Gamification 공개
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Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.
 
Level Up your corporate learning and development programs, employee onboarding, training, or adult classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include L&D Professionals, Adult Educators, and Platform Providers who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!
 
In Gamification unterwegs sprechen Roman Rackwitz und Christian Müller Gamification und Design Thinking, den Einsatz für Unternehmen und Communities und verschiedene Projekte in diesem Bereich. Der Name geht auf den Start des Podcasts im Rahmen eines Gamification Projekts mit dem Goethe Institut zurück. Artikel zum Podcast findest du auf medium.com/gamification-für-kmu
 
Im bekanntesten Gamification Podcast im deutschsprachigen Raum deckt Roman Rackwitz, zusammen mit seinen Gästen, die Besonderheiten, Erfahrungen und Insights rund um das Thema der Anwendungen spielerischer Elemente und Mechaniken außerhalb des klassischen Spiels ab. Ziel ist es, das Mindset Game-Thinking, besonders im deutschsprachigen Raum, zu schärfen. Game-Thinking steht für das Bewusstsein, dass ein natives Verhalten des Menschen oft auch spielerische Verhaltensweisen aufweist. Gefühlt m ...
 
NEW LINK: http://bit.ly/GamificationRadioJoin Monica each week and learn how to Level Up! your training and development program with this cutting-edge strategy to motivate and engage employees. Her platinum level guests include, gamification gurus, platform providers, and end users who will give you tips, tools, and techniques to add immediately to your leadership toolbox. Put Gamification to work for you!
 
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Milica is a master psychologist and constructivist psychotherapist in education, with 5 years of work experience in multinational companies in the role of HR consultant. She started her career in HR in positions focused on recruitment and selection, as well as professional assessment of candidates, resulting in her specializing in assessing the dev…
 
David Chandross began his career as a neuroscientist working in the field of selective attention and cognitive science. After receiving his Ph.D. in curriculum and a second masters degree in medical education he went on to become an academic Dean and then held positions in senior administration across Canada in higher education. His work in gamific…
 
Orin Davis earned the first doctorate in positive psychology, and is a self-actualization engineer who enables people to do and be their best. He consults for companies from startups to multinationals on hiring strategies, culture, innovation, diversity/equity/inclusion, and employee well-being, and coaches people at all levels on building self-kno…
 
Welcome to the fourth anniversary of Professor Game Podcast! On a Monday like any other, back in November 2016, the first episodes of Professor Game Podcast were launched! And we are here to celebrate that moment. In this episode, we follow my personal journey in these past years, how this all started and much more. Here are cheers to many more yea…
 
Tisha is a district Student Engagement and Professional Development Specialist and Canvas Coordinator, national speaker, author from Southern Oregon. She has taught Family and Consumer Science for 25 years and has served in various leadership roles in her school and district as well as on Oregon regional and state edtech cadres. Tisha is the author…
 
This is a special episode that we have created as our tribute to the life and work of Professor Mihaly Csikszentmihalyi, who recognized and named the psychological concept of flow. His theories have been used across multiple disciplines and have certainly been a significant part of the body of work around games-based solutions and gamification. Tha…
 
Erik is a researcher and developer of Learning Solutions. He's the founder of Play Learn Develop and also a vegetarian. His research and products combine the use of Human Behaviour, tabletop games and Artificial Intelligence/Data Science. Over the past two years, he has worked with the University of Economics Krakow, in Poland, and with Trinity Col…
 
Many GamiCon participants care about awards and would like to have the prestige that comes with winning an award. But how do you know if your gamified learning solution is award-worthy? How do you articulate the value your solution(s) delivered to the organization? Can you describe the problem your training solution helped solve? Our panel of judge…
 
A Player Journey can be used to guide players towards specific goals and deciding which journey you want to send players on is only the start. Let’s look deeper into what Player Journey can help you to achieve. The player journey is supposed to be fun, but for it to be fun it must be planned. A good journey will have twists and turns, BUT can you g…
 
