and interaction mechanisms from such games will surface in the IO AI computing device. What do you think is the next computing paradigm – both in hardware and software? How will the user experience become so transparent, that all that is left is creativity, augmented in the flow of the creative process? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links That’s Mr. Vader to you Wired article: Fortnite Players Are Already Making AI Darth Vader Swear Kotaku article: Fortnite In Legal Trouble After Adding AI Darth Vader AI The Verge article: The 15 biggest announcements at Google I/O 2025 Google I/O: About I/O Google created a NotebookLM notebook with everything they announced at Google I/O. So instead of slogging through thousands of hours of video and other content, you can just ask NotebookLM questions, listen to a podcast, or get a FAQ, etc. https:// notebooklm.google.com/notebook /953b658a-579b-4b3c-b280-43b3781babf3 — Mike Elgan (@MikeElgan@mastodon.social) 2025-05-21T03:29:11.088Z Wall Street Journal article: What Sam Altman Told OpenAI About the Secret Device He’s Making With Jony Ive OpenAI post: Sam and Jony introduce io Cafe Zoetrope – where the io introduction video was made HP IQ Games at Work e371: Legacy Games & New UX (for early discussion on Humane in 2022) Super Vision UX Reddit post: How I use my Apple Vision Pro to retrofit Unifi Access Points in finished homes The Guardian article: Seeing infrared: scientists create contact lenses that grant ‘super-vision’ Classic Games The Verge article: Microsoft adds over 50 ‘Retro Classics’ to Game Pass The Verge article: Warhammer’s free new game makes typing grimdark Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by WTFast on Unsplash Published 19 May 2025 e514 with Michael R and Andy – generative ads & LEGO, Aston Martin x Apple CarPlay Ultra, new Vision Pro UX, an Internet Roadtrip, Leroy Jenkins and so much more. While Michael M is away, Michael R and Andy start off with some generative AI topics: advertisements and LEGO. Per the Ars Technica article, Netflix has announced it has created GenAI advertising that it will show during streaming video in 2026. And some exciting news in the GenAI space for LEGO – a model that generates stable (not diffuse!) LEGO structures from text prompts. Next up: several Apple stories, starting with Aston Martin working with Apple’s CarPlay Ultra, which combines data and visualizations from the car as well as from the iPhone. Then, some articles on Apple’s Vision Pro, since the launch, and new capabilities allowing scrolling in a new way. Then, Michael R and Andy share a cornucopia of fun. A website with the first few of 10,000 drum machines. A fixer of broken QR codes. A web-based team driving game called Internet Roadtrip, reminiscent of Twitch Plays Pokemon, and a little like Desert Bus too. And especially a reflection on the 20th anniversary of Leroy Jenkins. Do check out the article in the show notes below, and see also the embedded story from 20 years ago. What’s your favorite Leroy Jenkins story? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI Netflix will show generative AI ads midway through streams in 2026 Netflix is trying to grow ad revenue quickly. https:// arstechnica.com/gadgets/2025/0 5/netflix-will-show-generative-ai-ads-midway-through-streams-in-2026/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social — Ars Technica (@arstechnica@mastodon.social) 2025-05-14T20:49:34.591Z Ars Technica article: Netflix will show generative AI ads midway through streams in 2026 PC Mag article: LegoGPT Eliminates AI Weirdness, Creates Brick Designs You Can Actually Build arXiv paper: Generating Physically Stable and Buildable LEGO Designs from Text Huggingface: LegoGPT Demo Apple Wall Street Journal article: They Paid $3,500 for Apple’s Vision Pro. A Year Later, It Still Hurts. Bloomberg article: Apple Readies Feature That Lets Vision Pro Users Scroll With Their Eyes The Verge article: Apple will let the Vision Pro ‘see’ for you Fun Stuff 10k Drum Machines HumanQR Adafruit blog post: Need to get away? Take an Internet Roadtrip! Neal.Fun Internet Road Trip Games at Work e77: (Hive)Mind Blowing for multiplayer Pokemon NPR All Tech Considered article: Here’s What Happens When Thousands Play Pokemon Together Desert Bus Express 2025 PC Gamer article: WoW’s Leeroy Jenkins, one of the internet’s oldest memes, turns 20 years old—and after looking back on what we wrote in 2005, I feel like we’ve failed Leeroys everywhere Rock Paper Shotgun article: Doom: The Dark Ages review Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by Hande B. on Unsplash Published 12 May 2025 e513 with Michael and Michael – Clippy + LLMs, social AI, first person video, Duck, Pong & other games, and so much more. While Andy is away, Michael and Michael start off this episode with good friend Clippy, the Microsoft Office Assistant from the early 2000s. Felix Reiseberg has made a version of Clippy that can use a variety of LLMs while retaining the look and feel of the 2000s user experience. Meta has enabled or borrowed – you pick your favorite – the capability of making user interactions with it’s AI app public, in much the same way you can browse other people’s exchanges on Venmo. And for the sports fans, there is a new AI capability that produces play by play and color commentary. This example highlights the thrill of victory in a match of Pong. The Games at Work switches gears to the automotive world, where an article examines the (triumphant) return of the Yugo. Michael R remembers the Adobe parody from Saturday Night Live, and also shares news of the return of the Karman Ghia with Michael M. The story of the return of physical