Code Craft 공개
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How can I make a difference? What should I be doing in my role? These are pretty common questions software developers ask themselves, even after many years of experience. In this episode, we discuss how to make a difference (and some of the struggles we encounter) at various sizes of business. We also talk a little bit about career paths or special…
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The change of perspective which comes from reframing a problem can often yield fresh insights or improve our outlook. Discussing the state of a technical system in terms of health may be preferable to the oft-used debt metaphor. In this episode, your hosts discuss how this shift in thinking can help us deal with our software issues, and then we sha…
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Is the mythical 10x developer real? We think so... at least inasmuch as some people regularly improve the systems they work in until they (and often their team) are far more productive. We've definitely experienced 10x systems. So join Allan and Dave in the search for this cryptid through the economic principles and interconnected practices it call…
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Constraints make great engineering. They aren't always a bad thing, and understanding them can help you make better coding decisions. In this episode, Dave and Allan discuss many different common constraints. Some are more obvious like technology, time, and budget. Others are easily missed but still useful: people, org charts, and culture.…
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Bits do not rot when left alone, but the world around the code changes. Over time, although the code itself has not changed, the value provided by it will effectively rot away. In this episode, your hosts talk explore this topic; from video games and antiquated coding paradigms to the Red Queen hypothesis and software gardening.…
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Are we unintentionally doing things which reward bad behavior? Sometimes company policies incentivize people to do the wrong thing, like coming to work sick because they've run out of sick days. Although we rarely have control over company policies, we can look for ways that our teams reward bad behaviors. In this episode, Dave and Allan share some…
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Technical debt is a metaphor which is thrown around a lot, but what is is really? In this episode, Dave and Allan discuss the metaphor and how well it holds up when compared to financial debt. Regardless of the name, we have to spend time and money addressing this unavoidable, perennial problem. So what can we do about it?…
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In this episode, your hosts (finally!) share some actual code examples to illustrate some of our thoughts about crafting code. Follow along with the code at https://github.com/crafting-code-podcast/crafting-katas as we discuss how we implemented Conway's Game of Life in multiple languages. Testing strategies, optimizations, and feedback loops all d…
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The works of Edsger W. Dijkstra have made a huge impact on the software industry. In this episode, your hosts dive into his paper, The Humble Programmer ( https://dl.acm.org/doi/pdf/10.1145/355604.361591?download=true ), to discuss how well it holds up to today's programming world. We cover hardware, cleverness, abstraction, proofs, and more. Even …
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Will using simple tools help you keep your codebase simple? In this episode, your hosts try to draw a distinction between simplicity and ease, then examine how they apply to the tools we use to write code. Unfortunately, simplicity and complexity depend on what level of abstraction you're working at. Sometimes we choose to trade simplicity for easi…
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Programming languages are the tools we use to craft code. They have philosophies, environments, ecosystems, and idioms to consider. Picking which languages to use is an important choice for individuals and businesses. Although we all have likes and dislikes, perhaps sometimes we have to leave behind our code baggage to learn something new. But reme…
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Software architectures are generally described in broad strokes that make them generally applicable and easier to understand. But this is a lossy process. Whether or not an architecture is good or bad depends on context. So in this episode, Matt, Dave, and Allan share some examples of systems we've worked in to help illustrate architectural decisio…
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Despite the near-universal agreement of the importance of software architecture, it is very difficult to define. In this episode, your hosts share what we've learned from holding the architect role (and title) at various companies. For us, the crux of it comes down to figuring out how to deliver technical value for changing business needs over time…
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What does it mean to be a full-stack developer as opposed to front- or back-end? Is anyone really full-stack? Is it a reflection of who you are, or is it more about how your company chooses to operate? Whether or not you have a preference for the part of the stack you work in, there is value to expanding your understanding and collaboration.…
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Coding is a specialized skill where we learn to communicate with a machine. Unfortunately, this can often blind us to the fact that crafting code involves a lot of communication with humans. Writing clean, expressive code communicates with other coders. Communicating well with non-coders helps us understand business needs so we can write the right …
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Failing projects are the bane of a software developer. In this episode, we discuss how principles of crafting software can rescue a failing project. Whether the problem is rooted in the code, the team, or the system, we can improve our feedback loops, make small but significant improvements, and focus on finishing instead of starting. Slowly but su…
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What does it mean to craft software? In this first episode, your hosts David Adsit, Matt Baker, and Allan Stewart discuss what we think software craftsmanship is all about. We cover how crafting code helps you find better ways of doing things, steadily add value, and build a community of professionals. We also talk about how this craft is not about…
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