How can you use a motivation driver’s perspective to test your game designs in a more integrative way? Step 1: Be aware of and consider the complexity of the mind of your user. What moves, excites, and challenges your players while they’re inside your system? Check the different qualities of how your player feels and thinks while playing. Playtest …
 
Ever wonder why genius supervillains fail to take over the world? In this session, use game-play and business-based research to accomplish your own version of world domination. More than just a hands-on learning session, this playshop will also give you ready-to-deploy tools you can use to set and achieve actual business goals within your teams and…
 
François Boucher-Genesse started his career in the AAA video game industry as a game designer. After his first big release in 2008, he started academic studies to determine how to best use games’ potential as learning tools. The results were so promising that he cofounded Ululab, a company that creates games designed to change intuitions on hard-to…
 
Including compelling characters in your games creates opportunities for fostering a sense of connection, empathy, ownership, and meaning for learners while they experience the narrative you designed. Learn how characters contribute to your games. Build a character with their own physical, social, and psychological blueprint and then build the struc…
 
Mike Rizkalla is a visionary entrepreneur with a deep understanding of the advances made in the field of robotics with an award-winning track record in innovation and UX. He aims to enrich the lives of families through magical tech experiences. He is skilled at developing new business and creating digital products that push the boundaries of what i…
 
Minna Taylor is the Founder of Energize Your Voice, an NYC-based communication coaching and training firm. With an experiential approach, rooted in the principles of play and performance, she and her team support organizations to explore their full potential in public speaking, storytelling, and leadership communication. Notable clients include UBE…
 
A client asked Mahesh Joshi if he could gamify a one-day seminar to generate greater interest in the material. The resultant product is a card game—BiggieBills—is a patented, interactive, and dynamic strategic thinking game. In this episode, Mahesh and Monica walk through the process from the first request to the implementation of the gamified prog…
 
Mike Montague is a game show host, public speaker, podcaster, and writer. He has been a radio DJ, karaoke host, virtual game show host, MC, and DJ for live events including opening for Billy Idol, Frankie Valli, and MC-ed at Toby Keith's Bar & Grill. He is also the founder of Playful Humans, a community designed to help the burned-out and board get…
 
Shawn Young is a co-founder and CEO of Classcraft, the Engagement Management System for schools. Since its launch, Classcraft has gained incredible traction with educators worldwide, providing tools to gamify their classrooms. Shawn taught 11th-grade physics for 9 years, holds a bachelor’s degree in physics and master’s in education from Université…
 
Thijs de Vries is an expert in using gaming techniques for learning and changing behavior. As an international speaker, he talks to business leaders and managers worldwide about the impact of playful learning. In 2017, Thijs founded his latest venture Warp VR. A company that revolutionizes how people train by combining learning, gaming and Virtual …
 
Trent Knox is the Founder & CEO of Esports Business Network, also known as EBN. Knox is a graduate of University of Hawaii at Manoa, where he studied Digital Cinema through the Academy of Creative Media, also known as ACM. His studies lead him to pursue a career in independent filmmaking, where he discovered the community & industry of Esports. His…
 
Yes #Engagers we have made it to episode 200! Cheers to you, to our guests and to 200 more! On this brief episode we discuss about this celebration and also about the importance of taking a break (in games as in life) to make progress, to come back stronger and better.
 
