Game Design 공개
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Home of Riverhouse Games. Game Closet, a chance to meet & talk to cool queer & LGBT+ tabletop gamers, with side adventures into: From Scratch, an exercise in learning tabletop roleplaying games, and Critical Theory, an analysis of games & game design.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
Have you ever thought about designing a tabletop game? Do you have 10 minutes to spare? Join Chris Kingsnorth, founder of 10minutedesignchallenge.co.uk, and Rob Sparks, Creative Director at Board Game Bud, for laid-back discussions about tabletop game design and the board game community. We’d love to hear your feedback and suggestions for the show; you can contact us any time at 10minutedesignchat@gmail.com. ________________________________ Find the 10 Minute Design Challenge at http://10min ...
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
A weekly creative video game idea workshop between hosts Ryan Hamann, and Ryan Quintal, and the Play;Write community. Play;Write is a podcast about creating and sharing new ways to play. Each week, new ideas for new video experiences to bring to life. A proud part of the Cane and Rinse Network. Visit PlayWriteCast.com or email playwritecast@gmail.com to share your idea today!
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
 
Gaming Sessions is the audio podcast for gaming addicts by Ian & John and discusses video games and general geek culture. GamingDebugged.com is a gaming blog covering mainstream and indie gaming, game design and development, news and comment from the games industry. I like to mix up the content by providing useful information such as 'how to get started in the games industry' with the big questions (down the pub) such as 'who are the biggest game bad guys, which game location would i go on v ...
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some lev ...
 
On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
 
A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
 
BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
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show series
 
Knox Game Design had two great entries for Ludum Dare 48. The theme was Deeper and deeper. Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot … Continue reading Ludum Dare 48 Entries – Knox Game Design, May 202…
 
Cédrick Chaboussit, designer of upcoming games Glow (Lueur), Lost Explorers, Shamans, and more, joined me to talk about his upcoming games and the process behind their designs. We focused on how he took very simple inspirations and turned them into interesting games. Also, death... what do I mean? You have to listen to find out.…
 
Alexander King, who teaches at the NYU Game Center and the Parsons School of Design, has been tweeting about math for game designers a bunch – you should definitely go check out his tweet thread on the topic here. It also got me interested to have him on the show – I don’t think we’ve ever had an episode that really mentioned math barely at all — o…
 
Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them. Martin is one of the greatest designers of all time, and he offers tons of excellent advice based on his 30+ years in the industry. The post How to Design Euro Games with Martin Wallace appeared first on Board Ga…
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined by Alan Gerding of Tuesday Knight Games. This Podcast was made possible by Patreon supporters at www.patreon.com/bastionland As always you can find out more about Bastionland at bastionland.com Music Attr…
 
In this episode, Rob and Chris are joined by Japanese translator, board game player and tea lover Maisy Hatchard to discuss the art of tabletop game translation. -Find the 10 Minute Design Challenge at 10minutedesignchallenge.co.uk -Find social links + show notes at linktr.ee/10MDChat -Follow us on Instagram @tabletopapprentice (Chris) and @boardga…
 
Wow. What an enjoyable episode! I had a blast talking with Andreas Odendahl (Ode). We talked about Helmets, chickens, and even board games. I learned that censoring can actually be fun, and that Suchy is lazy (Ode's words, not mine). :D We got to talk about Ode's approach to designing and about his game, Cooper Island. This is a long'n, but an oh-s…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 92 – Jammi & Apocalyps…
 
In this episode, Rob and Chris discuss the versatility and durability of mint tins as a game component, and how size constraints can spark innovation in your game designs. -Find the 10 Minute Design Challenge at 10minutedesignchallenge.co.uk -Find social links + show notes at linktr.ee/10MDChat -Follow us on Instagram @tabletopapprentice (Chris) an…
 
Ted Price chats with Jonathan Blow about the personal nature of game development; the intricacies of puzzle design and what it means to players; creating his own programming language; ways the games industry can improve moving forward; and what's next on the horizon for him and Thekla. Jonathan Blow is an independent game designer and programmer, m…
 
Marx interviews Jammi about Apocalypse Keys, Once More Into The Void, The Gauntlet, and colonial narratives in RPGSEA game design spaces. Yes Indie'd Pod on Twitter Yes Indie’d Pod website Donate via Ko-Fi Jammi on Twitter Jammi on Itchio Once More Into The Void on Kickstarter Sin on Twitter Diwata ng Manila Carrd Outro music and interstitials from…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Taylor. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or show … Continue reading Game Closet 91 – Mids Meinberg →…
 
