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The Evil Dungeon Master에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The Evil Dungeon Master 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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AD&D - Changing up how Clerics get spells?

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Manage episode 455821307 series 2330792
The Evil Dungeon Master에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The Evil Dungeon Master 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In Dragon Magazine #92, Gary Gygax wrote and article discussing that the way Cleric's get their spells isn't really written in stone and you as the DM can change it up a bit.

Clerics and druids have access to all spells without needing spell books, as their powers are granted by their deities. While the rules allow flexibility, experienced Dungeon Masters may alter these to enhance gameplay. The balance of power is crucial, allowing for the removal or addition of spells based on character faithfulness and the campaign’s needs. This can lead to interesting dynamics, such as withholding spells from unfaithful clerics or druids.

Highlights -📜

  1. Clerics and Druids’ Spells: Access to all spells without spell books.
  2. DM Flexibility: Experienced Dungeon Masters can modify rules for better gameplay.
  3. Balance is Key: Maintaining game balance is crucial when altering spells.
  4. Faithfulness Matters: Rewards and penalties based on character faithfulness.
  5. Spells Can Be Withheld: Justifiable reasons exist for withholding spells from characters.
  6. Druidic Abilities: Druids have specific abilities based on their deities.
  7. Character Dynamics: Faith and adherence impact character powers significantly.

  continue reading

281 에피소드

Artwork
icon공유
 
Manage episode 455821307 series 2330792
The Evil Dungeon Master에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 The Evil Dungeon Master 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

In Dragon Magazine #92, Gary Gygax wrote and article discussing that the way Cleric's get their spells isn't really written in stone and you as the DM can change it up a bit.

Clerics and druids have access to all spells without needing spell books, as their powers are granted by their deities. While the rules allow flexibility, experienced Dungeon Masters may alter these to enhance gameplay. The balance of power is crucial, allowing for the removal or addition of spells based on character faithfulness and the campaign’s needs. This can lead to interesting dynamics, such as withholding spells from unfaithful clerics or druids.

Highlights -📜

  1. Clerics and Druids’ Spells: Access to all spells without spell books.
  2. DM Flexibility: Experienced Dungeon Masters can modify rules for better gameplay.
  3. Balance is Key: Maintaining game balance is crucial when altering spells.
  4. Faithfulness Matters: Rewards and penalties based on character faithfulness.
  5. Spells Can Be Withheld: Justifiable reasons exist for withholding spells from characters.
  6. Druidic Abilities: Druids have specific abilities based on their deities.
  7. Character Dynamics: Faith and adherence impact character powers significantly.

  continue reading

281 에피소드

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