Matthew Farber, Ed.D. is an assistant professor of technology, innovation, and pedagogy at the University of Northern Colorado, where he founded the Gaming SEL Lab. He has been invited to the White House, authored several books and papers, and frequently collaborates with UNESCO MGIEP and Games for Change. His latest book is Gaming SEL: Games as Tr…
 
And our topic today is centered on highly engaging and effective projects that Deirdre and her team have created for clients. We’re going to explore together - How Scenario-Based Learning and Gamification are Great Partners for High Impact Learning. About Our Guest: In 2014, Deidre established Game2Change Consulting Services to bring gaming, play, …
 
Tracy J is the creator of the Feed Your Ninjas movement, the author of How to Feed Your Ninjas children's book and she’s currently working on an idea for a video game app that helps you, well... Feed Your Ninjas. Having overcome an autoimmune disease, she is an advocate for being in control of your own personal health. She hopes to inspire others t…
 
Matt Leacock is a board game designer living in Sunnyvale, California. In 2014, he quit his day job to work on board games full time. Before that, he designed games on nights and weekends while working as a user experience designer for a number of Silicon Valley companies. He's best known for his cooperative games, Pandemic and Forbidden Island, al…
 
Lee Sheldon is a game writer/designer, and educator. Until recently he was a professor of practice at Worcester Polytechnic Institute. He is author of The Multiplayer Classroom: Designing Coursework as a Game. It’s second edition was published in the spring of 2020; The Multiplayer Classroom: Game Plans, published in June 2021; and Character Develo…
 
Having recently joined ShowCode, Sheran is a key figure in organising and delivering their hackathons and coding competitions. He’s taking the lead in their upcoming hack ‘Level-Up Society’ which will give participants 48-hours to come up with something to help improve a pillar of society, using gamification.…
 
Dave Beck is a practicing 3D digital and new media artist and designer, living in Wisconsin. He is the creator of the award-winning video game, Tombeaux, and also recipient of the 2010 International Science & Engineering Visualization Challenge Award, given by the National Science Foundation. Beck's artwork has been featured in publications such as…
 
Dov is a Tao-inspired agile, systemic, and exec coach, living in the heart of Paris with a woman and a dog. He's an avid speaker and facilitator and has a love-hate relationship with serious games. He is the creator of the Meeting Spicer, a tool to hack meeting culture that he believes can change the world.…
 
Bob is an advocate of stewardship. He has always believed in taking care of the things that he has been blessed with. It is his mission to help others in doing the same. Bob’s perspective derives from a battle with cancer at age 18. After growing up an only child it wasn’t until he was legally an adult that he felt alone. Having his life threatened…
 
Covid-19 brought tremendous disruption to the world of physical corporate training. Jimbo Clark tells us how he took a course that required participants to construct a physical box, and pivoted it to being a digital experience that was just as engaging. He shares lessons learned from this experience so you can avoid going through the same growing p…
 
Erik is a researcher and developer of Learning Solutions. He's the founder of Play Learn Develop and also a vegetarian. His research and products combine the use of Human Behaviour, tabletop games and Artificial Intelligence/Data Science. Over the past two years, he has worked with the University of Economics Krakow, in Poland, and with Trinity Col…
 
Bernardo started as a web designer back in 1998. He worked in JWT (marketing agency) for a year and afterward started his journey in the training world working at EduMac as an Adobe Certified Instructor. In 2008 he started working at the American School Foundation. Bernardo has been working as a freelancer forever and founded his company in 2011. I…
 
Special episode alert! This week we are asking for your help Engagers! We have a shorter episode explaining how you can engage with Professor Game to activate the special powers (yes, oldie but goodie Wonder Twin Powers-like). All you have to do is go to professorgame.com/survey21, invest less than 5 minutes answering some questions and that's it! …
 
Miguel Sicart is an Associate Professor at the IT University, where he teaches play design. He is the author of The Ethics of Computer Games (The MIT Press, 2009), Beyond Choices (The MIT Press, 2013), and Play Matters (The MIT Press, 2014). His work combines the philosophy of technology, game studies, and design theory to try to make sense of play…
 
Mr. Powley is the Dual Enrollment American History Teacher at HCS Early College High School in Coastal South Carolina where he lives with his wife Amanda and three young boys. In 2013, he began transforming his classroom with game-inspired design. He has been a presenter at the Future of Ed Tech Conference as well as numerous state and local events…
 
