Dicey Stories 공개
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Cleve and Louisa race against the clock to rescue Snacker before he gives Fritz up to the authorities. Scene 19 Scene 20 Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!저자 Dicey Stories
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House Thrandolil hosts a large family dinner, much to Penna’s displeasure. Scene 6 Scene 7 Scene 8 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnot…
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Tric welcomes his sister Terwaen to Estbryn Forest while Heppa brings Alric in for his first visit. Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 GM Notes I got the new alcoholic drink in this episode, Joli Rouge, from a song of that name by the Dreadnoughts. It’s got a really fun video that think you should check out: https://www.youtube.com/watch?v=Yeh…
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Mariah and Cleve meet with Shu-Fen about unseating Nwabudike Morgan. Scene 9 Scene 10 Scene 11 Scene 12 Scene 13 Scene 14 Scene 15 GM Note Coming out to someone you care about is rarely easy. Mariah and Fritz each take a risk here in being open, and fortunately it works out for them. Scene 14 of this arc hits close to home for several of us at Dice…
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Tric and Heppa pay the dwarves of Untdunben another visit. Scene 13 Scene 14 Scene 15 Scene 16 GM Notes There are no trains in the Battle for Wesnoth video game, at least not any of the campaigns I’ve played. So why do these dwarves have a train? Well, while contemplating this rematch with the dwarves of Untdunben, I rolled on the Mythic GM Emulato…
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Tric and Heppa negotiate with saurians. Scene 10 Scene 11 Scene 12 GM Notes This arc, we used a number of video game units to help flesh out our story. Tric imagined Breda as an Elvish Captain. Quemilya’s magic theory discussion was influenced by the Sorceress write-up, as Tric’s training is by the one for the Elvish Lord. And some of the rapid-see…
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Tric and Heppa return to the Foul Fen. Scene 8 Scene 9 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need context? Jump to the start of th…
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Pastor Thara shows off the wreckage of the colony pod. Scene 13 Scene 14 Scene 15 Scene 16 GM Notes This is the first we hear of Pravin Lal, who you might know as another faction leader from the Alpha Centauri video game. There, he leads the Peacekeepers, a democratic group devoted to the original Unity ideals. In our game, it remains to be seen wh…
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Tric begins training in preparation for his future as an elvish lord. Scene 6 Scene 7 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need c…
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Thrandolil’s research begins to cause disquiet in the young elves who have been performing his field work. Scene 4 Scene 5 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Proje…
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Tric and Heppa return home with presents and news of the wider world. Scene 1 Scene 2 Scene 3 This arc contains spoilers for the Battle for Wesnoth campaigns Eastern Invasion and South Guard. There are also references to A War of Life and Death, a User-Made Content campaign. Our character art by Del Borovic and the map we refer to (by me!) can be f…
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Tric continues to clash with his mother but grows closer to Kachen. Scene 16 Scene 17 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need c…
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Datajack Prime holds talks with the Stepdaughters of Chiron council to work out the details of the new alliance. Scene 18 Scene 19 Scene 20 Scene 21 Scene 22 Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!저자 Dicey Stories
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The cleanup of South Tower begins. Scene 13 Scene 14 Scene 15 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need context? Jump to the star…
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Mariah reflects on recent events and what they have taught him about himself. Scene 14 Scene 15 Scene 16 GM Notes This episode depicts a mental health counseling session. Mariah has recently been through an incredibly traumatic experience. While he makes progress in a single session here, in real life, a breakthrough can take months or more. Therap…
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Tric and Heppa clash with the Rats again. Scene 12 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need context? Jump to the start of the se…
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The city of South Tower burns. Scene 10 Scene 11 Note: This episode uses mechanics detailed in Skill Adventures by David Shamp, available from the Genesys Foundry on DriveThruRPG. Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed…
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Tric and Heppa learn more about Kachen’s recent activities and his past with Rhaessa. Scene 6 Scene 7 Scene 8 Scene 9 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. V…
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Alric, Heppa, Tric, and Glammur entertain themselves at South Tower’s After Harvest Festival. Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 GM Notes The players really enjoyed the Full Bloom festival early in our campaign, so I decided to give them a chance to experience another. Inspiration came from a lot of places. For one, there are the youtube video…
