Game Design 공개
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On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
 
GDDT offers deep analysis of game design techniques and their applications in the industry from industry professionals. Featuring game dissections, broad design technique discussions, and industry guests - offering the layman a glimpse into the often mysterious art of making games. Hosted by JM8 - An experienced Sound Designer, University Professor and Content Creator for the Escapist Magazine and Psy - A Professional Developer, Game Analyst and Indie Hobbyist
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
 
I am a solo game developer and on the quest to find out what the secret sauce is behind the success of other solo game developers. I will be asking questions around marketing, time management, community, game design and more. A discord has been created for anyone interested which will have all my previous guest on to answer any questions you might have. Discord: https://discord.gg/xWNCnyK You can also see the video podcast on YouTube at: https://youtu.be/yjbCjxDs3ls
 
Gaming Sessions is the audio podcast for gaming addicts by Ian & John and discusses video games and general geek culture. GamingDebugged.com is a gaming blog covering mainstream and indie gaming, game design and development, news and comment from the games industry. I like to mix up the content by providing useful information such as 'how to get started in the games industry' with the big questions (down the pub) such as 'who are the biggest game bad guys, which game location would i go on v ...
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer ...
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some lev ...
 
BOARD GAME BROS We are Jeffrey Craig and Matthew Craig - brothers in real life and board game designers in real life. This is our board game hobbyist/design podcast where we talk about our favorite games. We start every episode talking about how the game is played, and then we examine how game design was used to assist the player and enhance the gameplay. Follow us on twitter @BGBroscast (https://twitter.com/BGBroscast) Follow us on facebook @BGBroscast (https://www.facebook.com/BGBroscast/)
 
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10 Minute Design Chat

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10 Minute Design Chat

Chris Kingsnorth and Rob Sparks

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주마다
 
Have you ever thought about designing a tabletop game? Do you have 10 minutes to spare? Join Chris Kingsnorth, founder of 10minutedesignchallenge.co.uk, and Rob Sparks, Creative Director at Board Game Bud, for laid-back discussions about tabletop game design and the board game community. We’d love to hear your feedback and suggestions for the show; you can contact us any time at 10minutedesignchat@gmail.com. ________________________________ Find the 10 Minute Design Challenge at http://10min ...
 
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Bit Storm

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Bit Storm

Ben Slinger and Trevor Scott

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A comedy game design podcast by two guys who know nothing about comedy nor game design. Join Trevor Scott and Ben Slinger as they take prompts from random word generators, movies, game titles and more and turn them into occasionally hilarious but always interesting game designs.
 
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show series
 
Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing. We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.…
 
Banana Chan joins Dirk and David to talk about her experience in multiple areas of game design, and how thematic games can be made in each medium. First, Banana discusses live action roleplaying (LARP) design at length, providing tips for a thematic design and explaining how monetization might work as a LARP designer. Next, the trio talks about tab…
 
Joined by a good friend and great designer Liam Edwards as we talk about his career path as well as designing for video games and our train of thought as we design. Please Support http://bit.ly/33xpKbG ------------------------------------- Contact Liam ------------------------------------- T witter - https://twitter.com/LiamBME Cursed To Golf - htt…
 
Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behaviors, events, and visual coding. Examples of a number guessing game and simple space shooter. Download Slides as PDF Links and Notes Stencyl – https://www.stencyl.com/ Stencyl download archive – http://community.stencyl.com/index.php?topic=…
 
I welcome Richard Lemarchand from the USC Games program tonight. We begin by discussing his Associate Professor role in the USC School of Cinematic Arts and the recent release of his book, A Playful Production Process, for Game Designers (and Everyone). Hear about how he got his first job at MicroProse, the importance of psychology in game design, …
 
In this episode of 10 Minute Design Chat, Rob and Chris discuss their tabletop origin stories and how they ended up hosting a podcast together. -Find show notes at https://linktr.ee/10MDChat -Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/ -Learn more about Board Game Bud at https://www.boardgamebud.com/ -Follow us on I…
 
Totsuca Chuo, designer of Ostia, joined me to discuss his game that uses the mancala mechanism in a unique way. Totsuca sent his answers via email, and Quentin Hudspeth provides his voice. A big thank you goes out to Saigo, who helped Totsuca translate. Ostia comes to Kickstarter soon from Uchibacoya Piece. Quentin Hudspeth can be found at quentinh…
 
