The Occupod was started as a mistake. A group of long time acquaintances argue, fight, and threaten their way through some adventures, while their games master tries to stop the whole game ending in a quadruple homicide.
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Blades in the Dark Episode 12: Iruvian Rat Screw
1:59:26
1:59:26
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After dealing with some bad reviews, the Ghost Leaves get back to work running Silkshore's only ghost infused tea room. Vinly is confronted by the Weeping Lady, Halfdan begins work on something terrible beneath the tea room, and Sabrina encourages her uncle to share an old Iruvian card game with the good people of Doskvol.…
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Blades in the Dark Episode 11: The Ink and the Ice
2:23:35
2:23:35
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In an effort to stop bad reviews of their haunted tea room, the Ghost Leaves decide to intimidate a reviewer. On the way, they discuss child catching, Vinly's literacy skills, and the moral complexity of palliative care in a city where the dead don't rest.
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Blades in the Dark Episode 10: A Hunger for Sunlight
2:13:46
2:13:46
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Can't some scoundrels running a haunted tea room catch a break in this city? As it happens: no. Sabrina defends her Iruvian heritage by insulting everyone else, Vinly's homeless problem has now elevated to being a problem for the gang, and in the basement of the tea room, something hungry is calling out to Halfdan.…
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Blades in the Dark Episode 9: Ghost Will Hunting
2:33:19
2:33:19
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2:33:19
Occult dabblers and ne'er-do-wells, the Ghost Leaves have been asked to modify a will to ensure a doctor they know inherits a renowned clinic. Breaking in to the executor's office, they find there's more in their way than just legal jargon. Obviously, modifying a will like this is illegal, but it's white collar crime which makes it more morally oka…
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Blades in the Dark Episode 8: What the Thunder Said
2:13:22
2:13:22
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2:13:22
The heat is rising, while the temperature is dropping. The Ghost Leaves continue to run Silkshore's premium séance/coffee business, but it seems that someone is conspiring to see them fail. Halfdan digs a hole and chases a child, Sabrina has a new roommate and an old suitor, and Vinly continues his one man campaign against the homeless, gambling aw…
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Blades in the Dark Episode 7: A Pigment of Your Imagination
1:49:13
1:49:13
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Patrons of the arts, the Ghost Leaves are contracted to steal a mysterious paint for a young impressionist. However, in the dark heart of Silkshore, a visiting artist of renown attracts attention beyond just our familiar scoundrels.
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Blades in the Dark Episode 6: Its Weight in Gold
1:37:42
1:37:42
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After repaying a favour with the Fog Hounds, the Ghost Leaves prepare for their next move while managing Silkshore's latest small business. Halfdan bumps into an old 'friend', Vinly considers robbing a charity, and an old officer makes Sabrina an offer she can't refuse.
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Returning a favour to the Fog Hounds, the Ghost Leaves get a chance to show off their culinary skills in their first catering gig. But, out on the water, things are never as clear cut as they first seem.
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Blades in the Dark Episode 4: A Walk in the Park
2:12:01
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With the spirit in the tea room satisfied, the Ghost Leaves take some time to recover and refocus. Sabrina goes on a date, Halfdan finds a doctor, and Vinly emotionally manipulates the homeless.
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Blades in the Dark Episode 3: An Inferno Remembered
2:20:45
2:20:45
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The Ghost Leaves, under direction from the spirit in their tea room, work to kidnap an old officer from a retirement home. They use all of the skills at their disposal: dating, ethnic intolerance, and the precise application of explosives.
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Battered by their last score, the Ghost Leaves take some time to recover. With the True Mirage sunk in the Silk, the city responds. Vinly helps an old friend, Halfdan tries to grow his flock, and Sabrina has a strange encounter with the entity that inhabits the tea room.
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Blades in the Dark Episode 1: A Wake of Vultures
2:02:09
2:02:09
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A crew of daring scoundrels seek their fortune on the streets of a haunted city. Asked to steal some cargo from a small smuggling gang, the Ghost Leaves embark upon their first score and learn very quickly the dangers of Doskvol. Welcome to season 2 of the Occupod. We're playing Blades in the Dark, a fantastic RPG made by John Harper. It's good to …
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Join us for a special episode of the world's premium orc-based ball adventure: ORCBALL. With cheating, violence, and a flexible view of the rules, can the Bashem' Boyz win the cup? Probably. I don't know I've not listened to it yet. ORCBALL is a one page RPG made by Grant Howitt and Chris Taylor.
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This is a cheeky little wrap-up episode where we answer some of your questions, and naturally have a dumb argument. Thanks for joining us for this absolute slop. We'll be playing some fun one shots, then start our next big campaign, Blades in the Dark.
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We've reached the end. Thank you for joining us on this terrible adventure. I hope it was enjoyable to listen to. For a podcast started as a way of conveniently sharing episode recordings between friends, it's amazing that people out there actually listen to this nonsense. Expect more games soon, with more editing, and more fun. We'll be doing a wr…
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Let it never be said that I am a Games Master without mercy. Let it never be said that I am a Games Master without fun. The boys get food, and get fighting.
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Everyone has a case of the sillies this evening, not helped by the return of a long absent player. The boys get on a planet, and get in a planet.
