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This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
GameDevBR é uma conversa informal entre desenvolvedores de jogos sobre temas relacionados a tecnologia, cultura pop e claro, programação de jogos e a cena brasileira de games. Cada episódio procura trazer discussões técnicas, experiências e pontos de vista relevantes tanto a veteranos desta indústria quanto a novatos e entusiastas.
 
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show series
 
At GDC, your nice hosts met and spoke with this week's returning guests. We were so impressed with their project "[i] doesn't exist," we wanted to have them on a full episode to talk about the unique machine learning system they built for it. Be nice and have a listen! LUAL Games on Twitter "[i] doesn't exist" demo - itch.io [I] doesn't exist - a m…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Simon durfte einen Vortrag auf der GDC halten und berichtet ein wenig über die Reise. Es wird emotional, denn eines Tages glaubt er se…
 
It's a Nice Postmortem! Ellen brings her instructional design colleague Mark Hamilton to discuss the development process behind the LxJamathon, a combination of both a hackathon and a game jam meant to allow instructional designers to practice their skills! Find out what went well and what didn't in this fascinating look into the event. Postmortem:…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Simon durfte einen Vortrag auf der GDC halten und berichtet ein wenig über die Reise. Es wird emotional, denn eines Tages glaubt er se…
 
Game designer Monica Fan joins us this week for a Nice Games Jam that is extra-mischievous and extra-cute. There's drama amongst the roommates, and we're pretty sure the cat's to blame. But can we prove it? Can your Nice Hosts (and Nice Guest) make a playable prototype by the end of the episode? How many times will Stephen say "meow" before the out…
 
Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS Feed Thank you all for tuning into our podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and sugges…
 
It's a Nice Postmortem! Hunter Bond and Mike Ducarme talk the making of Infernax—an old school adventure platformer with puzzle elements, unholy curses, and lots of old-school awesomeness. From its earliest conception to playtesting, promoting, and publishing, what did they do and what did they learn? Postmortem: "Infernax" ProductionInfernax - Twi…
 
Settle in, because we could only trim the 5+ hours of interviews we recorded last month at GDC down to 2 hours. Of course, if you want to hear all of it, there's always the Patreon... 😉 The game Mark has been working on, "Dreamsettler," was officially announced on April 5th! GDC 2022 Special (Part 2) Mark LaCroixStephen McGregorDale LaCroixEllen Bu…
 
What does your work week look like? Are you locked into a 9-to-5 the way that Dolly Parton described it, or are you free to set your own schedule? What about your team as a whole? In this week's episode, August Brown is back on the show to help us explore the topic of work week structure. The company where August currently works, Armor Games, has m…
 
Dog lovers are in for a treat this week as we discuss ideas for games to play with your dog! Mark and Ellen enthusiastically bring many ideas to the clubhouse, while Stephen has a unique perspective on the topic. Also: Ellen beats Metroid Dread! (There are spoilers for the game in the episode.) Turns out Stephen was wrong, there are credits in the …
 
Listen on Apple Podcast | Listen on Spotify | Listen on PocketCasts | Listen on Amazon Music | RSS Feed Thank you all for tuning into our podcast. This is our attempt at archiving the history of game development of Indian creators, through their own stories and voice. We hope you find it interesting and engaging. If you have any thoughts and sugges…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Sven hat bei unserem Gamejam gewonnen und das ist auch gar nicht so verwunderlich, da er viele Fähigkeiten in sich vereint: Art, Code …
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Sven hat bei unserem Gamejam gewonnen und das ist auch gar nicht so verwunderlich, da er viele Fähigkeiten in sich vereint: Art, Code …
 
Your nice hosts, plus Dale, traveled to California for free bagels (and other reasons) in this first part of our yearly GDC special. GDC 2022 Special (Part 1) Mark LaCroixStephen McGregorDale LaCroixEllen Burns-JohnsonEventsGames Industry GatheringYerba Buena GardensIGF Accepts Over 400 Entries for GDC 2022 - Independent Games Festival'Unpacking' a…
 
In this episode of the Mobile Gamedev Playbook, we’re looking at the tools available on the market to build a thriving free-to-play game economy. Our host, Jon Jordan, is joined by GameRefinery’s Erno Kiiski, Machinations CEO & Co-Founder, Mihai Gheza and Sales Director of Machinations, Matthew Morris. We’ll learn how the Machinations tool designs …
 
