Capcom 공개
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Okabe san, Thomas, and Kai delve into how Capcom built some of its biggest game franchises like Devil May Cry, distilled into lessons for any game developer. Sprinkled in with experiences across Japan's tech industry in Fukuoka, Osaka, and Tokyo. Please let us know your feedback or questions you'd like us to answer live on the podcast, at podcast@c…
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This special episode live from Game Developer Conference in March 2024 is broken into three parts: 1. Thoughts going into GDC just as the conference gets underway 2. Live interviews from indie game developers and industry attendees from the Conduit park meetup 3. Recapping the conference at dinner afterwards Not pictured yet included: 100 boba teas…
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Capcom and Conduit are joined by special guest Ben Kvalo the CEO of Midwest Games, live at the Game Developer Conference (GDC) in March 2024. Midwest Games is one of the fastest growing indie game publishers, featuring titles such as Duck Paradox and Ra Ra Boom. Prepare for talk on the future of the games industry, themes for the conference, and so…
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In this episode, Thomas, Okabe san and Kai discuss the globalization of video games, how certain Japanese companies like Capcom and Nintendo formed over time, and what it actually takes to make a video game successful. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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In this episode, Thomas, Okabe san and Kai discuss the globalization of video games, how certain Japanese companies like Capcom and Nintendo formed over time, and what it actually takes to make a video game successful. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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In Episode 1 Part 2, Okabe san, Thomas and Kai talk about what led them to the games industry, the Conduit backstory, senpai culture, and Valentine's Day differences between Japan and the US. This version has both Japanese and English. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
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In Episode 1 Part 2, Okabe san, Thomas and Kai talk about what led them to the games industry, the Conduit backstory, senpai culture, and Valentine's Day differences between Japan and the US. This version has English only. For the most affordable indie game marketing on the planet, visit https://www.conduit.gg and make a free account.…
  continue reading
 
In the *world first* episode of the Three Pillars podcast, Okabe san, Thomas and Kai catch up in Osaka to discuss where the video game industry is headed in 2024, and what brought them together. This episode is divided into two parts, and has both an English Only version as well as an English plus Japanese version. For the most affordable indie gam…
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In the *world first* episode of the Three Pillars podcast, Okabe san, Thomas and Kai catch up in Osaka to discuss where the video game industry is headed in 2024, and what brought them together. This episode is divided into two parts, and has both an English Only version as well as an English plus Japanese version. For the most affordable indie gam…
  continue reading
 
The Unity gang chat it up about the role of difficulty in Capcom games, from the dynamic difficulty of God Hand to the multitude of modes in each Devil May Cry game. PLUS: At least one solid rock-climbing analogy.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.저자 Capcom-Unity
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Another podcast is hot off the mixer, and this one's all about what we here at Team Unity do! Spurred directly by recent comments and forum posts, Brett, Yuri, and I lay down what it means to be a community manager at Capcom, and what it means to give community feedback.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.…
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It's that time of year, and we've "scared up" a podcast to celebrate Capcom's long legacy of horrific horror, from Sweet Home to Resident Evil to...Monster Hunter?! So many magic moments. So much horror. Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle Murdock.저자 Capcom-Unity
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Monster Hunter is ten years old and going stronger than ever. Yuri, Brett, and Greg sit down to discuss the series' evolution over the last decade, their personal favorite monsters and weapons, and that crazy phenomenon all Monster Hunter players know wherein hours pass like minutes.Theme song provided by Random, a.k.a. Mega Ran, remix work by Kyle…
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Sometimes you make a video game, and it just stands there on its own, a lone wolf. As you gaze at the screen, it gazes back. “What more could you possibly want from me?” It seems to ask. “I’m already flawless in my execution, flowing endlessly with replay value by sheer virtue of my goodness. When there are no games left on your shelf and no shelve…
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Episode 12 is all about localization. Perhaps an underappreciated craft, localization brings Capcom’s games to the vast, ravenous audience that exists outside Japan. Yuri and Greg are joined by special guest and Capcom veteran David Crislip, who offers his insight on the topic, touching on the likes of Killer 7, Okami, Viewtiful Joe, Monster Hunter…
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It’s been a long time, but the Capcom-Unity Official Podcast is BACK, and so is Resident Evil! With so many comebacks in the news, the Capcom Unity crew (Brett, Yuri, and Greg) took some time to reflect on some of Capcom’s great IP revivals, remakes, reboots, and spin-offs (spins-off?). Plus: Resident Evil quotable quotes! Ahh, it’s good to be back…
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