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This St. Patrick's Day, Paul and Dan discuss the rich history of Irish myths, legends, and stories in the D&D game. From Druids and Bards to the Banshees and Firbolg, what are some of the best ways to spice up your game with inspirations from the Emerald Isle? Irish mythology is the body of myths indigenous to the island of Ireland. It was original…
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How does one run a successful dungeons and dragons one shot game? Dan and Paul discuss how to condense the D&D experience to a single night of fun. They'll share techniques they've developed over the years behind the DM screen, discuss which scenarios fit the one-shot format best, and advise would-be DMs on the best road to one-shot success.…
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Dan & Paul discuss tips for embodying a character in body and voice when playing D&D at the table. When we compare ourselves to well-known D&D performers, what are simple simple tricks anyone can use, even if we aren't trained actors? Acting involves a broad range of skills, including a well-developed imagination, emotional facility, physical expre…
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For Valentine's Day, Dan and Paul take a look at how romantic love is portrayed in Dungeons and Dragons. From NPCs with love-based plot lines to the infamous philter of love, we'll cover ever instance we can think of in D&D in which love plays a part. Love is considered to be both positive and negative, with its virtue representing human kindness, …
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Paul & Dan celebrate the Year of the Dragon in New Year's 2024! In this 50th anniversary year for original D&D, we'll look back to our best uses for dragons, new discoveries we've made, and how best to use unusual dragon types in your fantasy RPG. The Dragon, also known as Loong, (simplified Chinese: 龙; traditional Chinese: 龍; pinyin: lóng; Jyutpin…
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Dan & Paul analyze the -- sometimes surprising! -- list of recommended equipment in Original D&D. Sure, you should have dice, paper, and pencils. But is the 3-ring notebook and drafting equipment really needed for the referee and each player? How about the multiple other games you need, Chainmail and Outdoor Survival? And what does say about using …
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The Wandering DMs dig into the concept of anachronisms in D&D settings. They will explore the historic roots of D&D campaign settings, and where modern objects, events, or ideas have leaked in. Does the existence of anachronism break immersion, or is the very nature of the fantasy genre open to all forms of content? Where and how do we draw the lin…
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Paul & Dan dig into the buried fossils of original D&D -- like the hidden encounter table for Ice Age adventures in the original boxed set. Where else can you get to use Cave Bears, Woolly Mammoths, and Saber-Toothed Tigers in your fantasy RPG? Pour a cup of hot cocoa and bundle up for this one. In the Late Pleistocene, both marine and continental …
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Dan & Paul take a look back at published adventures for D&D in the 70's -- at the time, a revolutionary and controversial idea! And also take a look back at the pioneering contributions of Jennell Jaquays (creator of Dark Tower, Caverns of Thracia, and many more), and our other favorite early adventures. The first published Dungeons & Dragons scena…
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Paul & Dan kick of season 6 with an examination of the physical shape of RPG books. How does the choice of number of books, size, binding, and layout impact the overall design of the game? How did the three book format of D&D come to be, and why is it the one design aspect that has persisted throughout every edition? The layout and binding of a rol…
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Paul & Dan look back at the year in old-school D&D for 2023. And moreover, the first 5 years on Wandering DMs! What were your favorite encounters of the year? And what can we expect in the future? The Wandering DMs YouTube channel has been a hub for tabletop gaming enthusiasts, offering a diverse range of content related to dungeon mastering, role-…
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In this episode of Wandering DMs, Dan and Paul discuss the role of mentorship in teaching D&D. How did the role of mentors help the spread of D&D in the early days? How has that changed over the years? And how does the game present itself to new players who aren't furtunate enough to have this kind of personal introduction? The word mentor was insp…
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Dan & Paul reflect on the history of rules for flying in D&D. How easy and powerful should it be to achieve? Does it make castles and climbing skills useless? Is the standard spell sufficient, or should your PCs seek out flying mounts -- and what rules provide a market for that? From the earliest days, humans have dreamed of flying and have attempt…
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Paul and Dan reflect on Dan's epic saga playing through the AD&D Pool of Radiance Gold Box game live in 2022-2023, and dig into the 1988 print publication of the same adventure, Ruins of Adventure. How similar are they? Does this one adventure work better as a computer game, as a tabletop game, or something else? What lessons can we take for conver…
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Dan and Paul discuss money in D&D, and how they've both independently arrived at the need for a silver standard. From measuring encumbrance in coins to stocking dungeons with treasure, to how to drain the players of their inflated wealth, the Wandering DMs will cover everything numismatic in your D&D game. Many cultures around the world eventually …
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Paul & Dan discuss Werewolf and Mafia-style games -- party-style games with secret roles assigned, including a hidden evil faction, and a group of mostly-innocent civilians trying to survive and uncover the adversaries. What different variants of this game work the best? What psychological lessons can we take away? And what elements can be worked i…