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Additional allies arrive to join the fight against shadow mage Godol and his Rat confederates. Scene 21 Scene 22 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit …
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The elves and their allies clash with Godol the shadow mage and his. Scene 20 GM Notes Most of the NPCs in the fight today are units from the Battle for Wesnoth video game that we’ve already seen in earlier encounters, like Ruffians, Shadow Mages, and Efa the Bandit. The only new one here is Tric’s merfolk friends, who are based on the Netcaster li…
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Rhaessa and Heledd join Tric and Heppa in their investigation of necromancers underneath South Tower. Scene 17 Scene 18 Scene 19 GM Notes The exploration of the space under South Tower was heavily inspired by combat maps from the Battle for Wesnoth video game. Cave terrain frequently has mushroom tiles, mining cart tracks, and old fortifications. A…
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With the help of a mysterious ranger, Mariah’s friends keep him out of harm’s way. Scene 34 GM Notes Rangers, in our game, are actually based on embassy guards. Some countries require their guards to all have a uniform appearance, even down to strict height limits. Inspiration really can come from anywhere. Our music is from Purple Planet Music. Vi…
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Tric catches up some with Kachen and gets to know the new server at the Parting Glass. Scene 13 Scene 14 Scene 15 Scene 16 Note: This episode uses an adaptation of our Fight Night rules. Find them here. GM Notes In this episode, we finally get a scene that closely resembles our campaign artwork! When we commissioned the piece from Del Borovic the t…
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The briar beasts make their move to consume Mariah. Scene 33 Note: The battle started in today's episode continues in next week's. From a writing standpoint, it made sense to combine Mariah's viewpoint into one scene, and the exterior viewpoint into another. So if you read this write-up, you'll get some spoilers for next episode and you'll also not…
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Tric recruits the white mage Rhaessa to help with whatever foul magics are afoot beneath South Tower. Scene 12 GM Notes In the Battle for Wesnoth video game, there are undead units whose attacks have the plague quality. Any unit killed by one of these rises again as a Walking Corpse—unless they were standing in a village when it happened. I’ve take…
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Mariah is finally reunited with his friends, but that doesn’t solve all his problems. Scene 27 Scene 28 Scene 29 Scene 30 Scene 31 Scene 32 Our music is from Purple Planet Music. Visit them at purple-planet.com. Need context? Jump to the start of the series!저자 Dicey Stories
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Kachen shares a little of what he was up to over the summer. Scene 10 Scene 11 GM Notes In the Battle for Wesnoth video game, the only mainline unit with teleportation is the Silver Mage. They are able to move between villages that their side controls. In terms of the battle map, that means any villages flying their side’s flag. I’ve translated tha…
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Tric and Heppa deal with a late night intruder. Scene 7 Scene 8 Scene 9 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org. Need context? Jump t…
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Tric reconnects with some of the Dunefolk of South Tower, but neither his mother nor Damal are terribly impressed with him. Scene 4 Scene 5 Scene 6 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The…
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Mariah remonstrates with his captor. Scene 18 Scene 19 Note: In this episode, you’ll once again hear us using social material and maneuver mechanics that come from a Genesys supplement called I Declare! Adjudicated Social Encounters for Genesys by Micah-Shalom “FatCrab” Kesselman. You can find it on the Genesys Foundry at DriveThruRPG here: https:/…
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Upon returning to the Parting Glass, Heppa delivers to Alric the message from his parents in Weldyn. Scene 1 Scene 2 Scene 3 This arc contains spoilers for the Battle for Wesnoth campaigns Eastern Invasion and Liberty. There are also references to Dead Water. Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our m…
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Mariah’s reunion with his old friend Deirdre does not go as smoothly as Cleve’s reunion with Roze did. Scene 13 Scene 14 Scene 15 Scene 16 Scene 17 GM Notes When we describe Mariah’s view of the sunset-lit world as featuring diamonds, and an ocean of islands, and a forest deep and silent, we’re quoting there from Mariah’s theme song, which is “Rive…
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Tric and Heppa bid farewell to Terwaen’s household with several revealing conversations. Scene 15 Scene 16 Scene 17 Our character art by Del Borovic and the map we refer to (by me!) can be found here. Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Vis…
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Tric duels Dame Merriver. Scene 14 Note: This episode uses our Fight Night rules. Find them here. GM Notes The Battle for Wesnoth video game inspired a lot of specific events and NPCs in our tabletop campaign. I leaned heavily on the closing events of the Eastern Invasion campaign, even quoting from the epilogue where Gweddry and Owaec are granted …
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