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BBC and BBC Radio에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 BBC and BBC Radio 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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The Irresistible Rise of eSports

27:53
 
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Manage episode 231154218 series 1512101
BBC and BBC Radio에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 BBC and BBC Radio 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Its top stars can earn millions of dollars a year, without breaking into a sweat. They train for hours a day and have legions of fans, who fill stadiums to watch them. But these aren't normal sports stars. They're part of one of the fastest growing industries - known as Esports. And, as John Murphy discovers, the distinction between real physical sport and this online, virtual version is narrowing, as major companies and some of the world's most famous football clubs are signing up the top Esports players to play in major competitions. A number of video games, including Fifa, Dota2, Call of Duty and League of Legends, have their own international leagues and world championships. The global audience is now estimated at more than 200 million, and growing. Annual revenues from Esports, currently around 650 million dollars for events, continue to rise. Billions more are generated through video games sales. In the UK the video games sector, from which Esports have sprung, is now worth more than video (films) and music combined. There's even talk of Esports becoming an Olympic sport. So will dexterous Esporters become the new athletic champions, or is this a business that will play itself out? Who is making the money and how? And why are top soccer clubs clamouring for some of the virtual action?

Presenter: John Murphy Producer: Lizzy McNeill

Image Credit: BBC

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472 에피소드

Artwork

The Irresistible Rise of eSports

The World of Business

157 subscribers

published

icon공유
 
Manage episode 231154218 series 1512101
BBC and BBC Radio에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 BBC and BBC Radio 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Its top stars can earn millions of dollars a year, without breaking into a sweat. They train for hours a day and have legions of fans, who fill stadiums to watch them. But these aren't normal sports stars. They're part of one of the fastest growing industries - known as Esports. And, as John Murphy discovers, the distinction between real physical sport and this online, virtual version is narrowing, as major companies and some of the world's most famous football clubs are signing up the top Esports players to play in major competitions. A number of video games, including Fifa, Dota2, Call of Duty and League of Legends, have their own international leagues and world championships. The global audience is now estimated at more than 200 million, and growing. Annual revenues from Esports, currently around 650 million dollars for events, continue to rise. Billions more are generated through video games sales. In the UK the video games sector, from which Esports have sprung, is now worth more than video (films) and music combined. There's even talk of Esports becoming an Olympic sport. So will dexterous Esporters become the new athletic champions, or is this a business that will play itself out? Who is making the money and how? And why are top soccer clubs clamouring for some of the virtual action?

Presenter: John Murphy Producer: Lizzy McNeill

Image Credit: BBC

  continue reading

472 에피소드

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