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Tender Claws' Samantha Gorman and Danny Cannizzazo join us - alongside guest co-host Star St. Germain - to discuss their singular immersive theater experience The Under, creating an enriching social space in VR, and gameplay as an act of rebellion. Show notes: Tender Claws The Under Virtual Virtual Reality Star St. Germain Tumball Piehole The Sever…
 
Surprise! In the spirit of SMW's bonus worlds, we're back with a Special episode to cap off our deep-dive miniseries, as previous Into the Depths guests Stephanie Boluk and Patrick LeMieux take us on a tour of some of the coolest SMW ephemera yet! Show notes: Stephanie Boluk Patrick LeMieux Tons of links this week, so please check out this great sy…
 
In the fifth - and final! - installment of our Super Mario World deep-dive miniseries, streamer/speedrunner Grand POOBear joins us to discuss the uncanny valley of SMW Remade From Memory, and the masterful Super 'Sonic Saves the World' World romhack by the mysterious 'Maddy, allegedly'. Show Notes: GrandPOOBear The Stanley Parable: Ultra Deluxe Dou…
 
In the fourth installment of our Super Mario World deep-dive miniseries, Davey Wreden (The Stanley Parable) joins us to discuss the infamous Star and Special worlds, and walk us through the ever-evolving, often hilarious culture of Kaizo Mario. Show notes: Davey Wreden The Stanley Parable: Ultra Deluxe The Beginner's Guide Ivy Road Elden Ring VICE …
 
In the third installment of our Super Mario World deep-dive miniseries, David Hellman (Braid) joins us to discuss the aesthetics of SMW, touch on its recent widescreen mod, and suffer through the game's worst world and level (while savoring the interesting bits). Show notes: David Hellman Braid: Anniversay Edition Satoru Iwata tribute The eyes on q…
 
Our friend Jake Kazdal (17-Bit) joins us for a (spoiler-free!) roundtable discussion of Elden Ring, in which we compare our experiences in FromSoftware's latest monsterpiece, consider the inseparable nature of its community, and deliberate its bolder design decisions. Show notes: Jake Kazdal 17-BIt Elden Ring Souls (series) Resident Evil 7 Nick's h…
 
In the second installment of our Super Mario World deep-dive miniseries, Mare Sheppard and Raigan Burns of Metanet Software (N++) join us to talk about the inertia that makes Mario feel like Mario, the beautiful strangeness of the cape, and just how deep SMW's control quirks go. Show notes: Metanet Software N++ The Story of Super Mario World Elasto…
 
In the first installment of our Super Mario World deep-dive miniseries, Derek Yu (Spelunky) and Maddy Thorson (Celeste) join us to talk about our personal histories with the game, its iconic world map and multi-layered secrets, and all sorts of Mario ephemera in-between. Show notes: Super Mario World Derek Yu Maddy Thorson Ep. 75: Finding our Inter…
 
We celebrate Sarah Elmaleh as a permanent new member of the cast! Yay Sarah! We also announce the next Into the Depths series, dive into some wildly different topics du jour, and answer your questions! Show notes: Sarah Elmaleh Super Mario World "King Me": A Defense of King-Making in Board Game Design Shut Up & Sit Down Root review Line Goes Up - T…
 
Frank and James Lantz of Everybody House Games join us to discuss their tactical word-slinging free-for-all, Babble Royale. We discuss the built-in texture of language, reconsidering elegance, and why not: we phone a few friends for some live rounds of Hey Robot. Show notes: Frank Lantz James Lantz Everybody House Games Hey Robot Babble Royale Babb…
 
Recurring GOTY guest / immersive puzzle designer Laura E. Hall joins Sarah Elmaleh and the rest of our crew to count down our Top 5 games of 2021, alongside picks from previous guests and our listeners. Happy New Year! Show notes: Laura E. Hall Planning Your Escape The Traveler's Guide to Little Sodaburg Ynglet 101% Completion Guide Find Satoshi La…
 
Witch Beam's Wren Brier and Tim Dawson join us to discuss their cozy zen puzzle game, Unpacking. We chat about the origins of its subtle narrative, living life on the grid, and the generous details that make it feel like home. Show notes: Witch Beam Assault Android Cactus Unpacking Wren Brier Tim Dawson Stugan Aseprite Making Generous Games with Te…
 