buttons from Wired reminds the cohosts of an earlier Games at Work episode where this comeback has been in the making since at least 2023. A comedic triumph turns 50 years old this year – Monty Python’s Holy Grail, and somehow, we’re not quite sure how, Michael and Michael refrain from going through all of the quotable quotes from the movie. After this amazing restraint, the pair turn to the Apple Vision Pro Adventure series, with an in-depth article about the making of these feats of moviemaking. Michael R has experienced them on the Vision Pro, and describes how he felt while viewing them. The Pike’s Peak race takes Michael M back to a 1972 film about a race through the streets of Paris called C’etait un Rendezvous. After a discussion about the games of Duck, Eco Dolphin, and Minecraft removing support for VR, the co-hosts reflect on a Wired article about how industry is keeping the metaverse and 3D Internet dream alive through digital twinning. The team wraps up this episode with a reflection on the end of support for Windows 10 – or is that really the case? Clippy, the Yugo, the Holy Grail and Windows 10 are among the things that are not dead yet. Are you more excited about the return of the Yugo or the Karman Ghia? Is there a vehicle you would dearly love to see come back in a new form? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI Clippy Wikipedia entry: Office Assistant (Clippy) Business Insider article: Meta has a new stand-alone AI app. It lets you see what other people are asking. I’m confused. Garbage Day article: Meta has a cool new slop feed Venmo article: Who can see my Venmo payments? Hackaday article: AI Brings Play-By-Play Commentary to Pong Google NotebookLM Automotive Design Motortrend article: The Yugo—One of the Worst Cars Ever—Is Attempting a Comeback Wired article: Rejoice! Carmakers Are Embracing Physical Buttons Again Games at Work e415: Pushing Our Buttons Moviemaking Wall Street Journal article: Coconuts Still Clopping, ‘Monty Python and the Holy Grail’ Turns 50 IMDb: Monty Python and the Holy Grail Digital Camera World article: “I very much believe that the future of entertainment will be immersive!” – We speak to award-winning filmmaker and series director of Apple TV’s ‘Adventure’, Charlotte Mikkelborg AppleTV Press release: Apple Original Films announces groundbreaking new documentary event “Bono: Stories of Surrender,” premiering globally on May 30 on Apple TV+ Fediverse RadioEins Global Solutions Summit – World Policy Forum interview with Felix Hlatky, Finanzvorstand der Social Plattform Mastodon Games Duck , the game Duck , the North Carolina Outer Banks town Go , the game DuckDuckGo , the search engine and browser Polygon article: Ecco the Dolphin is getting two remasters and one new title from its original creators The Verge article: Minecraft’s VR support is now gone Metaverse Wired article: The Dream of the Metaverse Is Dying. Manufacturing Is Keeping It Alive Windows End of 10 0Patch Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Cartoon versions of Andy and Michael M, generated by ChatGPT Published 5 May 2025 e512 with Andy and Michael – E Ink monitors, Agent run companies & towns, winning arguments with AI assistants, pixellating reality and much more. While Michael R is away, Andy and Michael start off this episode continuing the E Ink theme from last week before shifting to AI and wrapping up with several cool makes. It seems that there was a great deal of discussion on E Ink in the past couple of days, and the team touch on the BOOX Mira and Dashing Paperlike displays. Andy also mentions being on a recent episode of the Bootloader podcast, where he talked about Glance – see the links below for more. Moving along to AI, the co-hosts talk through the multiple themes embedded in the TechCrunch article dealing with Perplexity, the divestiture of Chrome, and the business of advertising. Andy brings up a phrase giving a different name for AI, namely, Computational Text Generation Devices, and Michael shares a link to the Crystal Knows service he heard about during a recent interview. Then, the co-hosts have a spirited, while still family friendly, conversation spurred on by an automobile journalist’s frustrating experience with a car’s assistant. Next up was an article about how Carnegie Mellon professors staffed a virtual company solely with AI agents, which reminded Michael about Smallville – check out e428 and e412 from 2023 for more on AI agent interaction in a town setting. Then, Andy touches on the Meta Ray-Bans story from Gizmodo. Wrapping up the show for this week, Andy and Michael take a look at a couple of really intriguing makes: PixLens for pixellating reality using a specifically machined acrylic lens, a cassette emulator, and a Sony Watchman brought back to life by a Raspberry Pi. What would you like to pixellate with the PixLens? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links E Ink, continued The Verge article: Boox launches its first color E Ink monitor BOOX Mira Pro E Ink Monitor Liliputing article: Dasung Paperlike 13K is a 13.3 inch E Ink color monitor Dasung Paperlike 13K E Ink Monitor grocery store price display for the Salisbury, North Carolina classic cherry flavored soft drink, Cheerwine The Bootloader podcast, e19 Welcome Andy Piper for Glance Glance Who’s chatting with whom? TechCrunch article: Perplexity CEO says its browser will track everything users do online to sell ‘hyper personalized’ ads Amardeep Singh blog post: Humanities AI in 2025: Brief Reflections After a Conference CrystalKnows.com USA Today article: Scolded by a car? My battle with an EV assistant going rogue Futurism article: Professors Staffed a Fake Company Entirely With AI Agents, and You’ll Never Guess What Happened Games at Work e428: Is you is, or is you AIn’t my AI? For Smallville ARXIV paper: Generative Agents: Interactive Simulacra of Human Behavior Games at Work e412: 3D or not 3D also for Smallville and NPCs Gizmodo article: Meta Is Turning Its Ray-Bans Into a Surveillance Machine for AI Hacks & Makes AdaFruit blog post: PixLens: Reality into 8-bit PixLens I've adorned my cassette emulator device with a hand whittled label. The top panel has some bumps from through-board solder pads, so nothing I can do about that. But overall it's alright, if you don't look too closely and/or judge too harshly. # ZXSpectrum — electron.greg (@electron_greg@oldbytes.space) 2025-04-29T19:51:00.721Z hackster.io post: A Sony Watchman Lives Again as the Display for a Dinky Raspberry Pi 3 Cyberdeck Wikipedia article: Sony Watchman Game preservation bonus links GOG Dreamlist The Verge article: GOG is adding some classic Star Wars games to its preservation program Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by bill emrich from Pexels: Published 28 April 2025 e511 with Michael, Andy and Michael – Vibe coding with the Vision Pro, E Ink, ePaper, multi and single player MMORPGs, Minecraft London and much more. Michael, Andy and Michael get things off to a fast start continuing the vibe coding conversation. The Vision Pro features prominently, with the idea that Siri was intended to allow for calling virtual objects into being in the Vision Pro environment without requiring the user to write code. Then, the team discusses the different algorithms used by quantified self devices such as the Oura Ring and Apple Watch. Next up, an intriguing concept of storing deleted data, with timestamps and user information for future potential use. Then the co-hosts take the Figment E Ink hardware and run with it on a journey of other E Ink devices. While the Kindle provides an easy launch point, other E Ink / ePaper devices such as the Daylight computer, the ePaper Name Badge, the Remarkable 2, Air Lab, the Poem/1 (hail poetry!) and even grocery store price displays get their proverbial day in the sun. Switching gears to massive multi (and single) player games, Andy shares a story about the Minecraft digital twin of London built over the past 5 years. In an MMORPG twist, the co-hosts discuss the simulated players in Erenshor, a single player version of an MMO. Wrapping things up for the week, the team concludes with a couple of Nintendo stories repurposing older GameBoy and Wii hardware for fun experiments. If you could have a Windows enabled GameBoy, what would you most like to run on it? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links Wearables and Coding 9 to 5 Mac article: Apple wanted people to vibe code Vision Pro apps with Siri The Information article: Apple Devising Software to Help Anyone Build AR Apps, to Drive Headset Sales Tom’s Guide article: I wore my Oura Ring vs Apple Watch 10 to track my steps for a week — and this device was way off Scott Antipa blog post: YAGRI: You are gonna read it Wikipedia article: YAGNI Spilling e ink Liliputing article: Figment is another E Ink handheld game console made for text adventures (and maybe more) Games at Work article: e467- Total Recall for the Daylight computer and slow computing Daylight Computer Terrence Eden blog post: Gadget Review: 6-Colour ePaper Name Badge Remarkable 2 CrowdSupply post: Air Lab – A playful and portable air quality measuring device Kickstarter project: Poem/1: AI rhyming clock Poem/1 AI rhyming clock Wikipedia article: E Ink Games at Work e453 – Vision Pro a Pro-Pro for the Poem/1 Single and Multiplayer MMORPG s BBC article: Minecraft: ‘We’ve spent five years rebuilding London’ Build the Earth GamesRadar article: “I’ve had this idea for 25 years”: Solo dev behind single-player MMO with fake simulated players insists “I do not plan to add multiplayer” as it soars on Steam GamesRadar article: Erenshor, the ‘MMORPG’ with fake players that’s not actually an MMO at all, gets an imminent release date Erenshor on Steam Repurposed Nintendo Hardware Time Extension article: Someone Has Created A Version Of Windows For Game Boy, And Yes, It Includes Minesweeper Alex Haydock blog post: This blog is hosted on a Nintendo Wii Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by Ádám Berkecz on Unsplash Published 21 April 2025 e510 with Andy, Michael and Michael – AI stories ranging from privacy, dolphin communication, open source models for robots, Game Transfer Phenomenon and much more. Andy, Michael and Michael get things off to a fast start with all things AI with a Bloomberg article reporting on Apple “analyzing data on customer’s devices in a bid to improve its artificial intelligence platform”. Apple shares a deeper take on the differential privacy and how it is employed to improve on the synthetic data used to train Apple Intelligence. Then, the team turns to a different way of training LLMs without forcing human language, which they found to be much more efficient, and potentially may unlock new chain of reasoning operations. Andy’s “autocomplete for stuff” description of AI is amazing. Next, is an intriguing AI model being developed to better understand dolphin communications. The chain of thought from this article leads to the camera only recently recovered from Loch Ness, Star Trek, Star Wars and of course, Douglas Adam’s fictional treatment of dolphins. After discussing open source AI robots and the challenges / benefits posed by AI geolocation sophistication, the team turns to OpenAI’s work on a social media platform. After an article on Game Transfer Phenomenon, which describes how games and gameplay leak into the real world, the co-hosts wrap up with a PICO-8 demake of Warcraft III and a hearty endorsement of the Mythic Quest tv show. Both Michael R and Andy have watched the entirety of Mythic Quest, and Michael M has put it on the list to watch. What do you expect the dolphins have to say to each other, and to humankind? