05: Speed Running, Failure, and Communication & Communities in Gaming
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Manage episode 291712951 series 2896801
This month, the guys discuss speed running and completing Mario 64 in under 10 minutes, failure in gaming and how it isn't really failing, and how communication is gaming isn't what the masses think it is and the communities that grow from it, as well as the usual quizzes, facts, features and frolics.
Referenced Resources
Speed Running:
https://www.museumofplay.org/blog/2020/07/saving-speedrunning-and-digital-communities
Failure in Gaming:
https://www.youtube.com/watch?v=9vJRopau0g0&list=PLrhmBHce80izEnOyf8gOieeclSig_X06J&index=1&t=5s
Communication & Gaming Communities:
https://www.theguardian.com/technology/gamesblog/2013/jul/31/gamer-communities-positive-side-twitter
https://www.jcfs.org/response/blog/video-games-are-social-spaces-how-video-games-help-people-connect
https://www.campkodiak.com/danger-ahead-compulsive-gaming-and-media-recluses/
https://www.bbc.com/worklife/article/20201215-how-online-gaming-has-become-a-social-lifeline
Gaming facts:
10 에피소드