In this episode, Rob and Chris are joined by Dr Gandalf, GP and board gaming wizard, to discuss the benefits of tabletop games for mindfulness and wellbeing. -Find the 10 Minute Design Challenge at 10minutedesignchallenge.co.uk -Find social links + show notes at linktr.ee/10MDChat -Follow us on Instagram @tabletopapprentice (Chris) and @boardgamebu…
 
Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CE…
 
With Trevor sick this week, Ben is joined by new friend of the show Stefan Ayto. The games this week include: A game where you must avoid unpleasant bearded men handing out propaganda on 5G and other conspiracy theories; A game where you are the first person to document what things are edible on a new world; A multiplayer game set on an open air sp…
 
I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs. Listen to his origin story around doing kernel development, building a tea…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Illusions that mask the true nature of reality. Meditating to gain control over your mind and body. Sending your consciousness to other bodies. These are both tenants of Buddhism and science fiction. Professor Jim Clarke says the overlap is no accident, Buddhism has been influencing sci-fi fantasy creators for over a century. Novelists Ramez Naam a…
 
Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs. Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in the gaming indust…
 
Ted Price chats with Lorne Lanning about their long running Oddworld franchise; the distributed development the studio implemented to create the latest entry, how to retain and expand what fans loved about the previous adventures in the series, the importance of patient storytelling, the advantage of hiring generalists over specialists, and the imp…
 
This show is a proud member of the Stop, Hack, & Roll podcast network. This episode of Game Closet was edited by Cole Burkhardt. Show music was composed by Corv Leary. If you ID as queer/LGBT+ and are working on a project adjacent to tabletop RPGs, check out our Guest Form to discuss advertising or … Continue reading Game Closet 90 – Fabby Garza →…
 
Scott Rogers, designer and author, joined me to talk about his life as a designer. We focused a lot on video games since video game design was a huge part of his past. Scott's also a board game designer, so he had a lot of interesting ideas to offer. Credits: Level Design by Creaticca Creative Agency from the Noun Project…
 
In this episode, Rob and Chris discuss the inevitable passage of time, and how to incorporate timers of different types into your game designs. -Find the 10 Minute Design Challenge at 10minutedesignchallenge.co.uk -Find social links + show notes at linktr.ee/10MDChat -Follow us on Instagram @tabletopapprentice (Chris) and @boardgamebud (Rob)…
 
Marx interviews Maria about Archangel Dating Simulator, emotional content in games, play as art and art as play, and Duel Natures, a game about the duelling parts of Avatar The Last Airbender. Yes Indie'd Pod on Twitter Yes Indie’d Pod website Donate via Ko-Fi Maria on Twitter Maria on Itchio Jammi on Twitter Jammi on Itchio Outro music and interst…
 
A wide variety of random prompts this week gives us: A visiting uncle with unknown motives is viewed through different perspectives; A game where introverts are forced to install a helper device to guide them through conversations; An FPS where you must hit your marks during the shooting of an 80s action flick; A survival game set in the gold rush;…
 
Play;Write is a podcast about creating and sharing new ways to play. We workshop seedlings of ideas for video games in hopes of coming up with something timeless. It's not just about us, though! Join in the conversation! Pitch your own game ideas to be read and explored on air on our website at www.playwritecast.com, tweet us @playwritecast, or ema…
 
Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences. We also dive into chasing dreams, overcoming obstacles, and gamification.​ The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.저자 Board Game Design Lab
 
Brian “FeralPony” Feeney joins Dirk and David to talk about the new mobile MOBA game from Riot Games, League of Legends: Wild Rift. The discussion covers how the mobile format did and did not impact the gameplay for Wild Rift, and what the current audience for the game is like. The group chats about how even small changes like enemy spawn times can…
 
Ian Zang (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes. 2:30 -- Tell Me Something Good 19:32 -- Main Topic: Zanged Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC or check us out online at gdofnc.herokuapp.com.…
 
Continue our journey into the Rule of Three, where each week a guest chooses their three most important games to talk about. This week I'm joined by one of my favourite RPG writers, Brendan S of Necropraxis. This Podcast was made possible by Patreon supporters at www.patreon.com/bastionland As always you can find out more about Bastionland at basti…
 
Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four g…
 
Robin Hunicke chats with Kimberly Voll about how her career in games began, her work on the player behavior team at Riot Games, what it means to design games to play well together, how to empower developers with the right tools and practices to improve player communities, how competitive high stakes moments affect how we interact with each other, a…
 
This week the Board Game Bros discuss the competitive dodecahedron-assembling game Planet. Listen for a discussion on how to spot the synnergies between animals, and how to build 1 birdhouse for 2 birds (or was it with one plank?) Stick around til the end where we discuss the component design and how the game gets in its own way with its satisfying…
 
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