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De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten. Deze week is Henry van Loon te gast. Een aflevering over gezien worden als DE nieuwe belofte, off-beat zijn, vader worden en giftige pers. Oh en iets met Chocolate Rain...…
 
In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process. Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to. The post (Community Spotlight) Using InD…
 
In this episode, we talk with Ben and Kimberly Carpenter of Hungry Bear Farms, current owners of Ross Rounds Honey Supers and Sundance Pollen Traps. Ross Rounds Honey Supers were created by Tom Ross several years ago, then the business was purchased by Lloyd Spears, who then developed the Sundance Pollen trap to increase his business. In 2017 he so…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten.Aflevering 76 is er een van uitersten. We horen alles over dickpics maar ook hoe het is om afscheid te nemen van iemand die je dierbaar is. Een aflevering met ramptoerisme en ruimtetoerisme.Heb je …
 
Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development. We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more. The post Developing Games and Working with Developers with Anthony Howgego appeared first on Bo…
 
In this episode we talk with Dr. Gene Kritsky, who has authored or edited 10 books and over 250 papers on subjects as diverse as entomology, Egyptology, evolution, history of science, dinosaur biology, insect poetry and insect mythology. The Tears of Re: Beekeeping in Ancient Egypt is one of his Egyptology stories in a book, and Periodical Cicadas:…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten. Deze week is Jochen Otten te gast. Een aflevering over o.a. beugels, het begin van Jochen zijn carrière, niet durven praten op het podium, verschil tussen stand-up en cabaret, ontstaan van Sluipsc…
 
Dave Beck, designer of Distilled, talks about improving games through experiential graphic design. Dave did a TON of research for his latest game, hired experts, and dove as deeply into the theme as he could. So, he’s got a lot of advice for anyone wanting to make a super thematic game. And be sure to check out Dave’s game, Distilled, on Kickstarte…
 
We continue this week exploring the work of the Honey Bee Health Coalition we started on the March 29th, Season 3, Episode 44, with Matt Mulica. The HBHC has several goals, tasks and programs it is pursuing and the one we are exploring today, with Dr. Dewey Caron, Representing the Western Apiculture Society and Mary Reed, Texas Apiary Inspector and…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten. De negatieve testen waren nog geen uurtje binnen en ze zaten al in Toomler om de podcast op te nemen. Het schokkende nieuws over Peter R. de Vries roept herinneringen op. We komen achter de donker…
 
Kate Otte, designer of First Ascent, talks about improving games through experiential graphic design. Kate is a professional graphic designer, and we get into how to make games more accessible, understandable, and fun using excellent graphic design techniques. And be sure to check out Kate’s game, First Ascent, on Kickstarter HERE. The post Experie…
 
Dr. Geoffrey Williams and Dr. Nathalie Steinhauer join us in this episode to discuss the just released survey of colony losses between April 1, 2020 and April 1, 2021 conducted by the Bee Informed Partnership, BIP. The numbers are not getting better after 15 years. In fact, beekeepers across the United States lost 45.5% of their managed honey bee c…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten.Ze gaan weer optreden en dat brengt de nodige spanningen met zich mee. Deze week ook: een voetbal analyse, de schaamte om te vliegen en je vrienden upgraden. Uiteraard ook weer een dilemma, deze ke…
 
Nick Murray, founder of Bitewing Games, discusses how you can evaluate your game and ideas using SWOT analysis. This is a common technique in the business world to analyze ideas, products, companies, etc., and it can really help with game design as well. The post (Community Spotlight) Evaluating Your Game with SWOT Analysis with Nick Murray appeare…
 
Dan Hundycz, founder of DPH Games, discusses layered victory conditions. In his latest game, Usurp the King, there’s a hierarchy of ways to win, and Dan breaks down how it came together. And be sure to check out Usurp the King on Kickstarter HERE. The post (Community Spotlight) Layered Victory Conditions with Dan Hundycz appeared first on Board Gam…
 
Returning to join us in this episode is Tammy Horn Potter. (She originally visited us back in Season 2!) Not only is Tammy the State Apiary Inspector for Kentucky, but she is also an accomplished author. She has just finished her fourth book entitled, “Work I Knew I Must. Reminiscence of Forty-One Years of Factory Life.” Jane Cole worked for the A.…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten. Deze week is Jan Jaap van der Wal te gast.Ze beginnen bij het begin: oude bekenden, arrogantie van starters, Dit Was Het Nieuws en Fresh Wagon. Hoe gaat Jan Jaap nu te werk? Uiteraard sluiten ze a…
 