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI Bloomberg article: Apple to Analyze User Data on Devices to Bolster AI Technology Apple’s Machine Learning Research Blog post: Understanding Aggregate Trends for Apple Intelligence Using Differential Privacy Quanta Magazine article: To Make Language Models Work Better, Researchers Sidestep Language ZD Net article: Google is talking to dolphins using Pixel phones and AI – and the video is delightful BBC article: Camera set up to catch Loch Ness Monster discovered Games At Work e495: Personal Planetarium for use of AI in translating animal communications The Hitchhiker’s Wiki entry: Dolphins The Hitchhiker’s Wiki entry: Mice IMdB: Star Trek: Lower Decks (dolphin navigators) Wookipedia entry: Purrgil (space whales) Wired article: An Open Source Pioneer Wants to Unleash Open Source AI Robots Huggingface: closed-vs-open-arena-elo ChatGPT's o3 model can pinpoint a location from a photo, and give a pretty good deduction as to the point the photo was taken from. It's no Rainbolt, but any photos taken at or near your home, even with stripped metadata, are no longer safe https:// flausch.social/@piegames/11435 2447253793517 — Steve Troughton-Smith (@stroughtonsmith@mastodon.social) 2025-04-17T15:11:54.594Z Reuters article: OpenAI is working on X-like social media network, the Verge reports Games Carrying Over IRL BBC article: Health bars and power ups: The ‘freaky and unpleasant’ world when video games leak into the physical realm Taylor and Francis Online article: Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study Making lexaloffle.com blog post: Picocraft – demake of Warcraft III itch.io Top Rated Games tagged Demake and PICO-8 Wikipedia article: PICO-8 Media The Verge article: Apple’s Mythic Quest has come to an end IMdB: Mythic Quest Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by Josiah Farrow on Unsplash Published 14 April 2025 e509 with Michael and Michael – stories and discussion all around AI, LLMs, llamas, generated Quake, grokking, generalization and much more. Michael and Michael get things rolling while Andy is away with a series of AI stories, beginning with Siri, continuing on to the latest iteration of Meta’s Llama 4 models, Scout and Maverick. Following on the llama theme, Michael R is reminded of the intro credits from Monty Python and the Holy Grail. After reflecting on an AI generated version of Quake, Michael and Michael turn to an article from the MIT Technology Review, which explores how models would all of a sudden be able to complete a task without a clear explanation as to why. This made Michael M think about a Ted Talk describing how some polyglots acquire languages – check out Lýdia Machová’s talk below for more. The team touches on the latest app from IconFactory called Tapestry. Tapestry allows users to follow people across a multiplicity of social services, and eliminate duplicate posts. Then, they consider the AR capabilities of the Zeiss Holographic Transparent Display technology. Last up, is the Busy Bar, a device to help others know that you are not in an interruptible state. Check out the bonus links below to find the Rube Goldberg marbles-powered device that influenced the name of the episode. What information would you most like to see in your airplane window? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI 9 to 5 Mac article: Craig Federighi’s leadership has already resulted in this major Siri pivot, per report Visual Studio IDE: AI-assisted development in Visual Studio The Verge article: Meta got caught gaming AI benchmarks Intro Credits from Monty Python and the Holy Grail The Verge article: Microsoft has created an AI-generated version of Quake Wikipedia article: Quake MIT Technology Review article: Large language models can do jaw-dropping things. But nobody knows exactly why. arXiv paper: DEEP DOUBLE DESCENT: WHERE BIGGER MODELS AND MORE DATA HURT arXiV paper: UNDERSTANDING DEEP LEARNING REQUIRES RE-THINKING GENERALIZATION Boy Genius Report article: This is the difference between how humans and AI ‘think’ OpenReview: Evaluating the Robustness of Analogical Reasoning in Large Language Models Cool Stuff :tapestry_app: Tapestry 1.1 brings a host of great new features: Follow individual accounts & lists on Bluesky & Mastodon, automatically remove duplicates from the timeline with Crosstalk, and quickly switch your timelines with Tapestry’s redesigned navigation. Learn more about these features plus dozens of other improvements in today's FREE update of Tapestry – Your personal timeline app. https:// blog.iconfactory.com/2025/04/t apestry-whats-new-no-deja-vu/ # TapestryApp # Fediverse # OpenWeb — The Iconfactory (@Iconfactory@iconfactory.world) 2025-04-08T15:33:42.712Z Iconfactory blog post: Tapestry: What’s New? No Déjà Vu! Popular Science article: Smart glass windows would beam in-flight info over scenic views Busy Bar Bonus Links: More Cool Stuff The Verge article: Samsung is finally releasing Ballie The Verge article: You can build these marble runs and connect them to your smart home over Wi-F i Wikipedia article: Rube Goldberg The Verge article: 22 years later, modders are keeping SimCity 4 alive Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by Ben Griffiths on Unsplash Published 7 April 2025 e508 with Michael, Andy and Michael – stories and discussion on AI Conversational