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JavaScript – Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 JavaScript – Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Pragma: Video Games with Eden Chen

58:55
 
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저장한 시리즈 ("피드 비활성화" status)

When? This feed was archived on January 29, 2023 11:24 (1y ago). Last successful fetch was on October 13, 2022 23:32 (1+ y ago)

Why? 피드 비활성화 status. 잠시 서버에 문제가 발생해 팟캐스트를 불러오지 못합니다.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 300353327 series 1435594
JavaScript – Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 JavaScript – Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

“In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house” (aps.org). 63 years have passed, and video games are prolific.

The company Pragma provides a backend game engine that enables developers to create multiplayer and social games. Pragma’s features are divided into three broad categories: cross platform accounts to connect players, Game Loop, which is lobby, matchmaking, game allocation, and end of match processing, and storing, saving, and updating accounts, inventory, progression, and related data.

In this episode we talk with Eden Chen, CEO and Co-Founder of Pragma.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Pragma: Video Games with Eden Chen appeared first on Software Engineering Daily.

  continue reading

112 에피소드

Artwork
icon공유
 

저장한 시리즈 ("피드 비활성화" status)

When? This feed was archived on January 29, 2023 11:24 (1y ago). Last successful fetch was on October 13, 2022 23:32 (1+ y ago)

Why? 피드 비활성화 status. 잠시 서버에 문제가 발생해 팟캐스트를 불러오지 못합니다.

What now? You might be able to find a more up-to-date version using the search function. This series will no longer be checked for updates. If you believe this to be in error, please check if the publisher's feed link below is valid and contact support to request the feed be restored or if you have any other concerns about this.

Manage episode 300353327 series 1435594
JavaScript – Software Engineering Daily에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 JavaScript – Software Engineering Daily 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

“In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house” (aps.org). 63 years have passed, and video games are prolific.

The company Pragma provides a backend game engine that enables developers to create multiplayer and social games. Pragma’s features are divided into three broad categories: cross platform accounts to connect players, Game Loop, which is lobby, matchmaking, game allocation, and end of match processing, and storing, saving, and updating accounts, inventory, progression, and related data.

In this episode we talk with Eden Chen, CEO and Co-Founder of Pragma.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post Pragma: Video Games with Eden Chen appeared first on Software Engineering Daily.

  continue reading

112 에피소드

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