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Bernardo Letayf - Map a Player Journey
Manage episode 272398346 series 1535149
Why is a well crafted player journey such an essential part of gamified instruction? Bernardo is joining us today to promote his workshop that he will be giving at Gamicon 2020 about player journey creation. Learn how a well crafted player journey will reward mastery, as well as how critical it is to balance an extrinsic rewards system. Should everyone get a trophy?
About our guest: Bernardo is a gamification expert, trainer, and international speaker with a specialty in Web and UX design/development. He was inspired to create the BLUErabbit educational platform by his own negative experiences as a student and a belief that every learner in the world deserves better. His mission is to transform education because he believes that it is overdue for an evolution. "Passing a class isn't learning"
The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn.
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Manage episode 272398346 series 1535149
Why is a well crafted player journey such an essential part of gamified instruction? Bernardo is joining us today to promote his workshop that he will be giving at Gamicon 2020 about player journey creation. Learn how a well crafted player journey will reward mastery, as well as how critical it is to balance an extrinsic rewards system. Should everyone get a trophy?
About our guest: Bernardo is a gamification expert, trainer, and international speaker with a specialty in Web and UX design/development. He was inspired to create the BLUErabbit educational platform by his own negative experiences as a student and a belief that every learner in the world deserves better. His mission is to transform education because he believes that it is overdue for an evolution. "Passing a class isn't learning"
The Gamification Quest Podcast Host is Monica Cornetti, President of Sententia, Inc. (www.SententiaGamification.com) and GameMaster of GamiCon - The Annual International Conference for the Gamification of Learning (www.GamiCon.us). Connect with Monica on LinkedIn.
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