Justin Gary, designer of Ascension, talks about his personal process for designing and publishing games. Justin has designed and released a ton of hit games over the years and worked in lots of different segments of the gaming industry, so he has a ton of great tips and advice. The post How to Design and Publish Games with Justin Gary appeared firs…
 
What better way to start Pollinator Week than to get the latest info on everything Pollinator from Kelly Rourke, Executive Director of Pollinator Partnership, and Miles Dakin, the Coordinator of Pollinator Partnership’s Bee Friendly Farming program. This week’s program also marks the beginning or Beekeeping Today Podcast’s FOURTH year! Our first pr…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten.Afl. 71,5 gaat over (weer) op het podium staan, zakken voor je examen, alles doen om ingeloot te worden voor geneeskunde, het vormen van je muzieksmaak en hoe imperfectie noodzakelijk is bij comedy…
 
Andrew Lowen, designer of Deliverance, talks about going through the process of deciding between traditional publishing and self-publishing. We talk about the pros and cons on both sides along with how to make things work if you go the self-publishing route. And be sure to check out Andrew’s game, Deliverance, on Kickstarter HERE. The post Why to S…
 
Charlotte Ekker Wiggins, author of two books about beekeeping and beekeepers, is our guest today. Her first book, Bee Club Basics, Or How To Start A Bee Club, dealt with managing teachers mentors, students, classes and the basics of organizing a start-up beekeeping organization. Her second book, just recently released is A Beekeeper’s Diary. Self G…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten. Deze week is Victor Brands te gast. Een indrukwekkende aflevering die begint met de vroegere jaren in Toomler en hoe dat bij Victor abrupt tot een einde kwam toen hij door de FBI werd opgepakt voo…
 
Janice Turner, designer of Assembly, talks about designing puzzle games. We talk about player experience, designing during nap times, how to make puzzles fun and not tedious, and more! And be sure to check out Janice’s game, Pilfering Pandas, on Kickstarter HERE. The post Designing Puzzle Games with Janice Turner appeared first on Board Game Design…
 
In this episode, we talk with Margaret Lombard (CEO) and Catherine Barry (Dir. of Marketing) from the National Honey Board. The NHB is an organization designed with the express purpose of marketing honey. There are 10 Board Members, consisting of Honey Packers, Honey Importers, beekeepers and Sioux Honey who handle more than 250,000 pounds of honey…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten.Stefan is hyper, want de club gaat weer open! Voor 50 man vanaf zaterdag 5 juni en de kaartverkoop is gestart. De sollicitaties van nieuw horecapersoneel zijn in volle gang en roepen herinneringen …
 
Ben Downton, designer of Micro Dojo, talks about designing micro-micro games – games so small they can fit in a regular-sized envelope. We talk about component constraints, focus, player expectations, and more! And be sure to check out Ben’s game, Micro Dojo, on Kickstarter HERE. The post Designing Games that Fit in an Envelope with Ben Downton app…
 
Today, we invite Dr. Robert E. Page, Jr. to the podcast to talk about his research on honey bee genetics and his new book, The Art Of The Bee. Shaping the environment from Landscapes to Societies. Rob is an Emeritus professor at both Arizona State University and The University of California, Davis. He has published hundreds of research papers, and …
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten. Deze week is Bob Koomen te gast. Vlak voor de lockdown werd hij na zijn jaar als aspirant-lid aangenomen bij Comedytrain. Hij zat er net lekker in en moest toen thuis aan de bak. Zijn comedybroer …
 
Josh Horsley, designer of Castlescape, talks about designing deck-building games that have more going on than just building a deck. We talk about adding boards and other components, and we get into the benefits and obstacles of creating these kinds of games. And be sure to check out Josh’s game, Castlescape, on Kickstarter HERE. The post Deck Build…
 
This is without doubt, the most technologically advanced, commercially available, honey bee hive monitoring system developed so far. Mike James has a background in home automation and when he started keeping bees not all that long ago, a first thought was supporting his package bees with some insulation. And, to no one’s surprise, his insulated pac…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie uit persoonlijke verhalen en actualiteiten.Deze week gaat het over (niet) herkend worden, een goudvis genaamd Rayen, meubels in elkaar zetten en #wzawzdb. Ze bespreken weer een dilemma van een luisteraar die in de startblokken staat om come…
 
