Humour

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Player FM과 저희 커뮤니티의 Danilo Vujevic 콘텐츠는 모두 원 저작자에게 속하며 Player FM이 아닌 작가가 저작권을 갖습니다. 오디오는 해당 서버에서 직접 스트리밍 됩니다. 구독 버튼을 눌러 Player FM에서 업데이트 현황을 확인하세요. 혹은 다른 팟캐스트 앱에서 URL을 불러오세요.

This episode I'm joined by table top game creator and narrative designer Geoffrey Golden to dissect humour, which we all know is everyone's favourite thing to do! I start by absolutely butchering Kevin MacLeod's surname and for that, I can never apologise enough. Once that horrible faux pas is left behind, we move on to the juicy topic how the mechanics of a TTRPG impact and guide humour within a particular setting, and ways you can use the mechanics to elicit emotion. Indeed, most games have something a stake, be it existential obliteration or a more personal plight, and DMs and players must remain flexible to ensure those stakes aren't undermined by goofs. There is often and underlying tug-of-war between immersion and humour, but it's more nuanced than that as humour can take many forms from in-universe tropes, through pop culture references, to meta table banter. Being aware of where the knot is on that rope is an exceptionally valuable skill for both players and DMs, to avoid tonal whiplash as one team slips up and the rope goes flying.

Full disclosure, the single moment of unprofessionalism in my entire career at 29:00 has been deliberately left in for historical and hilarity purposes. Please don't let me cease to be.

  • 06:56 - Divining Humour from Mechanics
  • 23:12 - Running a Humour Based Actual Play
  • 29:54 - Tone Versus Immersion: The Eternal Seesaw
  • 37:00 - Character Comedy

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References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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