In the first episode of GDDT, J and Psy discuss what it means to analyse games. The differences between games journalism, critique and analysis, how to break a game down into its central theme, and analysing how design decisions help or hinder that theme. As well as introducing GDDT and what their plans are moving forward.…
 
Recorded at Metatopia 2020 Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs. Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways…
 
Nathan Sawaya is one of the best-known LEGO Master Builders – people who can recreate just about anything out of LEGO. While he's worked with major franchises like DC, creating life sized superheroes, he's also an artist who makes original sculptures out of LEGO, including human figures that seem to be grappling with existential angst. I talk with …
 
Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it. We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs. The post How to Expand on a Core Idea with Trevor Benjamin and Da…
 
Jeff Warrender, designer of Acts of the Evangelists, joins me and Jonny to talk about self-publishing and producing 100 copies of his game. We discuss a lot of details about the production of games like box sourcing, shipping considerations, and more. If you'd like to learn more, visit Belltowergames.com.…
 
I was inspired to create this episode because of the great video by Mr Steve Lee - shorturl.at/pEGKM As he discusses his thoughts on how portfolios and tech have changed the way aspiring LDs apply for work. I decided I would add my two cents to this and hopefully have some helpful suggestions. Please Support http://bit.ly/33xpKbG ------------------…
 
The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. In our fourth episode Riad is talk…
 
In this episode of 10 Minute Design Chat, Rob and Chris try not to get too confused as they discuss abstraction in games, and how temporarily removing themes during development can liberate your designs. -Find show notes at https://linktr.ee/10MDChat -Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/ -Learn more about Boa…
 
The world of tabletop role-playing games is much broader than Dungeons & Dragons, and there’s been a boom of DIY tabletop RPGs in the last decade. But as new players are coming on to the scene, they’re asking new questions about what defines a game, and what might be problematic about classic tabletop RPGs. Game master Timm Woods explains how new g…
 
Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre. Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great examples of how to do this. The post How …
 
Back for another great episode in which I discuss some of the incredible resources out there which I think would help anyone looking to learn more about level design. Support the show: http://bit.ly/33xpKbG ------------------------------------------------------------ Game Texutres ------------------------------------------------------------ Link: h…
 
Ben and Trevor battle through a power outage to bring you this episode, filled to the brim with game ideas that, unfortunately, will never be made, such as: The selection and subsequent adventures of the fifth Horseperson of the Apocalypse Investigate old recordings to find out the secret of your favourite band A rogue like set in a child's mind In…
 
Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more players We talk about the pros and cons of higher player count games, balance, finding playtesters, and more. The post Designing Games with Higher Player Counts with Darren Terpstra appeared first on Board Game Design Lab.…
 
Kathryn joins Dirk and David for a round table discussion based on recent shows. Dirk and David get Kathryn’s perspective on card games and how they help her create story-based games. Then discussion moves to market trends and demographics for cooperative games. Next the trio talks about unused game concepts, inspired by the interview with Will Tho…
 
Anya Combs, director of games at Kickstarter, joined me to talk about Kickstarter, her journey into the games industry, and her passion of music. This was an excellent chat with some great insights into the games industry and where it can be improved.저자 Mike Bonet
 
Recorded at Metatopia Online 2020 Presented by Jason Walters, Moe Poplar, Darren Watts, April Walsh, Jonathan Lavallee. Publishing your first RPG can be difficult, how do you know when enough play testing is enough? What feedback should you listen to? How do you get your game ready for print? All these questions, and more, will be answered in this …
 
Many elements of modern horror movies and TV shows came from an unlikely source, a theater in Paris called The Grand Guignol. Beginning in the late 19th century, The Grand Guignol was inventing staples of the horror genre as they discovered how to scare audiences, and why people want to be scared. I talk with University of East Anglia professor and…
 
Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers. The post A Game about Game Design with Jon Spike appeared first on Board Game Design Lab.…
 
Four Years! Crazy to think where this time has gone! I wanted to share an update on what is going on with the channel and what our next steps are moving forward with the podcast! Please Support: http://bit.ly/33xpKbG ------------------------------------------ Game Texutres ------------------------------------------ Link: https://gametextures.com/ D…
 
In this episode of 10 Minute Design Chat, Rob and Chris discuss surprises in games, and how you can incorporate the unexpected into your designs to create memorable moments. -Find show notes at https://linktr.ee/10MDChat -Find the 10 Minute Design Challenge at http://10minutedesignchallenge.co.uk/ -Learn more about Board Game Bud at https://www.boa…
 
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