An international classroom teacher of many years, Eric Nelson joins us to explore how gamification can be used to tackle tricky classroom problems, create alternates to traditional letter grades, and assess content mastery in new ways. Monica and Eric tackle the unique challenges facing teachers in the age of Covid, and how gamification can ease so…
 
Dr. Frida Polli is an award-winning Harvard and MIT neuroscientist turned CEO. Named one of Inc.’s Top 100 Female Founders in 2018 and one of Entrepreneur’s Top 100 Powerful Women in 2020, Dr. Polli’s mission is to help everyone realize their true potential at work by removing bias from the talent matching process and improving job fit. She is the …
 
Roman Rackwitz is the founder of Engaginglab GmbH, Europe’s first Gamification Agency in 2009. Winner of the first international Gamification Challenge, done by Mashable and SETI in 2011. He teaches Gamification for HR and Marketing at Universities in Germany and Switzerland. With his channels like podcasts, Youtube he shares his experience and kno…
 
Kurt is a sought-after speaker and recognized leader in human motivation and behavior change. For over 20 years, Kurt has worked with global companies to apply behavioral science principles to drive change in their organizations. He is founder and president of The Lantern Group, a communication and behavioral design agency. He also is the co-founde…
 
Jimmy Chebat, an enterprising business pioneer, has developed a digital initiative anticipated to address the paradigm shifts currently plaguing the workforce due in part to the workplace culture identity crisis and the ever-increasing rate of remote workers. His portfolio of past business ventures emphasizes his ability to identify challenges faci…
 
Robert A. Belle is a transformational speaker, author and ACCA Qualified Accountant. He helps people who feel stuck in their career or life journey to break away from the “norm” and find new paths that reveal their true value. With his new book Blow The lid Off! He is on a global mission to help individuals who feel inferior and have given up on th…
 
Es ist Coronazeit und selten habe ich einen Satz gehört, der mehr Mut macht als diesen: "Die Situation ist dein Coach". Alle sprechen über Resilience. Dann nehmt euch das zu Herzen. Mit Andrew Bannon rede ich über das Thema des Selbstentwicklers. Er hat das Privileg, mit dem Psychologen Jens Corssen beruflich arbeiten zu dürfen und nimmt uns in die…
 
Scott Kim is cofounder of the Game Thinking Academy and an educational game designer. Games he's worked on include Tetris, Bejeweled, Rush Hour, and monthly puzzles for Discover magazine. He has degrees in music, computer science and graphic design from Stanford University, and has a deep background in recreational mathematics.…
 
This is a special episode! We will be discussing the Playful Creative Summit with Alyea Sandovar and David Chislett, find more information about them on their episodes (166 and 162).
 
Laura Marie Edinger-Schons is Professor of Sustainable Business at the University of Mannheim. In her research, she focuses on the question of how organizations (from for-profit to non-profit) can contribute to sustainable development as defined in the United Nations Sustainable Development Goals. Specific topics which she is interested in are Empl…
 
Eric Holden is an Atlanta artist, comedian, and co-host of The Goblin's Corner, a tabletop and storytelling podcast on all your favorite podcasting platforms. Eric has been performing since he was old enough to speak and has carried this into every creative format, from various improv and live acts, to sketch comedy and gaming. With 30 plus years o…
 
Tim Dickerson is like many Sententia learners (roughly 50% if you want a number), he ended up in instructional design by happenstance more than choice. In this episode Monica and Tim talk about what particular gems of gamification wisdom were the most meaningful to him, and why you should rush to failure as fast as possible. About our guest: Tim Di…
 
This is a different episode! No guest this time, I do an analysis of the game Fortnite and some potential applications outside of the entertainment industry (i.e. gamification and game-based solutions). We go through some of the strategies used by this game and think of them divided within the RAMP framework that Andrzej Marczewski talks about. I p…
 
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