Making It is a weekly audio podcast that comes out every Friday hosted by Jimmy Diresta, Bob Clagett and David Picciuto. Three different makers with different backgrounds talking about creativity, design and making things with your bare hands.
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Animation Industry Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Animation Industry Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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Episode 251: Video Game Art Director Ole Tillmann & Creating The Stop Mo Style For Harold Halibut
Manage episode 412942850 series 2534216
Animation Industry Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Animation Industry Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history. Tune in to Ibele and Tillmann to hear: *What Tillmann did that led to Harold Halibut to getting funded *How Tillmann kept motivation on a ten-year project (with no end in sight) *How big of a team is needed to develop an indie video game Social Links: *Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/ *Check out Tillman’s website: https://mousemou.se/ *Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
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252 에피소드
Manage episode 412942850 series 2534216
Animation Industry Podcast에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Animation Industry Podcast 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
This chat features Ole Tillmann, a German indie video game Art Director at Slow Bros Studio. He worked on the game Harold Halibut, which has become known for its super unique style. Everything in the game - the characters, backgrounds, assets, etc. - were all meticulously hand-crafted in a stop motion style, then 3D scanned and composited and animated in CG. In their chat, Tillmann shares how he came up with and executed the style, as well as the video game’s ten-year development history. Tune in to Ibele and Tillmann to hear: *What Tillmann did that led to Harold Halibut to getting funded *How Tillmann kept motivation on a ten-year project (with no end in sight) *How big of a team is needed to develop an indie video game Social Links: *Check out Harold Halibut on Steam: https://store.steampowered.com/app/924750/Harold_Halibut/ *Check out Tillman’s website: https://mousemou.se/ *Follow Tillmann on Instagram: https://www.instagram.com/mousemou.se/
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252 에피소드
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