Capcom 공개
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Brett, Greg, Yuri, and Harrison chat about the increasing importance (and delicate nature) of accessibility in video games and consider some ways Capcom games have become more accessible over time.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.저자 Capcom-Unity
 
The word is out about Devil May Cry 4 Special Edition, which will feature FIVE playable characters when it comes out this summer on PlayStation 4, Xbox One, and PC. Yuri, Brett, and Greg weigh in on the excitement.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.저자 Capcom-Unity
 
The Unity gang chat it up about the role of difficulty in Capcom games, from the dynamic difficulty of God Hand to the multitude of modes in each Devil May Cry game. PLUS: At least one solid rock-climbing analogy.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.저자 Capcom-Unity
 
Another podcast is hot off the mixer, and this one's all about what we here at Team Unity do! Spurred directly by recent comments and forum posts, Brett, Yuri, and I lay down what it means to be a community manager at Capcom, and what it means to give community feedback.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.…
 
Bosses: gotta love 'em. This podcast is all about 'em, from Pharaoh Man to Vergil to the dreaded Jhen Moran. And let's not forget about those elusive MINI-bosses. What's the deal with them? Many of them are actually quite large.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.…
 
It's that time of year, and we've "scared up" a podcast to celebrate Capcom's long legacy of horrific horror, from Sweet Home to Resident Evil to...Monster Hunter?! So many magic moments. So much horror. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.저자 Capcom-Unity
 
Monster Hunter is ten years old and going stronger than ever. Yuri, Brett, and Greg sit down to discuss the series' evolution over the last decade, their personal favorite monsters and weapons, and that crazy phenomenon all Monster Hunter players know wherein hours pass like minutes.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle…
 
Sometimes you make a video game, and it just stands there on its own, a lone wolf. As you gaze at the screen, it gazes back. “What more could you possibly want from me?” It seems to ask. “I’m already flawless in my execution, flowing endlessly with replay value by sheer virtue of my goodness. When there are no games left on your shelf and no shelve…
 
Episode 12 is all about localization. Perhaps an underappreciated craft, localization brings Capcom’s games to the vast, ravenous audience that exists outside Japan. Yuri and Greg are joined by special guest and Capcom veteran David Crislip, who offers his insight on the topic, touching on the likes of Killer 7, Okami, Viewtiful Joe, Monster Hunter…
 
It’s been a long time, but the Capcom-Unity Official Podcast is BACK, and so is Resident Evil! With so many comebacks in the news, the Capcom Unity crew (Brett, Yuri, and Greg) took some time to reflect on some of Capcom’s great IP revivals, remakes, reboots, and spin-offs (spins-off?). Plus: Resident Evil quotable quotes! Ahh, it’s good to be back…
 
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