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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
 
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Ian Phillips (@crunchwrapgames) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:01 -- Tell Me Something Good 3:30 -- Main Topic: Inherent Weaknesses of Board Games Discuss this episode in our guild at podcast.gdofnc.com and visit our website at gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Ian Zang (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes. 2:30 -- Tell Me Something Good 19:32 -- Main Topic: Zanged Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC or check us out online at gdofnc.herokuapp.com.…
 
TC Petty III (@PuppyShogun) joins Mark McGee (@mmark40) to talk about inherent properties of board games. 1:37 -- Tell Me Something Good 7:49 -- Main Topic: Inherent Strengths of Board Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.저자 GDofNC
 
Isaac Shalev (@KindFortress and www.kindfortress.com) and Josh Mills (@JoshuaJMills) join Mark McGee (@mmark40) to talk about Player Expectations. 00:56 First Timer Palooza with Isaac Shalev 11:22 Tell Me Something Good 18:25 Main topic: Player Expectations Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Nate Bivins (@natebivins) joins Mark McGee (@mmark40) to go into a deep design dive about his game The Silver River. 1:46-- First Timer Palooza with Nate Bivins 8:51-- Tell Me Something Good 11:52-- Main topic: The Silver River Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Kevin Ude (@UdeGames and udeudeude) and Tony Miller (@beardedrogue) join Mark McGee (@mmark40) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different. 1:59 -- Tell Me Something Good 12:40 -- Main topic: Simultaneous Design Inspiration The Breaking Into Board Games episode m…
 
Josh Mills (@JoshuaJMills) and T.C. Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about designing for the first-time experience. 1:14 -- Tell Me Something Good 9:21 -- Main topic: First Time Experience Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Kevin Ude (@UdeGames and udeudeude), Emilia Zywot, and David Marron (@emdadesign) join Mark McGee (@mmark40) to talk about codesigning games. 0:57 -- Double Time First Timer Palooza 7:28 -- Tell Me Something Good 12:42 -- Main topic: Codesigning Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Josh Mills (@JoshuaJMills) and Seth McCormick (@CardboardProf and cardboardprofessor.com) join Mark McGee (@mmark40) to talk about avatars and how they relate to games. 1:18 -- Tell Me Something Good 8:37 -- Main topic: Avatars in Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about fiddly games. 0:57 -- Tell Me Something Good 6:15 -- Main topic: Fiddliness Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Matt Wolfe (@mattwolfe), Julio Nazario (@Junazaru), and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about designing, testing, and pitching games virtually. 01:12 - First-Timer-Palooza with Clarence 06:55 - Tell Me Something Good 14:05 - Main topic: Designing in a Virtual World Discuss this episode in our guild at podcast.gdo…
 
Ian Phillips (iansloatphillips@gmail.com) and Kevin Ude (@UdeGames and udeudeude) join Mark McGee (@mmark40) to talk about Mean Games. 01:17-- First Timer Palooza with Ian Phillips 08:33-- Tell Me Something Good 15:22-- Main topic: Mean Games Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Jeff Allers (@JeffreyAllers and jeffinberlin) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about Different Designer Scenes. 1:05 -- First Timer Palooza with Jeff Allers 9:05 -- Tell Me Something Good 14:11 -- Main topic: Different Designer Scenes Check out SAZ mentioned in this episode at www.spieleautorenz…
 
TC Petty III (@PuppyShogun) and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about what mechanics mean. 1:02 -- Tell Me Something Good 6:59 -- Main topic: What Mechanics Mean Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. For information about First Look NC, mentioned in this epi…
 
Matt Wolfe (@mattwolfe) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings). 1:27 -- First Timer Palooza with Alex Cutler 13:14 -- Tell Me Something Good 19:38 -- Main topic: Mechanical Corollarie…
 
Daniel Solis (@DanielSolis) and TC Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about games that helped them get to where they are as a designer. 1:24 -- Tell Me Something Good 5:37 -- Main topic: Booster Rockets Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Julio Nazario (@Junazaru) and Quentin Burleson (@EquipKilt) join Mark McGee (@mmark40) to talk about Game Components that Enforce the Rules. 00:47 -- First-Timerpalooza with Quentin 07:38 -- Tell Me Something Good 12:04 -- Main topic: Game Components that Enforce the Rules Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitte…
 
Seth McCormick (@CardboardProf and www.cardboardprofessor.com) and Dave Conklin (@_dave_conklin and blazongame.com) join Mark McGee (@mmark40) to talk about historical games. 00:52 -- First-Timerpalooza with Seth McCormick 11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin 17:23 -- Tell Me Something Good 21:17 -- Main topic: His…
 
Elizabeth Hargrave (https://twitter.com/elizhargrave) joins Josh Mills (https://twitter.com/JoshuaJMills) and Mark McGee (http://www.twitter.com/mmark40) to talk about her experience winning the Kennerspiel des Jahres, and things she's learned along the way.저자 GDofNC
 
Kevin Ude (https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude) and TC Petty III (http://www.twitter.com/PuppyShogun) join Mark McGee (http://www.twitter.com/mmark40) to talk about making unique games. 2:01 -- First-Timerpalooza with Kevin Ude 6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III 11:46 -- Tell…
 
