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Tech Against Terrorism에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Tech Against Terrorism 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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How are terrorists and violent extremists using gamification?

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Manage episode 261726874 series 2577796
Tech Against Terrorism에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Tech Against Terrorism 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

“You can sit at home and play Call of Duty or you can come and respond to the real Call of Duty…the choice is yours.” This was tweeted by a well-known ISIS hacker and propagandist. Gaming culture and popular video games, such as Call of Duty and World of Warcraft, have become exploited by terrorist and violent extremist actors for propaganda and radicalisation purposes.

Join Maygane Janin and Flora Deverell as they discuss how terrorist and violent extremists exploit gaming culture for their own ends. They are joined by Linda Schlegel, a senior editor at The Counterterrorism Group and a regular contributor for the European Eye on Radicalization, where she recently published a number of articles on the exploitation of gaming culture; and Dr. Nick Robinson, an associate professor in politics and international studies at the University of Leeds who has been researching the links between videogames, social media, militarism, and terrorism for over a decade. They address in particular the “gamification of radicalisation,” the exploitation of gaming platforms, as well as why terrorist organisations developing their own games to serve their own ideologies and purposes is less prevalent now than it used to be.

Full list of resources on our website: https://www.techagainstterrorism.fm/how-are-terrorists-and-violent-extremists-using-gamification/

Linda Schlegel (@LiSchlegel)

Dr. Nick Robinson

  continue reading

65 에피소드

Artwork
icon공유
 
Manage episode 261726874 series 2577796
Tech Against Terrorism에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Tech Against Terrorism 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

“You can sit at home and play Call of Duty or you can come and respond to the real Call of Duty…the choice is yours.” This was tweeted by a well-known ISIS hacker and propagandist. Gaming culture and popular video games, such as Call of Duty and World of Warcraft, have become exploited by terrorist and violent extremist actors for propaganda and radicalisation purposes.

Join Maygane Janin and Flora Deverell as they discuss how terrorist and violent extremists exploit gaming culture for their own ends. They are joined by Linda Schlegel, a senior editor at The Counterterrorism Group and a regular contributor for the European Eye on Radicalization, where she recently published a number of articles on the exploitation of gaming culture; and Dr. Nick Robinson, an associate professor in politics and international studies at the University of Leeds who has been researching the links between videogames, social media, militarism, and terrorism for over a decade. They address in particular the “gamification of radicalisation,” the exploitation of gaming platforms, as well as why terrorist organisations developing their own games to serve their own ideologies and purposes is less prevalent now than it used to be.

Full list of resources on our website: https://www.techagainstterrorism.fm/how-are-terrorists-and-violent-extremists-using-gamification/

Linda Schlegel (@LiSchlegel)

Dr. Nick Robinson

  continue reading

65 에피소드

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