Swarm Intelligence, the Pokétax game and numerous Nintendo stories and much more. Michael, Andy and Michael get things started with a story about how large groups, well beyond the research ideal of 4-7 people, may have a simultaneous conversation with one another, sharing and evolving ideas. Drawing inspiration from how schools of fish communicate with one another, a Carnegie Mellon and unanimous.ai paper illustrates the architecture behind Conversational Swarm Intelligence. AI agents track groups of 7 humans for novel ideas and pass along those ideas to other groups of humans in order to more quickly propagate the evolution of ideas through an accelerated wisdom of the crowd manner. Then, the co-hosts turn their attention to the experiences of the Wikimedia Foundation. They note that there have been huge spikes in bandwidth for serving up multimedia files – not from humans seeking information, rather from scraper bots. Nothing But Nintendo After an AR segue to look at a slingshot mechanism to change lighting colors (check out the video in the show notes), the team switches (see what we did there?) to all things Nintendo. A story somehow escaped the Games at Work team back in 2012, when the Louvre museum replaced their audio guides with Nintendo 3DS consoles. Well, that story is coming to an end, and those 3DS systems will be replaced by something new. Continuing on the Nintendo theme, the accounting firm Open Ledger has created a game called Pokétax to make filing your taxes fun and exciting with a Pokémon experience. Then, Andy, Michael and Michael talk about the upcoming Nintendo Switch 2. Last, the team reminisces about playing Tetris on the Nintendo Game Boy, in discussing an article about how Tetris is a hack for people to get better at their jobs. Wrapping things up for this episode, the team continues the Nintendo theme a little more with 3d printed musical fidget toys that play classic Mario (and other) video game tunes. Check out that video below for an example. Would you like to play a tax game? Or maybe a round of Tetris to improve your problem solving? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI (Basketball IQ and More) VentureBeat article: I asked an AI swarm to fill out a March Madness bracket — here’s what happened ARXiV paper: Large-scale Group Brainstorming using Conversational Swarm Intelligence (CSI) versus Traditional Chat Unanimous.ai Thinkscape.ai The Register article: Wikipedia’s overlords bemoan AI bot bandwidth burden Rachel Lee Nabors – https://toot.cafe/@rachelnabors AR / VR (for a 3 point Slingshot) https://techhub.social/@ellenich/114279691712148125 Nothing but Nintendo The Verge article: The Mona Lisa is saying goodbye to the Nintendo 3DS. Games at Work e54: She Blinded Me, With Science! Retrododo article: Accounting Firm Releases ‘Pokétax’ Game To Make Filing Your Tax Fun The Pokétax Challenge Open Ledger Ars Technica article: Nintendo unveils Switch 2 ahead of June 5 launch Nintendo Switch 2 – How to buy Business Insider article: The Weird New Work Hack Hacking (without fouling) Hackaday article: 3D Print (and Play!) the Super Mario Tune as a Fidget Toy Your eyes are not deceiving you… I got an Apple TV 1st Gen, the only x86 based model (it uses a Pentium M as its CPU) booting Windows XP Service Pack 3! For reals! This was possible through a small security flaw in the Apple TV's firmware and boot process… while the Apple TV looks for a boot.efi file on its boot partition and has it load a Mach-O binary to be able to boot, it doesn't actually care about the actual contents of the file! So by that note, you can wrap a kernel or bootloader from another OS into a Mach-O file and name it mach_kernel, and the Apple TV won't care and will happily boot it! So after this little escapade of cursed computing, you know Linux is next! 😁 More deets are in this video, along with a link to grab a premade disk image from the Internet Archive! https:// youtu.be/v2w5MmiRHUo The entire project was done by distrohopper39b, who chronicles his work on the project from beginning to end here: https:// youtu.be/YkjrEXtZoWM # HackThePlanet # CursedComputing — The 500 Hats of LambdaCalculus (@LambdaCalculus@hackers.town) 2025-04-03T21:56:27.849Z Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
Photo by Braedon McLeod on Unsplash Published 31 March 2025 e507 with Michael, Andy and Michael – stories and discussion on AIs training humans, non-serindipious searching, doomed VR gaming, playlist portability and much more. Michael, Andy and Michael get things started with a couple of AI articles dealing with how AI is training humans, and AI search results are impacting serendipity. Michael R points out that search engines used to bring people to you – and now, search engines are summarizing to the point where there’s not a need to bring users to the content. After touching on a few of the Indy games from GDC2025, the cohosts talk about the latest article declaring that VR gaming is doomed. And not Doom – doomed. There are plenty of examples to the contrary, such as Civilization 7. The team discusses the new LEGO Lord of the Rings set for Bilbo Baggins birthday party. It should be noted that there will be a designer signing event at the London flagship LEGO store at Leicester Square, next Saturday, 5 April for anyone who happens to be in town. For the last main topic of this episode, the co-hosts unpack some stories on music sharing and playlist portability. First up is Napster, and the news that it will enable concerts in the metaverse. Andy noted that in 506 episodes, we have not ever brought up Napster (or at least tagged or put in the show notes). Last, the team discusses a couple of methods for moving your playlist from one streaming service to another. Is your search history an accurate representation of you? Would you go to a concert in Napster? