Flail Forward 공개
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Concepts > mechanics > numbersStart with basic concepts of what you want the game to be about.Mechanics then describe these concepts in a way that they can actually be used and interacted with.The numbers are the specific, fine details of exactly how the mechanics work.Most major problems happen at the conceptual level, or mechanics that don't work…
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Tonight we talk about games we don't like but things about them we do like! ...Yeah it's gonna be neurotic. It does go better than last week, though, so we got that going for us. Of course you'd only know that if you listened to it. Which really, I don't think it's fair to subject yourself to that but maybe you feel guilty about something and want …
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Tonight we talk about how games sometimes fail their players in a way that make the players feel dissatisfied. Is it the game itself? The mechanics? The GM's fault? Who's at fault? How do you prevent this? Who framed Roger Rabbit? Who stole the cookies from the cookie jar? Was it you? If not, then who? I think I lost track of what I was talking abo…
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The game within the game! Wait, no, this is the game without the game. Or the game in between the game. Anyway, we're covering design focused around doing stuff in between sessions, from mechanical stuff like leveling up, to side role playing, you name it! Does it make sense to build this for everyone or is this a more niche concept? This and more …
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Tonight we talk about THE BIG THREE. Yes, that is what she said, don't think too hard on it though. Specifically though, the concept of the three big questions that Jared Sorensen thought RPGs should be able to answer, and why they're pretty good questions. Want to see us pick apart some basic concepts until everything's on fire? Well we do that ev…
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"I repeat, we have normality. Anything you still can't cope with is therefore your own problem." Yep, we're talking about what's normal tonight. I know, I know, we're probably the group least aware of what the concept of normal even is, but we're doing it anyway so deal with it. Specifically though, we're covering normality in terms of establishing…
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Tonight we delve into the mysteries of generating narrative through mechanics... TWO! Because we've covered this before. But that was a long, long time ago, in a gal...a... nooo not going to get sued, you thought we would, but no, we're just going to bypass that. No, we're taking another look at it after a few years of experience and development of…
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https://linktr.ee/FlailForwardKavoir and Mark were busy tonight, and even Sabrina wasn't around. This leaves Rob and Catreece to their own devices for three hours straight. Rob didn't even realize there was a topic we wandered so far off from it. So the question isn't "Is anyone surprised?" because you all knew this was going to happen. The questio…
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Tonight on Flail Foward, we discuss the tools GMs have to work with, what kinds of things to include and design for in your game to make sure that the GM has the tools they need to portray the game experience they want and their players crave. We explicitly do not make any mention of tools of torture, such as whips or chains, because this is only t…
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Tonight we talk about agency, and how much is too much of a good thing. You know, when you flick a bad guy's nose and they explode leaving a crater half the size of a small country, and you're like "oh yeaaah, maybe I shouldn't have done that. "Yeah, that does sometimes make for interesting stories, though often the ones you don't mean to, so maybe…
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https://linktr.ee/FlailForwardWe talk about Recovery! What better way to recover from being nearly beaten to death than with an ice cold lemonade and a lawn chair built from the bones of your enemies? Except you probably don't have either of those. It's fine though, we talk about other ways to recover, from combat, from stress, from other things an…
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Tonight Kavoir and Catreece talk about... metaphysics in games, also flogging yourself with a fish, you naughty, naughty whatever you are. But the important part is how the fish as a concept interacts with the game rules and the setting, which is that using a red herring only inflicts illusory damage, as you will soon find out.This is the most you'…
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We talk about the limits of the audience in design? How far can you push them? Why would you want to? Are there any limits at all?Who knows. Not us, that's for sure. As always, find all the show notes and links to content on our discord server:https://discord.gg/MAUshMJAnd the rest of our stuff:https://linktr.ee/FlailForward…
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Today we speak of things. Dark things. Insidious things. Things that should never be spoken, never be heard. But you will hear them, whatever they are, at least if you listen to this episode. What are these things? I dunno, we didn't reaaaally have a proper topic and I have a memory that envies goldfish, so I forget, but there was probably somethin…
