Game Design 공개
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
We are Nathan Paoletta and Will Hindmarch. We design games. On the Design Games podcast, we talk from our different backgrounds about designing games from ideation to publication, focusing on analog experiences like tabletop RPGs. Listen in as we find out what we know and think about games. We don't always agree and it's awesome.
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
Steve Martinez and Trevor Page are employees of Blizzard Entertainment and the thoughts and opinions expressed are entirely their own. Join Steve and Trev as they do a deep dive into the various systems and design decisions across multiple genres and platforms. What worked? What didn't? How did these systems translate to the player? Find out the answers to these questions and more as you learn a bit about the decisions that go into game design from industry veterans.
 
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.
 
I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
 
Gaming Sessions is the audio podcast for gaming addicts by Ian & John and discusses video games and general geek culture. GamingDebugged.com is a gaming blog covering mainstream and indie gaming, game design and development, news and comment from the games industry. I like to mix up the content by providing useful information such as 'how to get started in the games industry' with the big questions (down the pub) such as 'who are the biggest game bad guys, which game location would i go on v ...
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
Um podcast sobre games e desenvolvimento com profissionais da indústria internacional: - Gilliard Lopes, produtor da série FIFA na Electronic Arts em Vancouver - Rafael Kuhnen, game designer da série FIFA na EA Vancouver - Fernando Secco, programador na EA Motive - Igor de Castilho, artista técnico na Bethesda Game Studios
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network. Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some lev ...
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
Love of the worlds created by video game designers and personalities drives Alex Smith & Jeffrey Daum (history, law, CS degrees) to provide a scholarly yet light-hearted discussion of how arcade, home console, and PC games merged into a Video Game Industry. Emphasis is on the combination of business and creative elements needed for financial success. Interviews of Atari, EA, Activision, & other execs with detailed source evaluations produce the insights you hear in these 140+ hours!
 
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show series
 
Ed and Sam Stockton, designers and owners of BA Games, joined me to talk about their first game coming to Kickstarter in February. This game Cult of the Deep brings a twist to the social deduction game. We discussed the development of the game and more. Credit: Pentacle by Kyle Tezak from the Noun Project…
 
Grant Lyon, desinger of Curmudgeon, discusses everything that goes into crafting a fun and humorous gaming experience. Grant is a professional stand-up comic, and we talk about joke theory, humor in rulebooks, party games, and more. The post Crafting a Humorous Experience with Grant Lyon appeared first on Board Game Design Lab.…
 
Episode six of the groundbreaking game design podcast where "designer" Chris Bissette play synths and talk about games. This week I ramble incoherently about kit bashing and how I ineptly hack together bits of other peoples' games and call them my own. Pay $2 or more on itch to receive the music without me talking over it. Follow me on Twitter.…
 
Alisha Thayer, a designer who has worked on AAA video games like Red Dead Redemption and Rise of the Tomb Raider, joins Dirk and David to talk game systems. They discuss both the strengths and limitations of designing games that allow multiple systems to interact with each other and create novel experiences. By walking through the different games s…
 
Important Links for this episode: Crimson Company Website Upcoming Kickstarter Expansion of Crimson Company Today we have two special guests in the Nerdlab. And if it weren’t for Corona they might even be physically in the Nerdlab right next to me because we live very close together. But not only do we live very close to each other, but we also hav…
 
Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space shooter.…
 
Salve a tutti, Io sono Paolo Gambardella e questo è il primo podcast in italiano dedicato al game design. Nella puntata di oggi do la mia opinione sui quattro discorsi più comuni che leggo e vedo in rete quando si parla di apprendimento del game design. 1) l'equivoco che si crea a parlare di game design e game designer 2) la fretta nel condividere …
 
Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading team, making for a more consistent and…
 
Miklos Bencz is a artist from Hungary that is completely self-taught. His artwork speaks for itself for being original and has a final quality that really pushes the 3d medium. We sit in this episode to go behind his working process and how he keeps listening to his internal artistry for the love the craft over money. Check out the show notes: http…
 
Jonny, Ode, and Julian joined me for a discussion of a board game related topic: catch up mechanics. What purpose do they serve? How are they implemented? Why aren't they called Ketchup mechanics? What does Heinz know? The important questions. Credit: Ketchup by Made x Made from the Noun Project저자 Mike Bonet
 
TCW Podcast Episode 130 - Uncle Clive's Radionics We look at Sir Clive Sinclair in his early years dealing with creation of electronics for hobbyists. Sir Clive held a passion for miniaturization and doing so at a low cost. This started with audio equipment, amplifiers, high fidelity stereo, and FM radios. This continued into calculators, and digit…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Scott Lagrasta is currently a Programmer at Massive Entertainment, a Ubisoft Studio. Previously, before switching to programming he was a successful designer contributing to high-profile AAA games like Bioshock 2 and The Bureau: XCOM Declassified. He shares his experience in having a dual career within the game industry and we touched base on what …
 
Tony Tran and Emma Larkins, both designers and organizers of their own board game design groups, joined me to talk about board game design groups. We discussed how both became part of their groups and how they create the right atmosphere for designers and players to feel creative and safe. Credits: group by Javier Cabezas from the Noun Project…
 
Important Links for this episode: Quixotic Games Website Core Worlds on Facebook Core Worlds Nemesis (on BGG) Today I have the honor to talk to a very experienced and very successful game designer. I don’t think I know anyone else who has worked with so many super exciting IPs . This includes brands such as Harry Potter, The Hunger Games, Dungeons …
 