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI The New Yorker article: Your A.I. Lover Will Change You IMDb: Her Wikipedia article: Replicas https://replika.com Paul Stamatiou blog: Browse No More Ask Jeeves GDC, Games, and VR The Verge article: 7 cool indie games from GDC 2025 IMDb: Everything Everywhere All at Once The Verge article: MainFrames is a charming platformer that takes place inside computers Retrododo article: Prince Of Prussia Is A Free To Play Tribute To Wolfenstein & Jordan Mechner’s Prince Of Persia PC World article: Game developers are losing faith in VR as a gaming market Joseph Simpson, VisionPro blogger on Mastodon Civilization VII VR coming in Spring 2025 announcement LEGO Slashfilm article: New Lord Of The Rings LEGO Set Builds A Brick Version Of The Shire (And The Dragon Firework) Brickfanatics article: LEGO Icons The Shire designer signing event re-confirmed Music Ars Technica article: Napster to become a music-marketing metaverse firm after being sold for $207M Wikipedia article: Napster Obdura’s Playlisty Games at Work e357: Real Reality, or Something for music portability Last.FM Track My Music by scrobbling Andy on Fireside Fedi Fireside Fedi e7: Andy Piper – Mastodon (audio version) Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
screen capture of a presentation agenda with a photo of a painting of a mountain Published 23 March 2025 e506 with Andy and Michael M – stories and discussion on the attention economy, focus, pirated data used in training LLMs, snarky software and much more. Andy and Michael M get things rolling with an intriguing article dealing with focus and attention. Part of their reaction was that there are so many competing sources for attention. And that the pressure to respond with speed to these competing sources compounds the challenge. The conversation reminded Michael of a memo that Steve Jobs wrote to his team at NeXT 39 years ago imploring them to have time of uninterrupted individual work. Check that out in the show notes below. Michael and Andy give a couple examples of what they suggest to bring balance and creativity back to the fore. Continuing on to the advances made with large language models, Andy and Michael take up the discussion on the data needed to train the LLMs. The Atlantic article on the use of pirated books to train AI also includes LibGen, their search tool The Atlantic created for their analysis of the Library Genesis data set. This subject has cropped up in earlier episodes – such as the discussion on the Sarah Silverman example. Next, the team turns to an AI coding assistant named Cursor. After a developer had spent an hour of vibe coding with Cursor, the AI reportedly gave feedback to the developer that he should complete the work himself to ensure he understands the logic and can maintain the code. Computer applications with snark are nothing new – take Carrot Weather or the Talking Moose for example. Cursor’s reply echos practically every geometry teacher who insists that going through the mathematical proof is crucial to understanding why A^2 + B^2 = C^2 is true. Not necessarily a bad idea, yet surprisingly comes from an AI assistant. After a surprising article about speed runner successes on aging and accelerating Super Nintendo hardware, Andy and Michael reflect on games embedded inside of other games from a How to Geek article. This appeals greatly to Andy’s love of game preservation, and strikes Michael’s fancy for how art echos through the years, sharing a prior incarnation of this topic with paintings having paintings in them. Then, a story about the LEGO x Pokémon teaser. The team wraps up this episode with a couple of stories about the challenges indy software developers face. What suggestions and techniques do you have for recapturing your time and attention? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links Attention Economy Wikipedia article: Daylight Savings Time ploum.net blog post: A Society That Lost Focus Games at Work e67: Free Bitcoins! for the attention economy Wikipedia article: Battle Chess Edward Tufte AI The Atlantic article: The Unbelievable Scale of AI’s Pirated-Books Problem The Atlantic article: Search LibGen, the Pirated-Books Database That Meta Used to Train AI Games at Work e443: In the Stone for the Sarah Silverman discussion Wired article: An AI Coding Assistant Refused to Write Code—and Suggested the User Learn to Do It Himself Cursor Games 404 Media article: Super Nintendo Hardware Is Running Faster as It Ages How to Geek article: These 15 Games Have Other Games Hidden Inside Them Daily Art Magazine article: Paintings Within Paintings: Time to Go Meta in the Art World The Verge article: This watch has Pong and Missile Command instead of apps Ars Technica article: Sobering revenue stats of 70K mobile apps show why devs beg for subscriptions Gamesradar article: “Valve knows it, I know it, and you need to know it”: Steam expert tells indie devs to “give away” demos, because actually playing a game beats all other marketing LEGO Oh hello, what do we have here? 👀 # pokemon # lego # leak https:// retrododo.com/pokemon-lego-set -reportedly-leaked-by-lego-mexico/ — Daniel (@puresick@social.hnnng.space) 2025-03-18T14:16:13.486Z Retrododo article: Pokémon LEGO Set Reportedly Leaked By LEGO Mexico Lego Germany Pokémon Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine…
e505 with Michael and Michael - stories and discussion on AI technical & security challenges, a Metallica augmented concert, Dungeons & Dragons and much more.