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Dan hosts a watch party for the Fearful Ends actual play, as we roll into Halloween and the last few days of the Fearful Ends Kickstarter. Join us and watch along with Dan for the first time! Fearful Ends is a rules-light, story-centric roleplaying system for horror themed games. It features nihilistic stories about characters discovering impossibl…
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Dan & Paul are joined by Matt Finch, to talk about ways it can be more efficient in your D&D game setup to get random results with dice. Consider cards, chits, spinners, toppling block towers, or Matt's new app for the Fantasy Adventure Builder, now on Kickstarter? Dice were just the start! Physical devices were used to generate random numbers for …
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Dan & Paul host Justin Alexander, creator of the Alexandrian and the new book So You Want to be a Game Master, for an in-depth chat on the best ways to adapt content to and from D&D and other RPGs. What tricks work well? What things should you avoid? And what content is simply incompatible with other systems? Have you ever wanted to step into your …
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How do we play characters reacting naturally to highly stressful situations without completely stressing ourselves out? Paul and Dan discuss the variety of safety tools in use in modern roleplaying systems, and how those impacted the development of Paul's upcoming horror RPG Fearful Ends. John Stavropoulos, creator of X-Card, said on why to use thi…
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With the launch of the Fearful Ends Kickstarter imminent, Dan and Paul discuss roleplaying impossible situations. How do we maintain player autonomy when the deck is clearly stacked against them? What does it mean to "play to fail", and how do we enjoy games when there is little to no hope of success? Immanuel Kant (1724–1804) defined autonomy by t…
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Without magic, how fast does a character heal in D&D? It may surprise you how much the answer has changed over the editions! Dan & Paul debate which rule is best. And what are hit points, anyway? Wound healing refers to a living organism's replacement of destroyed or damaged tissue by newly produced tissue. In undamaged skin, the epidermis (surface…
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Assassins were prominently available for hire in the earliest edition of Dungeons & Dragons, and they became a core character class of their own in 1st Edition Advanced D&D. Where did they sneak off to since then? What's the best way to handle PC's wanting to run a solo assassination mission? Some famous assassination victims are Philip II of Maced…
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Dan and Paul dive into character sheets! Between edition changes and advancing technology, how have they changed throughout the years? And what's the best way to keep tabs on your character's most important details now? Original Edition Dungeons & Dragons (1974), did not include a character sheet. The first one ever published was in the Haven Heral…
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Join Dan and Paul as they discuss the use of mazes in D&D adventures! They will explore the twists and turns of these navigation puzzles, and try to discover the line between captivating challenges and maddening exercises in frustration. The word maze is used to refer both to branching tour puzzles through which the solver must find a route, and to…
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Paul & Dan chat about the huge influence that tales set on Mars (Burroughs' John Carter Barsoom stories) had on the design of early Dungeons & Dragons. Did you know that original D&D had a built-in table for Martian encounters in the core books? That Gygax released a "Warriors of Mars" book almost simultaneously with D&D? We'll delve into the ancie…
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Dan & Paul chat about using the world around them to create D&D and other TTRPG scenarios. They share personal anecdotes of times they stumbled upon real places that sparked their creativity, reinforcing the notion that the real world is a goldmine of inspiration for game masters and storytellers.저자 Wandering DMs
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Dan & Paul chat about different weather systems for D&D they've seen over the years. Do you prefer yours simple, or very detailed? Dice-based or DM narrative fiat? And why is it so important for wilderness adventures and wargaming? Numerical weather prediction (NWP) uses mathematical models of the atmosphere and oceans to predict the weather based …
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Fresh from playing the Paranoia Mandatory Bonus Fun Card Game, Dan and Paul discuss their experience with various editions of the Paranoia RPG. Stay alert, trust no one, and keep your laser handy! Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; h…
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Paul's acquired an ancient treasure: A copy of M.A.R. Barker's 1975 "War of Wizards" game, still in the shrink wrap, from Gary Gygax's personal collection no less! This is the first-ever publication set in Tékumel, the world of the Empire of the Petal Throne. Inspired by the D&D spellcasting system, it features two opposing wizards cast a barrage o…
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Dan & Paul chat about the complications of invisibility in D&D, how to handle it, and how easily opponents can counter it, through the ages. How often have you cursed because of it? In fiction, people or objects can be rendered completely invisible by several means: Magical objects such as rings, cloaks and amulets can be worn to grant the wearer p…
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Paul & Dan share their thoughts on Unicorns, which have been part of the standard monster list since the earliest days. Are they meant to be magical, fey representations of ineffable mysteries? Or are they meant to be a high-level brute melee attacker? Do they really belong in the world of D&D at all? In European literature and art, the unicorn has…
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Dan & Paul give their thoughts on the 2023 movie Dungeons & Dragons: Honor Among Thieves. For old-school D&D players, is it worth the watch, or another one for the garderobe? Dungeons & Dragons: Honor Among Thieves is a 2023 American fantasy heist comedy film directed by Jonathan Goldstein and John Francis Daley, who co-wrote the screenplay with Mi…