This week your nice hosts are joined again by Alina Matson in a fun roundtable episode! Join us as we continue through Ellen's Metroid Dread journey, Stephen's newest discovery, and Mark's potential bonus side hustle. Alina was previously on the show to talk about visual coding! Visual Coding Building Assets and Plugins 0:05:33 Mark LaCroixProgramm…
 
This week we're joined by Alina Matson, developer of Fitment—a microworkout app designed with cozy gamers in mind. Alina talks about how she has used the popular Unity plugin Playmaker to kick-start her transition from a career in mechanical engineering to gamedev. Positive vibes abound. Plus, surprise singing! Visual Coding ProgrammingToolsPlaymak…
 
It's a day of celebration in the clubhouse as Ellen finally starts Metroid Dread. Meanwhile, Mark delivers, and Stephen looks it up (but isn't happy about it). André 3000 on the 10th anniversary of his ‘Class of 3000’ soundtrack - David Dennis Jr., Andscape Hint, hint... - Mike Rose, Twitter Milestone Builds 0:13:18 Mark LaCroixProductionMilestone …
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Kevin war UI/UX Artist, brachte sich selbst Programmieren bei und ist nun Gameplay Programmierer in einem Prototyping Team. Auch in se…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Kevin war UI/UX Artist, brachte sich selbst Programmieren bei und ist nun Gameplay Programmierer in einem Prototyping Team. Auch in se…
 
For our 250th episode, your nice hosts play a few rounds of a pair of games made by the folks from Game Dev London as part of their very own Nice Games Jam! Ellen makes fun sounds, Mark counts all his Jefferies Tubes, and Stephen is reliable as the morning sun. We talked about big episode numbers in: "A Spark Plug." 200th Episode Special Stephen's …
 
This week, your Nice Hosts talk about "games you get for free" on various gaming platforms. Also, the trio explores the relationship between "fun" and "joy"—and where does "engaging" fit in? Ellen won't tell us the grade, and Stephen is told he has to yell at Mark. Amber Waves of Games "America the Beautiful" sung by Ray Charles - YouTube You made …
 
In this episode of the Mobile Gamedev Playbook, Ariel Coppes, Lead Game Engineer at Ironhide Games, talks about the success of the Kingdom Rush franchise with GameRefinery by Vungle analyst Erno Kiiski and our host, Jon Jordan. We delve into making games for the premium market, releasing games cross-platform, stepping into F2P games, and the highs …
 
Hiatus flew by this year for your nice hosts, but they're back in the newly-renovated clubhouse with their annual recounting of what they got up to while away. Ellen keeps a promise, Stephen returns a gift, and Mark sees thru' these architects eyes. Our renovated clubhouse table. These foam acoustic panels came vacuum-sealed, so they needed to be s…
 
#240 Sledgehammer BrideNice Thinking 2021.10.28 It's Stephen's turn at Nice Thinking, our new episode format where we brainstorm around a single concept someone brings into the clubhouse. Get ready for your first contact with the Sledgehammer Bride! Glom will be part of Wordplay 2021, November 13-14 - Hand Eye Society Sledgehammer Bride Stephen McG…
 
In this episode of the Mobile Gamedev Playbook, host Jon Jordan and GameRefinery by Vungle analysts Erno Kiiski and Altti Fromholdt join Vice President of Creative at Plarium, Nick Day. Together they give an inside look into the development process behind Raid: Shadow Legends and how it became one of the best known mobile games in the world and enj…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Sonja hat als Environment Artist sowohl an Filmen wie "Tomorrowland" und "Doctor Strange" als auch an Spielen wie "Hitman III" und "Th…
 
Falls Du keine Kapitelmarken sehen solltest:Versuch den Podcast als MP3 zu abonnieren: MP3-Feed. Standardmäßig wird MP4/AAC ausgeliefert, was bei Android leider dazu führt, dass keine Kapitelmarken angezeigt werden. Sonja hat als Environment Artist sowohl an Filmen wie "Tomorrowland" und "Doctor Strange" als auch an Spielen wie "Hitman III" und "Th…
 
#211 Building Blocks of DesignInterview 2021.04.08 It's back to basics this week as we welcome Osama Dorias, lead game designer on the upcoming Gotham Knights at WB Games Montréal, to talk about his multi-year journey of making games with his kids, and what it taught him about his craft. It might be our cutest episode yet! Osama, along with Fawzi M…
 
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