Ami Baio, designer of You Think You Know Me and several other conversation-based games, talks about what all goes into designing and publishing them. We talk about how to create gaming environments that encourage people to talk, listen, and enjoy chatting with each other. The post Designing Conversation Games with Ami Baio appeared first on Board G…
 
In Part 4 of our 5-part series on hive types other than the standard Langstroth, we talk with Paul Longwell about the AZ Hive. Paul has been keeping bees for quite a few years. He’s a Master Beekeeper and has bees in Langstroth hives, top bar hives and has a shed with his AZ Hives. AZ hives, if you’re not familiar with them were developed in Sloven…
 
De wekelijkse podcast van stand-upcomedians Rayen Panday en Stefan Pop waarin ze op zoek gaan naar de comedy in persoonlijke verhalen en de actualiteit. Om de week met een gast en deze week is dat Emilio Guzman.Alles lijkt er op dat Rayen een nieuwe beste vriend in Emilio heeft gevonden. Stefan en Emilio kennen elkaar van hun rock-'n-roll periode i…
 
Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence. The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on B…
 
Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more. The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab…
 
In Part Three of our five-part Hive Types Series, we talk with Colorado Master Beekeeper and columnist Tina Sebestyen about the Long or Horizontal Langstroth. Horizontal hives are very much like the traditional Langstroth hives, which are vertical stacks of boxes, except horizontal hives are only one box high and about three boxes long. The very be…
 
De wekelijkse podcast van Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie voor hun stand-up comedy. Ze verzamelen elke week persoonlijke verhalen en actualiteiten waarvan ze samen bepalen of het potentie heeft voor een nieuwe comedy bit. Om de week met gast, deze week met z'n tweeën in een gesloten Toomler.Rayen stond oog in oog m…
 
Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them. Martin is one of the greatest designers of all time, and he offers tons of excellent advice based on his 30+ years in the industry. The post How to Design Euro Games with Martin Wallace appeared first on Board Ga…
 
We continue with our five-part series on hive types other than the standard Langstroth, with Christy Hemenway. Christy has been working with top bar hives for just over 14 years now and has developed a good sense of how they work. She started out liking them because – It’s all about the wax – clean wax was important to her and top bar hives produce…
 
De wekelijkse podcast van Rayen Panday en Stefan Pop waarin ze op zoek gaan naar de comedy in persoonlijke verhalen en de actualiteit. Om de week met een gast en deze week met Comedytraincollega Bugra Gedik.Binnen no time voelt het als een ouderwetse naborrel, comedians onder elkaar in hun eigen club. Ze ontdekken alle wegen die Bugra heeft genomen…
 
Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs. Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in the gaming indust…
 
This week, we start our multi-part series on hive types other than the standard Langstroth. We start with the Flow Hive. In this episode, we talk with Stewart Anderson, who, with his son Cedar imagined and then created the Flow Hive, certainly the most cosmic jump in the technology of honey harvesting developed since the first mechanical honey extr…
 
De wekelijkse podcast van Rayen Panday en Stefan Pop waarin ze op zoek gaan naar inspiratie voor hun stand-up comedy. Ze verzamelen elke week persoonlijke verhalen en actualiteiten waarvan ze samen bepalen of het potentie heeft voor een nieuwe comedy bit. Om de week met gast, deze week met z'n tweeën in een gesloten Toomler.Rayen heeft weer opgetre…
 
Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences. We also dive into chasing dreams, overcoming obstacles, and gamification.​ The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.저자 Board Game Design Lab
 
Dr. Sam Ramsey is back with us again, looking at all sorts of questions than bother beekeepers, and working with smart kids and science! Sammy hasn’t not let any grass grow under his feet since he was forced to return home from his research in Thailand studying Tropilaelaps mites (Tropilaelaps clareae and T. mercedesae) so we are ready if and when …
 
De wekelijkse podcast van Rayen Panday en Stefan Pop waarin ze op zoek gaan naar de comedy in persoonlijke verhalen en de actualiteit. Om de week met een gast en deze week met Comedytraincollega Pauline Cornelisse.Ze laten de kans niet onbenut om Paulien, al meer dan 12 jaar podcaster van Echt Gebeurd, te vragen naar de geheimen achter een succesvo…
 
BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time. We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule. And you can find Trevor’s daily planner and more time optimization content on his website h…
 
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