Daniel Mullins (Pony Island, The Hex) joins us to discuss his inky black card-based odyssey, Inscryption. We discuss [redacted], [redacted], and [redacted]. Just go play it, then come back and listen. Thanks also to our guest co-host Star St. Germain! Show notes: Daniel Mullins Games Inscryption Pony Island The Hex Daniel's Itch Page Star St. Germa…
 
Our old pal and Spelunky creator Derek Yu stops by to discuss his helpful blog post on how to think about feedback on your game. We discuss sympathetic vs unsympathetic feedback, thinking about feedback across your entire creative practice, and why feedback can be valuable beyond the content itself. Show notes: Derek Yu Indie Game Dev: Getting Feed…
 
ElecHead creator NamaTakahashi joins us to discuss his inventive puzzle-platformer, one of our favorites in years. We discuss the indie scene in Japan, making a game about secrets, and how to avoid players getting too "full" on your game. Big thanks to Chao from Asobu for translation help! Show notes: NamaTakahashi Indie Brains podcast (Japanese la…
 
We're joined by Asher Vollmer (Threes) to discuss the mouse-bouncing adventure Beast Breaker, the debut game from his studio Vodeo Games. We discuss the perils of overscoping, scaling up (and back down), and building a studio ethos. Show notes: Asher Vollmer Vodeo Games Threes IndieCade Awards Royals holedown Ballz BBTan Monster Hunter The Witcher …
 
Craig D. Adams (Superbrothers A/V) and Patrick McAllister (Pine Scented Software) join us as they embark on the release of their interstellar adventure JETT: The Far Shore. We cover its 10+ year development, telling a small piece of a big story, and assembling the right squad to help land it. Show notes: JETT: The Far Shore Superbrothers A/V Pine S…
 
Variable State co-founders Jonathan Burroughs, Terry Kenny, and Lyndon Holland pop by to chat about their supernatural anthology drama Last Stop. We discuss capturing London through its details, telling an interconnected story across multiple genres, and the importance of pacing. Show notes: Variable State Virginia Last Stop Hannah Nicklin Attack t…
 
We're joined by Anne Austin and Nate Austin of Worldwalker Games to explore their charming myth-making tactical RPG, Wildermyth. We dig into the challenges of procedural storytelling, clever ways of handling time passage and death, and capturing a tabletop feel without the table. Show notes: Wildermyth Worldwalker Games AI-Driven Dynamic Dialog thr…
 
Graham Parkes and Bela Messex of GoodbyeWorld Games join us to discuss their beautiful, blink-controlled adventure through the afterlife, Before Your Eyes. We discuss the benefits of disempowerment, working off faith in technology, and teaching players to let go. Show notes: Before Your Eyes GoodbyeWorld Games Graham Parkes Bela Messex Little Bug C…
 
We chat to Umurangi Generation's Tali Faulkner about his (IGF grand prize-winning!) "first-person photography game in the sh*tty future." We discuss keeping scope small while having a lot to say, the role of respectful design and Indigenous knowledge, and positioning players to see for themselves. Show notes: Tali Faulkner Umurangi Generation Sarah…
 
For our 75th episode special, we endeavor to find which games lie at the intersection of our tastes, talking through our ranking algorithm and counting down our top 22 games. Thanks for all the support so far! Show notes: Sportsfriends Knytt StepMania 0SPACE The Little Prince Let's Mosey: A Slow Translation of Final Fantasy VII Chrono Trigger by Mi…
 
The second special episode originally created in partnership with AMC Games for the in-flight entertainment of Airplane Mode, a very literal flight simulator. We chat about ritual in games, rethinking our relationship to time, and bringing it to bear on our own work and play. Show notes: Lifeline... Shadow of the Colossus Tharsis Star Trek: Discove…
 
Aconite founders Star St. Germain and Nadya Lev and lead designer Scott Jon Siegel join us to discuss their beautiful, mixed reality mind bender HoloVista. We chat about embracing hidden object game design, telling personal stories through a lens of social media, and subverting the selfie museum. Show notes: HoloVista Star St. Germain Nadya Lev Sco…
 
Jakub Wasilewski of Beetlewing joins us to talk about his new grand-yet-bite-sized space strategy game, Slipways. We discuss game feel as inspiration, breaking your game for fun and profit, and limiting your universe to expand your audience. Show notes: Jakub Wasilewski Beetlewing Slipways PICO-8 Indie Fund Celeste hearthstone Pocket-Run Pool Twili…
 
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