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Help me to help you - because that's this week's topic! How do our games guide and train players to be more capable of having fun at the game, how to better interact with their friends around the table, how to hide a body under the floorboards and seal it properly so no one notices the smell, and other useful information that everyone should really…
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Come one, come all, to the greatest show on earth! And when you're done with that, you can come to our show afterward where we look at logical design patterns, what they are, how they can be put to use, how they can be subverted, and other fun things to do with them that there are currently no treaties which have been ratified against the use there…
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Tonight on Flail Forward, we TURN EVIL! Well, alright, some of us already were, but it's fine, don't worry about it. The rest of us talk about the concept of evil in RPGs, from "evil races" to "good vs evil" to what evil even means as a concept, or how it affects games by existing or not. Now all you need to do is listen to the episode and don't mi…
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This evening we have an epic battle over what information a game designer is to provide to GMs and players about the setting, in an all-out brawl TO THE DEATH! ...Verbally! Or something. Also, Shadowrun comes up a bit because of how good it is at prompting its setting. But yeah, what information, ways to present it to the players, and some of the w…
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We do a sex talk. World building? Mechanics? Lines and Veils? Yep, we talk about it. Rob tries not to use D&D as an example of what not to do, but fails, because it fundamentally falls short of what players want out of this. (Shocking, we know)If you have any questions, comments, or free-floating hostility, find us:On discord: discord.gg/Hz7zFwqOn …
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Why are we building our games? What specific problems are we addressing that we feel other games don't address to our satisfaction? A deep dive on the origins of our game(s).If you have any questions, comments, or free-floating hostility, you can email us at:flailforwardpodcast@gmail.com (though we barely check this better to go to the below)Or twe…
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We talk about Growth Scaling in RPGs! What is it? Is it even needed? How does it manifest in other games? What's a good starting point?Are the better or worse ways to include it. If you have any questions, comments, or free-floating hostility, you can email us at:flailforwardpodcast@gmail.com (though we barely check this better to go to the below)O…
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Anne Goodall joins the crew to talk about her master's thesis, available here: https://ruor.uottawa.ca/handle/10393/41779We talk about social inclusion as facilitated by RPGs, gaming while incarcerated, and a lot more. It's not exactly our usual content, but you might find some interesting and inspiring ideas within!If you have any questions, comme…
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Jonathan Tweet joins us to talk about the new Edition of the Everway RPG up on Kickstarter right now! https://www.kickstarter.com/projects/jessemcgatha/everway-roleplaying-gameCheck it out on the web here!https://www.everway.com/Find us on the internet:Catreece - tinyurl.com/SAORSAMark - twitter.com/praxisarcanumRob - ashesofthemagi.com twitter.com…
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Well, sometimes we're so good at our job that two people want to talk to us about how they do exploration. It's a real banger of an episode, don't miss it. Mitch Moore checks back in with the gang, and updates us on Ashes of the Deep! Find him here: https://twitter.com/bronze_torchFelix Isaacs shows up again to update us on Wildsea!Find him here: h…
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We have our very first guest host!!Lenny Balsera asks the crew a question that sets off almost two hours of back and forth. What question? Listen and find out!If you have any questions, comments, or free-floating hostility, you can email us at:flailforwardpodcast@gmail.comOr tweet us on Twitter:twitter.com/FlailForwarddiscord: discord.gg/Hz7zFwqFac…
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Our first episode of the new year, and it's off to a warm start.Monty joins the crew, bringing in a fresher player's perspective to ground us when we get our heads way up our asses. Trust us, it happens.Find us on the internet:Catreece - tinyurl.com/SAORSAMark - twitter.com/praxisarcanumRob - ashesofthemagi.com twitter.com/ashesofthemagiKavoir - Wa…
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What does it mean to be a fan of the players? We don't know but we sure act like we do. Rob joins late, so the stream doesn't start until halfway through. So the first half of this is bonus content that the stream doesn't have. Enjoy! If you have any questions, comments, or free-floating hostility, you can email us at:flailforwardpodcast@gmail.comO…
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