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Broken Silicon and Moore's Law Is Dead에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Broken Silicon and Moore's Law Is Dead 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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123. XBOX Series X Advantages, PS6 Expectations, AMD Sponsored Titles | Ubisoft Dev

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Manage episode 304969233 series 2513658
Broken Silicon and Moore's Law Is Dead에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Broken Silicon and Moore's Law Is Dead 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Keith Kadera, Senior Animator & Games Consultant at Red Storm, joins to discuss gaming hardware & AAA development. Why are games delayed? What advantages do consoles have? Where are graphics going? [SPONSOR: dieshrink = 3% off games, brokensilicon = 25% off Win10: https://bit.ly/MoWin10Pro] 0:00 Who is Keith? What do animators and riggers do at AAA studios 5:11 What got you into this career? What games left an impact on you? 12:57 Early Professional Work - Savage Skies, the Ozzy Osbourne Flight Simulator 17:38 Ubisoft Games He Worked on - Ghost Recon, Rainbow 6, The Division 24:02 Biggest advantage the XBOX 360 over the XBOX? What made the PS3 difficult? 28:19 What has been the biggest hardware upgrade from PS3 - PS5? 34:17 Are AAA games still taking increasingly longer to make in 2021? 39:50 Does the PS5 or XSX have any "secret sauce"? 44:48 How long will Cross-Gen games be a thing? Are they holding Next Gen back? 55:07 How does AMD Sponsoring a game affect performance? 1:01:28 What do you expect in the PlayStation 6? 1:06:36 What's next for gaming realism? Can we do better than photorealism? 1:18:45 Biggest challenges in taking feedback? Was the BF2042 beta an "old build"? 1:28:23 Why are almost all AAA games delayed? Why can't devs plan accordingly? 1:38:28 Scaling UI with Resolution, 21:9 vs 16:9 Standards, Cross-Team Work 1:52:22 Is the era of exciting teaser trailers done? 1:57:17 What do people get wrong about Game Development? 2:02:33 How will we use AI/ML to enhance graphics? Advice for becoming a game dev? https://www.linkedin.com/in/kkadera/ https://www.redstorm.com/games What Keith learned to build games on: https://en.wikipedia.org/wiki/Net_Yaroze https://en.wikipedia.org/wiki/Savage_Skies https://wccftech.com/new-far-cry-6-pc-console-comparison-shows-solid-performance-across-all-platforms-faster-loading-on-ps5-slight-resolution-advantage-on-xsx/ https://www.eurogamer.net/articles/digitalfoundry-2021-far-cry-6-tech-review https://www.tomshardware.com/news/far-cry-6-benchmarks http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars https://www.mobygames.com/game/xbox360/gears-of-war https://time.com/6039381/yasuke-black-samurai-true-story/
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256 에피소드

Artwork
icon공유
 
Manage episode 304969233 series 2513658
Broken Silicon and Moore's Law Is Dead에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Broken Silicon and Moore's Law Is Dead 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
Keith Kadera, Senior Animator & Games Consultant at Red Storm, joins to discuss gaming hardware & AAA development. Why are games delayed? What advantages do consoles have? Where are graphics going? [SPONSOR: dieshrink = 3% off games, brokensilicon = 25% off Win10: https://bit.ly/MoWin10Pro] 0:00 Who is Keith? What do animators and riggers do at AAA studios 5:11 What got you into this career? What games left an impact on you? 12:57 Early Professional Work - Savage Skies, the Ozzy Osbourne Flight Simulator 17:38 Ubisoft Games He Worked on - Ghost Recon, Rainbow 6, The Division 24:02 Biggest advantage the XBOX 360 over the XBOX? What made the PS3 difficult? 28:19 What has been the biggest hardware upgrade from PS3 - PS5? 34:17 Are AAA games still taking increasingly longer to make in 2021? 39:50 Does the PS5 or XSX have any "secret sauce"? 44:48 How long will Cross-Gen games be a thing? Are they holding Next Gen back? 55:07 How does AMD Sponsoring a game affect performance? 1:01:28 What do you expect in the PlayStation 6? 1:06:36 What's next for gaming realism? Can we do better than photorealism? 1:18:45 Biggest challenges in taking feedback? Was the BF2042 beta an "old build"? 1:28:23 Why are almost all AAA games delayed? Why can't devs plan accordingly? 1:38:28 Scaling UI with Resolution, 21:9 vs 16:9 Standards, Cross-Team Work 1:52:22 Is the era of exciting teaser trailers done? 1:57:17 What do people get wrong about Game Development? 2:02:33 How will we use AI/ML to enhance graphics? Advice for becoming a game dev? https://www.linkedin.com/in/kkadera/ https://www.redstorm.com/games What Keith learned to build games on: https://en.wikipedia.org/wiki/Net_Yaroze https://en.wikipedia.org/wiki/Savage_Skies https://wccftech.com/new-far-cry-6-pc-console-comparison-shows-solid-performance-across-all-platforms-faster-loading-on-ps5-slight-resolution-advantage-on-xsx/ https://www.eurogamer.net/articles/digitalfoundry-2021-far-cry-6-tech-review https://www.tomshardware.com/news/far-cry-6-benchmarks http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars https://www.mobygames.com/game/xbox360/gears-of-war https://time.com/6039381/yasuke-black-samurai-true-story/
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256 에피소드

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