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Paul & Dan reflect on lessons we've learned for our D&D games based on playing wargames in the recent past. Is there anything we can use to improve our fantasy RPG? Heck, yes! The original Dungeons & Dragons set, subtitled Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures, was written by Gary Gygax…
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Dan & Paul discuss the large variety of different morale rules in classic D&D -- and its roots in related wargaming. Which method is best? What would be most believable? What makes the best gameplay? What's easiest for the DM to manage? Clausewitz stresses the importance of morale and will for both the soldier and the commander. The soldier's first…
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Paul & Dan discuss the history of what counts as the "standard" die in D&D used for hit dice, damage, miscellaneous checks, and more. Was switching from the six-sided to the eight-sided die really such a great idea? Various shapes like two-sided or four-sided dice are documented in archaeological findings; for example, from Ancient Egypt and the Mi…
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Dan & Paul reconsider some of the most feared undead in D&D -- wights, wraiths, and spectres. You know: the types that are most likely to drain your character's XP. How do you like your level draining best? The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal for…
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Did you know that the Pinkerton National Detective Agency -- famed protector of Abraham Lincoln in the 1800's, and union-busting goon squad in the 1900's -- is still around? And they have time to chase down Magic: the Gathering fans for using prohibited card sets? It's true: Dan & Paul discuss the latest WOTC goony actions, other game-companies tha…
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Paul & Dan get to chat with Matt Finch about his new full-blown edition to the Swords & Wizardry D&D retroclone, now on Kickstarter! Since 2008, Swords & Wizardry has been the hallmark game for tabletop fantasy roleplaying using the 1978 ruleset, with less focus on rules, more focus on your friends and the epic adventures you're embarking on togeth…
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Dan & Paul recap our annual 25-person indie house convention we hold annually on the sparkling shores of Plymouth, MA. Check our review of hour our classic games went, new games we got to try for the first time, and more surprises. Also: how did the ongoing AD&D Slavers series wrap up In the Dungeon of the Slave Lords? Wandering DMs Paul Siegel and…
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Paul & Dan chat with Scott Legault, chair of the new Rising Phoenix Game Con in Massachusetts this April! What's it like to start a new game con today? And can leveraging the better part of a decade's experience in professional DM'ing help out? Visit the Rising Phoenix Game Con website here Register at Tabletop Events here Wandering DMs Paul Siegel…
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This week, Paul & Dan get to host Luke Gygax and find out about all the happenings at the upcoming GaryCon XV convention! Luke Gygax is the son of Dungeons & Dragons co-creator Gary Gygax and Founder of Gary Con. He literally grew up at the gaming table with the designers that built the foundation of the RPG industry many of whom come to Gary Con. …
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Dan & Paul discuss our personal, customized version of D&D: Original Edition Delta! Initially, Paul & Dan preferred different editions of Dungeons & Dragon, with some personalized house-rule modifications made for each. Over time, we realized that the house rules we made coincidentally met in the middle, and we were running pretty much the same gam…
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Dan interviews Paul on his weekend trip to the first convention of the season, Total Confusion, the largest gaming con in New England. How to prepare in short time if you're busy like we are? What's the best way to boost your save vs. con crud? Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs eve…
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Paul & Dan reflect on the legacy of digital tools for D&D from Wizard of the Coast, and what the prospects are for what's next! Read the analysis by Janelle Jaquays on Facebook Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 …
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Dan & Paul hash over the benefits & flaws of working with other people in your TTRPG design, DM'ing, nd play! Collaboration (from Latin com- "with" + laborare "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most col…
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Dan & Paul sit down with Linda Codega, the exceptional journalist at io9/Gizmodo who broke the story of WOTC planning to de-authorize the Open Game License that's been used for D&D-compatible and other games for over 20 years -- and subsequently forced a total surrender by WOTC on their sinister plans! How did Linda catch and produce this game-chan…
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Justin Alexander is one of the most prolific and insightful RPG writers around. Between his long-running blog at The Alexandrian, his work at Atlas Games, his hundreds of published books and articles, he has among the most in-depth knowledge of what makes for great gaming. And right now he's been following the drama with WOTC trying to break the OG…
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Word has leaked that WOTC aims to terminate the OGL license used for 3rd-party D&D-compatible products for the last 20+ over years. Can they do it? Are all existing 3rd-party products about to be made illegal? What can it mean for the hobby and industry going forward? In August 2022, Wizards of the Coast launched a public playtest of the next versi…
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Dan & Paul look back at the state of D&D in this past year of 2022, and the 4th season of Wandering DMs. What were your favorites, what were the critical fumbles for the year? What themes were unfolding for the D&D community? We'll share our top memories, and some announcements for what we have in store next! Watch the Wandering DMs Season 4 Playli…
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