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dominKnow, Brent Schlenker, and Chris Van Wingerden에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 dominKnow, Brent Schlenker, and Chris Van Wingerden 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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The Tall Value of Short Sims with Clark Aldrich

49:22
 
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Manage episode 277937224 series 2273707
dominKnow, Brent Schlenker, and Chris Van Wingerden에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 dominKnow, Brent Schlenker, and Chris Van Wingerden 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Clark Aldrich is a legend in corporate training simulations and games for learning. And one of the few experts who can seamlessly move between corporate training issues, academia, and government concerns related to education and learning. And as far as I know, one of the only training professionals to be quoted by a former US President.

Clark Aldrich is an American author and practitioner in the field of educational and serious games for education and professional skills. He has been the lead designer for several educational simulations, including SimuLearn's Virtual Leader, which won best online training product of the year in 2004 by Training Media Review and the American Society for Training and Development's T+D Magazine - the first game-like product to win.

His published research, beginning in 1999, outlined the failure of formal education approaches to teach leadership, innovation, and other strategic skills, and then advocated interactive experiences borrowing techniques from current computer games as media to fill these gaps. He argues that computer games represent new, "post-linear" models for capturing and representing content, but that new computer game genres will have to be created, optimized for learning as well as entertainment. His research and simulation design work, which he conducted outside of the influence and prescription of academic and grant-giving institutions, resulted in a series of articles, speeches, and 5 books.

Become virtual friends with the IDIODC gang on twitter. Remember you can always stay in the loop by searching through the #IDIODC tag:
Clark: @clarkaldrich https://twitter.com/clarkaldrich
Brent: @BSchlenker https://twitter.com/bschlenker
Chris: @Chris_V_W https://twitter.com/Chris_V_W
IDIODC: @TeamIDIODC https://twitter.com/TeamIDIODC

Brent Schlenker is dominKnow's Community Manager. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions.

Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/dominknow

  continue reading

237 에피소드

Artwork
icon공유
 
Manage episode 277937224 series 2273707
dominKnow, Brent Schlenker, and Chris Van Wingerden에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 dominKnow, Brent Schlenker, and Chris Van Wingerden 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

Clark Aldrich is a legend in corporate training simulations and games for learning. And one of the few experts who can seamlessly move between corporate training issues, academia, and government concerns related to education and learning. And as far as I know, one of the only training professionals to be quoted by a former US President.

Clark Aldrich is an American author and practitioner in the field of educational and serious games for education and professional skills. He has been the lead designer for several educational simulations, including SimuLearn's Virtual Leader, which won best online training product of the year in 2004 by Training Media Review and the American Society for Training and Development's T+D Magazine - the first game-like product to win.

His published research, beginning in 1999, outlined the failure of formal education approaches to teach leadership, innovation, and other strategic skills, and then advocated interactive experiences borrowing techniques from current computer games as media to fill these gaps. He argues that computer games represent new, "post-linear" models for capturing and representing content, but that new computer game genres will have to be created, optimized for learning as well as entertainment. His research and simulation design work, which he conducted outside of the influence and prescription of academic and grant-giving institutions, resulted in a series of articles, speeches, and 5 books.

Become virtual friends with the IDIODC gang on twitter. Remember you can always stay in the loop by searching through the #IDIODC tag:
Clark: @clarkaldrich https://twitter.com/clarkaldrich
Brent: @BSchlenker https://twitter.com/bschlenker
Chris: @Chris_V_W https://twitter.com/Chris_V_W
IDIODC: @TeamIDIODC https://twitter.com/TeamIDIODC

Brent Schlenker is dominKnow's Community Manager. Chris Van Wingerden is dominKnow's Sr. VP Learning Solutions.

Want to join us live? Follow us on Crowdcast: https://www.crowdcast.io/dominknow

  continue reading

237 에피소드

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