Cubicorn Games Podcast 공개
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On this episode we sit down with Brandon Celentano from Too Many Games to discuss his experiences working at live game events, curating indie game showcases and so much more! Intro/Opening 00:00 - 04:12 Convention Conversation 04:12 - 45:32 Wrap Up/Closing Thoughts 45:32 - End저자 Cubicorn Games Podcast
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On this episode join us and our special guests from Daylight Basement Studio for an in-depth conversation on the planning, logistics and execution of showing an indie game at PAX East. Intro/Opening 00:00 - 04:12 PAX East: How to PAX Good 04:12 - 53:08 Wrap Up/Closing Thoughts 53:08 - End저자 Cubicorn Games Podcast
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In this card centric episode, join us for a long-winded discussion on TCG design, how Disney Lorcana has squandered its potential in just three sets, and why Star Wars Unlimited seems to be off to a solid start. Intro/Opening 00:00 - 01:39 Cucumber Updates 01:39 - 05:09 Lorcana Bad 05:09 - 42:50 Star Wars Good 42:50 - 1:01:18 Wrap Up/Closing Though…
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As we recover from a few weeks of light illness, we squeeze in a recording to provide a few game dev updates and discuss the latest bout of brutal industry layoffs. Intro/Opening 00:00 - 02:37 Cucumber Updates 02:37 - 12:43 More Industry Layoffs 12:43 - 27:04 Card Game Chatter/Closing Thoughts 27:04 - End…
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On this show join us as we talk about the support systems that help make indie games, updates coming to Super Cucumber and our first impressions of frenetic, roguelite twin-stick shooter Rightfully, Beary Arms. Opening/Game Smalltalk 00:00 - 08:23 Special Thanks/Gratitude 08:23 - 12:55 Cucumber Updates 12:55 - 18:13 Rightfully, Beary Arms 18:13 - 5…
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In our first show of the year we rundown our entire experience of preparing for and showing off Super Cucumber at MAGFest 2024. Opening/Roadtrip Toilets 00:00 - 03:50 MAGFest: Submission and Leadup 3:50 - 13:32 MAGFest: Show Vibes and Logistics 13:32 - 25:51 MAGFest: Our Weekend Showing Games 25:51 - 35:56 Cucumber Next Steps/Closing Thoughts 35:56…
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In our final episode of 2023, we talk about RPG-Visual Novel hybrid ZAGS: The Role We Play, then have a belated conversation on how recent layoffs at Bungie will affect the future of Destiny 2. Opening/Our Updates 00:00 - 04:24 ZAGS: The Role We Play 04:24 - 35:19 Bungie Layoffs /Destiny 2 35:19 - 56:02 Closing Thoughts/Outro 56:02 - End…
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As the year continues relentlessly rolling on, join us as we discuss general instability in the video game industry, a few updates on Super Cucumber and our latest impressions of geometry skewing puzzle game The Boundary Condition. Opening/Game Industry Chatter 00:00 - 21:52 Super Cucumber Updates 21:52 - 30:09 The Boundary Condition Thoughts 30:09…
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We are back from Cleveland Gaming Classic with thoughts about our weekend in Ohio and our latest game dev updates. We also share our feelings about the last few weeks of turmoil trying to build a game in Unity. Opening Ramble 00:00 - 01:54 Cleveland Gaming Classic 01:54 - 23:02 Unity is a Nightmare 23:02 - 36:42 Closing Thoughts/Outro 36:42 - End…
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Cleveland Gaming Classic is fast approaching, so join us as we discuss plans for that show and beyond, talk about the ups and downs of big games we've been playing, and contemplate the future of trading card games with the launch of Disney Lorcana. Opening/Game Updates 00:00 - 13:52 Destiny 2/AAA Exhaustion 13:52 - 24:45 Street Fighter 6 24:45 - 28…
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On this episode we share our experience from Matsuricon, give insight on pitching indie games to the public, and close out with updates coming to Super Cucumber over the next few weeks. Opening Chatter 00:00 - 04:20 Matsuricon 04:20 - 08:58 Game Exhibition Tips 08:58 - 25:22 Future Plans/Closing Thoughts 25:22 - End…
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On this episode we give some updates on the games we're working on, then have a long conversation about why movies, video games and most other entertainment products seem more manipulative and less good than ever. Opening/Game Test Talk 00:00 - 03:27 Senior Design/Future Projects 03:27 - 15:45 Our Upcoming Demo Events 15:45 - 20:37 Why All Media Su…
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On this episode we vent some of the existential anxiety of making games, discuss difficulties in sharing content online, then talk about the grimdark sensibilities of Final Fantasy 16. Opening/Game Dev Talk 00:00 - 18:54 Twitch Streaming/Content Creation 18:54 - 45:40 Final Fantasy 16 45:40 - 1:13:16 Outro/Closing Thoughts 1:13:16 - End…
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On this episode we talk about exhibiting our games at GDEX 2023, more initial thoughts on Street Fighter 6 and endgame adventures in Tears of the Kingdom. Opening/Game Dev Updates 00:00 - 07:45 GDEX Thoughts/Future Events 07:45 - 18:07 Street Fighter 6 18:07 - 22:09 Tears of the Kingdom 22:09 - 37:27 Outro/Closing Thoughts 37:27 - End…
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On this episode we talk about being old as hell, the middle few dozen hours of Tears of the Kingdom and some positive first impressions of Street Fighter 6. Opening/Game Dev Updates 00:00 - 15:58 Tears of the Kingdom 15:58 - 36:47 Street Fighter 6 36:47 - 01:09:35 Outro/Closing Thoughts 01:09:35 - End…
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On this episode we have a long talk about the highs, lows and strange inconveniences in the early hours of The Legend of Zelda: Tears of the Kingdom. Opening/Our Game Updates 00:00 - 05:56 Tears of the Kingdom First Impressions 05:56 - 1:01:35 Outro/Closing Thoughts 1:01:35 - End저자 Cubicorn Games Podcast
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