e504 with Andy, Michael and Michael - stories and discussion on #vibecoding #AI, #biocomputing, #philosophy, #Digg, #MWC25, #LaserRot and much more.
e503 with Andy, Michael and Michael - stories and discussion on the #DeadInternet, #AI, #recipes, #crowdsourcing #VR, #VirtualWorldsMuseum, #watches such as the #Pixel3, #CasioRingWatch and much more.
e502 with Michael and Michael - stories and discussion on #AI for #career recommendations, game generation, enabled devices such as the #Humane #AIPin and #RabbitR1 and #Agents, as well as #Kindle #eBook #DRM while Andy is in transit to #RubyJam.
e501 with Michael R and Andy - all about outsourcing intelligence to #AI, protecting your #data after #death, #AR #glasses, #Diablo & #Civ game ports, #backdoors and more!
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Congratulations to us on hitting the big 5-0-0! The hosts reminisce about past gems and dive into current tech tidbits, from #AI wonders, to #gaming with Mario in (Unreal) 3D.
e499 with Michael and Michael - all about #AI with #DeepSeek, #coldstart, #hallucinations, #BerlinWall, #AttentionEconomy, #IntentionEconomy and a whole lot more!
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Games At Work dot Biz

e498 with Michael, Andy and Michael on #maps, #weather, #games, #gamification, #robots, #LanguageLocalization, #LEGO and a whole lot more!
e497 with Michael, Michael and Andy on #CES2025, #robots, #socks, #AI, #TalkingMoose, #ZaphodBeeblebrox, #LanguageLocalization, #LEGO and a whole lot more!
Andy and Michael discuss the FOSDEM 2025 conference and the open-sourcing of the Moxie toy server. They also explore the use of Clams for water monitoring, Minecraft worlds generated from Open Street Map data, and VR glasses for mice.
e495 with Michael and Michael on personal #planetariums, digital #doppelgängers, #agentic #AI acceleration, and a whole lot more!
e493 with Michael, Michael and Andy on #digital #storage for a century, #AI #datasets, videos & new #Oreo flavors, #hacking digital license plates and #robots, and a whole lot more!
e493 with Andy, Michael & Michael — all things #VR, from #AndroidXR & Project #Moohan to #GorillaTag to the #NFL #Funday crossovers with the #Simpsons and a whole lot more!
e492 with Michael & Michael — #holiday desktop #decorations, #AR, #ImmersiveVideo in sports, user experience and interaction and a whole lot more!
e491 with Michael, Andy & Michael — #AI training data from authors & #Foursquare #OpenSourcePlaces, #SamStones, #VR experiences from #Lapz, #MSFlightSimulator, #GOG like #Elite & #StarWarsTheOldRepublic and a whole lot more!
Photo by Gerald Hartl on Unsplash Published 18 November 2024 e490 with Michael & Michael — #AI, #AR, #VR, #RR (that’s #RealReality) and a whole lot more! Michael and Michael start off the show with a discussion on how O2 is employing AI to waste phone scammers time. Check out the video in the show notes below for how dAIsy, the AI grandma works. After a quick discussion on Oasis, an AI generated game, the co-hosts then turn to an interview with professor Greg Benson on the future of coding now that natural language processing (NLP) and large language models can interpret user prompts and generate the code required to fulfill the stated need. Both Michael and Michael agree that there is high value in understanding the underpinnings of coding even where NLP can be a tremendous accelerator, much in the same way that writing algebraic proofs deepen the understanding of algorithms. Switching to mixed reality, Michael and Michael touch on the subject of watching movies and TV shows together, prompted by the YouTube feature on Quest. Michael R expands with another article about the Vision Pro music experience from The Weekend, and shares how intimate the experiences can be when the singer is performing directly for you, up close and personal. Next up, is a story about “Metaversities” in EU and UK schools that remind the cohosts of the Second Life experiences of a video screen in SL. This spurs Michael M to share what he learned at a recent UNCSA.edu School of Design and Production lunch. The ;TLDR is that Gen Z (among others) are craving authentic and real experiences not through a lens or a screen. Following the trend of *R, Michael calls this Real Reality, and in the context of the global entertainment market, this means live performances, such as the crane dance show in Sentosa, Singapore (see video below). This reminds Michael R of an interview he saw with Robert D Putnam, focused on the importance of building community and engagement as explained in his book Bowling Alone. The pair then turns to the Verge and Engadget stories discussing Amazon’s codename “Amelia” plans to build upon the Echo Frames platform to create augmented reality experiences that can shave seconds off of Amazon delivery drivers’ work. Wrapping up the episode, Michael R gives a quick overview of Tetris Forever and movie professor and adventurer Indiana Jones’ latest gameplay. Would you want to ask dAIsy, the AI grandmother call your telemarketers? What Real Reality (RR) experiences are you craving? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it. Selected Links AI TechRadar article: Daisy the AI grandma is here to answer calls from scammers and waste their time Wired article: The First Entirely AI-Generated Video Game Is Insanely Weird and Fun Oasis Github Stack Overflow blog post: No code, only natural language: Q&A on prompt engineering with Professor Greg Benson Augmented Reality, Virtual Reality and Real Reality The Verge article: The YouTube app on Quest will let you co-watch videos with friends in VR Apple’s SharePlay 9 to 5 Mac article: Apple releasing Vision Pro immersive music experience from The Weeknd this Thursday Euronews article: Classes in the metaverse? Meta creates digital ‘metaversities’ in EU and UK schools Victory XR post: What is Digital Twin Metaversity Construction? UNCSA School of Design and Production Daily Show podcast episode with Robert D Putnam Bowling Alone by Robert D Putnam Games at Work e192: PVP-Y with “I Game Alone” parody of George Thorogood’s song “I Drink Alone” The Verge article: Amazon reportedly working on Echo Frames for delivery drivers Engadget article: Amazon reportedly wants drivers to wear AR glasses for improv...…
Hard rockin’ #GenAI rendition of #CURL, creative #architecture, animation, #avatars and #StarWars inspired #album art and a whole lot more!
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Games At Work dot Biz

e488 with Andy & Michael M — video game #emulation, #AI chat with gardens & articles, watch-based #translation, an #OregonTrail movie and a whole lot more!
This week Andy, Michael, and Michael have a location based show, with discussion on FourSquare, data Privacy, and fast moving robots. #security #privacy #locationBasedServices #disney #foursquare #3dprinting #firstAmendment #amazon
AI engagement etiquette, OpenAI’s GPT Store, invisible unicode prompt injection, disappearing Chief Metaverse Officers, digital twin worlds & a whole lot more!
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Games At Work dot Biz

e485 with Michael and Michael — flow, focus & distraction, waking up with Nintendo’s Alarmo, Wartke & Fischer’s song about Barbara, her rhubarb bar and the barbarians, the disappearing .io domain suffix and a whole lot more!
e484 with Andy, Michael and Michael — social and interpersonal evolution from technology advancements, data ownership, North Carolina and global supply chain impacts from hurricane Helene and a whole lot more!
e483 with Andy, Michael and Michael — framing the evolution of computing and work with a social and human lens. Featuring Meta’s Orion and Quest 3S, user experiences with kiosks, iPhone repairability and a whole lot more!
Games at Work podcast e482 with Michael and Michael — visionOS updates, AirPods Pro as hearing aids with social implications, satellites, Doom in a keycap, a kinetic coffee table and a whole lot more!
E481 with Michael and Michael — active listening for targeted advertising, mixed reality color matching, Dungeons & Dragons therapeutics and a whole lot more!
AI powered streaming fake songs, new GenAI text to video, a mycelia motivated robot, Nike+LEGO and a whole lot more!
Andy and Michael dive into advertising, AI, and gaming. They talk about CMG's creepy ad tactics, disabling smart TV tracking, Midjourney's new hardware, and the misuse of AI in music. They wrap up with the latest on Star Wars games, D&D, and VR gaming.
e478 with Michael, Michael and Andy, AI, chatting with novels, symbolism, digital voice replicas on Narrativ.ai and games such as Tramsterdam, #CollageAtlas, #CivVII and much more!
e477 with Michael, Andy and Michael, with quantum mechanics and football offsides calls, compensating creators for GenAI results via ProRata.ai, DoJ findings on Google, Diablo on the web and much more!
e476 with Andy, Michael and Michael, focusing on the reports of Humane AI pin returns, nursing & surgical simulations, Andy’s viral blog post, NotchNook, SuperDrive, and even recommend other podcasts not called Games At Work!
e475 with Andy, Michael R and Michael M, focusing on telepresence, neurotechnology, brainwave control, exoskeletons, AI, friend.com, a forever mouse and a whole lot more!
e474 with Andy and Michael R, focusing on robot dogs, hummingbirds with backpacks, drones that could fly indefinitely, swimming with linear algebra and a whole lot more!
E473 with Andy and Michael R, focusing on The Sphere in fabulous Las Vegas, AI, OpenELM, OpenSCAD, cable management, floppy disks, and a whole lot more!
e472 with Andy and Michael R, focusing on Generative Reality, gamification of automotive safety, AI algorithmic price segmentation, drones vs fireworks, the future of Futurama and more!
AI, exoskeleton innovations, ghost jobs, remarkably efficient solar power. The future’s so bright, we have to wear Ray Ban Meta shades.
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