James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills) join Mark McGee (@mmark40) to talk about starting new things. 3:50 - Tell Me Something Good 7:28 - Main topic: Starting New Things Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.저자 GDofNC
 
In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advic…
 
Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process. 00:50 - Main topic: Documenting Kickstarter 26:27 - What’s in the Oven? Things mentioned in this episode: The Game Designers docume…
 
In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond…
 
Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design. 00:45-- - Designer Spotlight 04:10-- - What’s in the Oven? 06:15-- - Main topic: Emotions in Game Design 56:05 - GDofNC News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on T…
 
In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t …
 
James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them. 00:45 - Let's Make a Bus Route with Daniel Solis (@danielsolis) 08:32 - KeyForge with Ansleis Kalb (krokmaster on Board Game Geek) 15:07 - Decrypto with Graham Russell (@colorninja) 20:07 - Chronicles of Crime with Julio Na…
 
In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in hear…
 
Matt Haberfeld (@matthaberfeld) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to discuss their experiences at Essen. 0:00:57-- - Main topic: Essen Experiences 1:10:19 - GDofNC News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.저자 GDofNC
 
In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for d…
 
This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion. 0:30 - GDofNC News 1:08 - Main topic: Game Assumptions (Part 2) Discuss this episode in our guild at podcast.gdofnc.com. Follow us on…
 
In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in…
 
Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games. 0:00:41 - What's in the Oven? 0:02:24-- - Main topic: Game Assumptions 0:53:01 - News Mentioned in this episode: Demo video for Flying Taxi Discuss this episode in o…
 
In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit.저자 GDofNC
 
Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests. 0:00:57 - Designer Discovery: Julio Nazario 0:06:17 - What's in the Oven? 0:15:17-- - Main topic: Designing games for kids and designing games for contests 0:53:40 - News Discuss this …
 
In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.…
 
Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers. 0:00:48 - What's in the Oven? 0:03:56 - Main topic: Kickstarter from a Designer’s Role 1:03:57 - News Mentioned in this episode: Happy Birthday Robot (Summer 2010…
 
Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to discuss finding the right scoring mechanism for a design. 0:00:50 - What's in the Oven? 0:02:00 - Main topic: Scoring Methods 1:05:07 - News Mentioned in this episode: Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations…
 
Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way. 0:00:52 - What's in the Oven? 0:04:10 - Main topic: Five Years of GDofNC 1:24:21:04 - News Mentioned in this episode: …
 
Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to talk about their experiences at Unpub 8. 01:00 - Designer Discovery segment 05:04 - What's in the Oven? 10:43 - Main topic: Unpub 8 Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz Discuss this epi…
 
James Meyers (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should play them. 00:32 - GDofNC News 01:25 - Paper Tales with Matt Wolfe (@mattwolfe) 07:12 - Fallout with Drew Hicks (@evenweirdermove) 15:49 - Dropmix with Graham Russell (@colorninja) 21:46 - Codenames: Duet with Mark McGee (@mmark40) 29…
 
James Meyers (@apollocontinuum) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018. 01:06 - Daniel Solis (@danielsolis) 11:02 - Drew Hicks (@evenweirdermove) 17:09 - Graham Russell (@colorninja) 24:45 - Mark McGee (@mmark40) 30:32 - Matt Wolfe (@mattwolfe) 41:22 - James Meyers…
 
Chris Faulkenberry (@ccfaulkenberry) and Victoria Earl (@vmearl join James Meyers (@apollocontinuum) to discuss teaching and demoing your game in various settings. 0:46 - Designer Discovery: Chris Faulkenberry 3:59 - What's in the Oven? 7:15 - Main topic: Teaching and Demoing Your Game 52:17 - GDofNC News Battle for Biternia Kickstarter - Ends Dece…
 
Daniel Solis (@danielsolis) joins James Meyers (@apollocontinuum) to discuss re-theming your designs for yourself, for playtesters, and for publishers. 0:36 - What's in the Oven? 1:27 - Main topic: Re-theming Your Designs 55:38 - GDofNC news Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Josh Mills (@joshuajmills) and Drew Hicks (@evenweirdermove) join James Meyers (@apollocontinuum) in an attempt to define variable player powers, asymmetry, the difference between them, and then discuss how to use them in design. :40 - What's in the Oven? 1:31 - Main topic: Asymmetry and Variable Player Powers 1:03:03 - GDofNC News Discuss this epi…
 
Mark McGee (@mmark40), Josh Mills (@joshuajmills) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to talk about their experiences at Gen Con 50. 0:50 - Main topic: Gen Con 50 58:07 - What's in the Oven? 1:03:20 - GDofNC News Mentioned in this episode: Building the Game Iron Design Challenge 2017 Discuss this episode in our guild at…
 
James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Darrell Louder (@getlouder) join Matt Wolfe (@mattwolfe) to talk about how designers should conduct themselves at a convention. 2:30 - What's in the Oven? 8:04 - Main topic: Convention Conduct 1:23:00 - GDofNC News Discuss this episode in our guild at podcast.gdofnc.com. Follow us on…
 
Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about stretching your boundaries in game design. 1:13 - What's in the Oven? 3:54 - Main topic: Stretching Your Boundaries Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
Graham Russell (@colorninja) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about hitting a wall in designs and what to do about it. 1:54 - What's in the Oven? 4:45 - Main topic: Hitting a Wall Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.…
 
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