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It's the Throne Agent's last time onboard the Ipcress. Let's hope they spend the time well. The party steal a spider, and harass some frogs. If you're listening on Spotify (and you probably should be), you'll be able to ask a question about the campaign on the episode page! We're planning on reading through these in a wrap up episode some way down …
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It's a very special festive episode tonight on the Occupod, featuring some interesting feedback from one of our dear Australian listeners. The gang get the presents, and see the present. If you're listening to this nonsense on Spotify, you can ask questions about the campaign on the episode page! We'll answer these in a wrap-up episode once the cam…
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Enter the dog. The party break some some social faux pas, and break into the planet's most secure facility. If you're listening to this nonsense on Spotify, you can ask questions about the campaign on the episode page! We'll answer these in a wrap-up episode once the campaign is over.
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The plot progresses at a hurtling speed. Luckily we're all holding on tightly to that rulebook so we don't drop it, right? The party find a way into the spires, and start working on their mixtape. If you're listening on Spotify, you can answer a Q&A about the podcast that we'll answer in a wrap-up episode once the campaign is over. We're in the fin…
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What if they didn't torture people for answers? What if they negotiated? What if Touchstone kept all his fingers? The party get moving, and finally get some answers. If you're on Spotify, you can answer a Q&A about the podcast that we'll answer in a wrap-up episode once the campaign is over. We're in the final act now, so hopefully all will be expl…
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Writing mysteries is fun. Playing mysteries is not. The party are deep in the Underhive, and deep in trouble.
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I'm going to make Torra go through a customs check next planet and lose all his looted weapons out of spite. The throne agents take a lovely train ride through the underhive, and discover that frenzon is really moreish.
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I'd like to acknowledge the podcast is set in the traditional lands of the Italian-American people, and that Delthis Prime is their home then and always. The throne agents try negotiating with some primitives, and stumble into an old friend.
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You can tell we're good roleplayers because the sneezes are acknowledged in character. The boys get in a stinky bag, and meet an actual real life crime lord (like in the holodramas).
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The one time we go to a planet where a character has some familial connections and they exploit every last tenuous link for plot. The boys get unsure on how to access the Underhive, and use a delicious sandwich as a bargaining chip.
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Pro tip to my fellow GMs: If you mention a comedy show in game, you should probably write some jokes for it. The boys muddle their way out of a hotel, chat with a xenos, and kickstart a young comedian's career in observational humour.
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I'd like to apologise for the coughing in this episode. Some players have poor mic technique. The boys order some food, and get in a scrap.
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It's a new planet, a new adventure, and the same old accents. The party give a taxi driver a controversial rating, and discover a horrifying secret from Torra's past.
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I'm sure this is a lovely downtime episode with nothing odd happening whatsoever. The boys catch up on the Ruggerball, and get some well earned sleep.
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Well that was an absolute nightmare to edit. But, hopefully not a nightmare to listen to. The boys make a dramatic entrance, and make a hasty exit.
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At this point 40% of the party is made from adopted NPCs, and 90% of Torra's weaponry is looted. The boys try to find a way into the fortress, and chunder everywhere.
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That's a damn good menu. The boys arm the locals, and attend a bar mitzvah.
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Ain't war hell? The boys sneak around, and bring in the big guns.
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They'll make all these plans and ignore them next session, just you wait and see. The boys insult the diseased, and decide on what to do with the Blades of Vresh.
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Man I wish Orphamiel was here. The boys make contact, and make some tough calls.
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Hey man, wanna buy some drugs? The boys lose their ride, and their sanity.
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Neigh for the living! Neigh for the dead! Lupercal! Lupercal! The boys split up to cover more ground, and recruit a horse to the Inquisitorial cause.
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This whole adventure is just me being nostalgic for Lawrence of Arabia, a film I watched at a far too young age. The boys butcher a horse, and flash their fancy gear in the faces of the locals.
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Dark Heresy Episode 12: No thanks, I'm trying to quit rats
1:42:40
1:42:40
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1:42:40
Where is this Drive Thru? My players come to me, cap in hand, offering plot points and I lap them up, thirsty. The boys get some fast food, and try to purchase narcotics.
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Now watch this drive! The boys finish their investigation, and Laine gives them a new mission.
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In a surprise to everyone, the segmentum's favourite detectives inch closer to a conclusion. The boys do some torture, and do some sleuthing.
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Oh boy I hope there aren't any bad Scottish accents in this one. That would certainly annoy one of the players, and maybe two listeners. The boys dig into their investigation, and Torra faces his greatest enemy yet.
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ROLL A PISS CHECK. The boys search for the truth, and do some sickass quadbike tricks.
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Listen in awe as your humble DM does 3 different voices! The boys go back to school, and get back to trouble.
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Does the microphone quality ever improve? Omnissiah willing, it will. The boys get a promotion, and get some burgers.
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What's that? You don't like five hours of dice rolling? Well you've come to the wrong place. The boys bring this act to a conclusion, and try to get as many one liners in as possible.
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Dark Heresy Episode 4: Inquisitorium 2, Dance Hall Boogaloo
2:14:33
2:14:33
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We beat on, boats against the current. The boys get some allies, and get on the beers.
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I don't even know why I bother naming any character or location at this point. Someone will mispronounce something and it becomes canon. The boys head off to the conclave to try and gather some allies, and have a bountiful Sanguinala.
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