Austin Wintory chats with composer Jack Wall about career trajectories and starting his career working with Treyarch Audio Director Brian Tuey on Barbie video games; getting to collaborate with his wife on several projects; life lessons learned while bartending; his work on Mass Effect; and about the lasting impact the revered music agent Cheryl Ti…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor LaBresh. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, DM me on Twitter (@LeviathanFiles) to discuss advertising or … Continue reading Game Closet 82 – Cure…
 
We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider what's in store for us in 2021. Note that this episode was recorded on Monday, November 30, 2020; we oc…
 
Gabriel Yeganyan is currently a Senior Concept Artist at Respawn and has worked with many top leading studios like Riot, Infinity Ward, and Sony Santa Monica Studios. He recently contributed to the Jedi: Fallen Order project and in this interivew he was able to share how his process to approaching architecture in concept art. He also gives his thou…
 
The myth of Camelot runs deep in our culture. For over a thousand years, storytellers have felt compelled to tell the tale of King Arthur and add their own spin on the mythical legend. But we live in pretty cynical times where the idea of a wise and noble king feels like just as much of a fantasy as a boy pulling a magical sword from a stone. So wh…
 
Roci, illustrator for Uchibacoya Games over in Japan, was kind enough to join me on the show to talk about how she got into games, her inspiration for her beautiful artwork, and gaming culture in Japan. She is currently responsible for all of the cover art for Uchibacoya Games. Also, like many gamers, has found that once a person buys one board gam…
 
Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of. We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, remi…
 
Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. Since it's debut, Fall Guys has broken many records. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020. Check out the show notes here: https://wp.me/pcB0ew-Iy This episode…
 
I Am Dead is a charming puzzle adventure game from the creators of Hohokum and Wilmot’s Warehouse, in which you play as a ghost finding other ghosts by exploring an island, unlocking the memories of its colourful characters, and using supernatural powers to peer through objects and find mementos linked to the dead. Catherine Johnson is an experienc…
 
Robin Hunicke chats with Philip Tibitoski from Young Horses Games about releasing a game during a global pandemic, how Young Horses has changed from their first release to now, learning to play to your strengths and the benefits of working with a small team, making sophisticated entertainment for audiences of all ages, and overcoming the pressure o…
 
TCW Podcast Episode 129 - The Crash That Almost Was We look at the crash that almost was. Most people do not realize that in the mid nineties we came very close to another video game market crash. A difficult transition was at hand as companies tried to figure out how and if they embrace the third dimension in video games. Coupled with a declining …
 
Wrapping up 2020 in the best way possible with some standout moments and lessons from fantastic people! Check out the show notes here: https://wp.me/pcB0ew-I1 SPONSERS: http://gameschoolonline.com/ Watch live 11 AM PST Tuesdays ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.c…
 
Today I would like to talk a bit about the highlights and pitfalls of the past year to derive my new goals for 2021. If you haven’t set your own goals for 2021, I recommend you listen to Episode 8 of the Nerdlab about Goalsetting. In this episode, I describe my 4 step approach to setting goals as a game designer. Looking back on the past year I hav…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market. We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more. The post How to Design Games for the Mass Market with Leslie Scott and Fr…
 
Daybreak Studios recently got acquired for $300 million dollars and I don't know why. In this special segment, I will dive into the history of the studio, investigate it's Glassdoor reviews, and learn more about who acquired them to try to understand what's going on. Check out the show notes for this episode: https://wp.me/pcB0ew-HI SPONSERS: http:…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Every year, I like to play a full-length interview with a previous guest who had so much more to say than what I could fit into a particular topic. Last summer, I did an episode called Making Up Creatures where I talked with the creature designer Neill Gorton, who is best known for working on the reboot of Doctor Who and the BBC series Being Human.…
 
Mike Lee, professional rulebook writer, discusses how to put together a clear, concise set of rules for your game. Mike has written rulebooks for publishers like Button Shy Games, and he’s put together the most in-depth rules writing guide I’ve ever seen. We talk about cognitive load, structure, accessibility, and more. And if you want to dive deep…
 
Mel Kirk is the COO of Zen Studios, specializing in creating pinball machines, and handles the business development for the studio. His studio is use to working with big partners: from Star Wars, Marvel and Ghostbusters to DOOM, Telltale’s The Walking Dead and Portal. Yet Zen Studios have remain indie to the core. In this episode, Mel offers a grea…
 
The African continent has historically been underrepresented in the global game development scene, but game developers living there want to change that. Sithe Ncube, who is Zambian and currently studying Computer Science in South Africa, spends much of her spare time working with various initiatives supporting Black game developers, African game de…
 
Tony Chen, owner of Monsoon Publishing out of Taiwan, joined me to talk about publishing games. We focused on what got Tony and his wife into game design and self-publishing. We also chatted about what it was like publishing games out of Taiwan. It was a nice chance to get to hear about game design outside of the very American circles I travel in. …
 
Ted Price chats with Amir Rao and Greg Kasavin from Supergiant Games. Amir is Supergiant's Studio Director and Greg is the Creative Director and Narrative Designer behind their most recent release, Hades. Together they discuss creating Hades and how launching in early access helped during development, the difficult task of tuning the complex game s…
 
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