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Dolby에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Dolby 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.
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79 - Pixar's Demanding Creative Process: The Making of "Soul"

54:09
 
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Manage episode 286319116 series 2855714
Dolby에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Dolby 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

At Pixar, just about everyone's a critic. And that is one of the reasons why they continue to raise the creative bar with every film they release.

Pete Docter, the director of "Soul" and CCO of Pixar Animation Studios joins us along with the film's producer, Pixar veteran Dana Murray, to discuss the challenges of making such an incredible animated feature, including their exhaustive development process, which takes place simultaneously while the film is being animated and edited. And if that wasn't challenging enough, this film features one of the most difficult character designs they'd ever come up with. Thanks to our friends at the Film Society of Lincoln Center and the New York Film Festival, Glenn was able to sit down with Pete and Dana to answer this essential question: How does Pixar continue to meet these exceedingly high challenges they set for themselves?

"Every three months, we get it in front of as many people as we could fit in our theater, which is like 240 people or something. And we get a lot of notes, and we tear it all down, and we start the whole entire process over. And on this film, we had time to do that seven times."

- Dana Murray, producer of "Soul"

Please subscribe to Sound + Image Lab: The Dolby Institute Podcast wherever you get your podcasts.

You can also check out the video for this episode.

Learn more about the Dolby Institute and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. Movie buff? Follow Dolby Cinema on Instagram.

  continue reading

193 에피소드

Artwork
icon공유
 
Manage episode 286319116 series 2855714
Dolby에서 제공하는 콘텐츠입니다. 에피소드, 그래픽, 팟캐스트 설명을 포함한 모든 팟캐스트 콘텐츠는 Dolby 또는 해당 팟캐스트 플랫폼 파트너가 직접 업로드하고 제공합니다. 누군가가 귀하의 허락 없이 귀하의 저작물을 사용하고 있다고 생각되는 경우 여기에 설명된 절차를 따르실 수 있습니다 https://ko.player.fm/legal.

At Pixar, just about everyone's a critic. And that is one of the reasons why they continue to raise the creative bar with every film they release.

Pete Docter, the director of "Soul" and CCO of Pixar Animation Studios joins us along with the film's producer, Pixar veteran Dana Murray, to discuss the challenges of making such an incredible animated feature, including their exhaustive development process, which takes place simultaneously while the film is being animated and edited. And if that wasn't challenging enough, this film features one of the most difficult character designs they'd ever come up with. Thanks to our friends at the Film Society of Lincoln Center and the New York Film Festival, Glenn was able to sit down with Pete and Dana to answer this essential question: How does Pixar continue to meet these exceedingly high challenges they set for themselves?

"Every three months, we get it in front of as many people as we could fit in our theater, which is like 240 people or something. And we get a lot of notes, and we tear it all down, and we start the whole entire process over. And on this film, we had time to do that seven times."

- Dana Murray, producer of "Soul"

Please subscribe to Sound + Image Lab: The Dolby Institute Podcast wherever you get your podcasts.

You can also check out the video for this episode.

Learn more about the Dolby Institute and check out Dolby.com. Connect with Dolby on Instagram, Twitter, Facebook, or LinkedIn. Movie buff? Follow Dolby Cinema on Instagram.

  continue reading

193 에피소드

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